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				08-11-2002, 03:54 PM
			
			
			
		 
               
 Sample server CFG insert your name IP PORT NUMBER and RCON PASSWORD and map list and then save as server.cfg
 
 
 // Server Name
 seta sv_hostname "YOUR NAME HERE"
 seta g_motd "Welcome"
 
 
 //GameType
 //Game type is either 1 for free for all, 2 for team match, 3 for round match, 4 for objective game.
 seta g_gametype "4"
 seta g_gametypestring "Objective Match" //Unsure if this is totally necessary
 
 //Passwords
 set rconpassword "PASSWORD"
 set g_password "" //setting a password here would make your server private
 set sv_privatePassword "PASSWORD"
 
 // Voting
 seta g_allowVote "0"
 
 // Team Play Settings
 seta g_teamForceBalance "1"
 //Both of these settings are viable. I'm not certain as to what the difference is, or if one overrides the other
 seta g_friendlyFire "0"
 seta g_teamdamage "0"
 
 // Max Players and Saved Private Possitions
 seta sv_maxclients "20" //To my understanding all Games built on the Quake3 Team Arena engine can do 64+ clients - RTCW can.
 seta sv_privateClients "12"
 
 // AntiFlooding Setttings
 seta sv_floodProtect "1"
 seta sv_flood_waitdelay "10"
 seta sv_flood_persecond "4"
 
 // Downloads and ping/rate settings
 seta sv_allowDownload 0
 seta sv_maxPing "10000"
 seta sv_minPing "0"
 seta sv_maxRate "8000"
 
 // Time & Frag Limits
 seta sv_timelimit "18"
 //seta ui_timelimit "30" //once or twice I have had my timelimit not stick. I don't know which of these commands overrides the other, but they are all there
 seta timelimit "18"
 //seta fraglimit "300"
 seta g_inactiveKick "500"
 seta g_inactiveSpectate "120" //ammount of time someone is innactive before it makes them a spectator
 seta g_allowjointime "10"
 
 //Master Servers
 seta sv_gamespy "1" //lists in the gamespy master server. Setting the second master server probably does the same thing
 //seta sv_master1 "mohmaster.2015.com"
 //seta sv_master2 "master0.gamespy.com"
 
 // Server Config
 seta sv_pure 0 (This is the defualt, it disables PAK checking - I wouldnt change it without reserach)
 seta com_hunkMegs "96"
 seta com_zoneMegs "32"
 sv_maxping "9999"
 sv_download "1"
 
 // The Map List
 seta sv_maplist "obj/zutphen obj/obj_m4l1 obj/germanobj obj/prado1_obj obj/wdcobj1"
 // Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
 map "obj/thefarm"
 
 //DO NOT REMOVE OR ALTER THIS INFO, doing so could cause your server to unbind its info
 net_ip IP HERE
 net_port PORT NUMBER HERE
 net_restart
 
 //Don't know that this is needed on a dedicated server - but here it is
 seta cl_playintro 0
 seta ui_skip_eamovie 1
 seta ui_skip_titlescreen 1
 seta ui_skip_legalscreen 1
 seta ui_titlescreen_fadein .05
 seta ui_titlescreen_fadeout .05
 seta ui_titlescreen_stay .03
 seta ui_legalscreen_fadein .05
 seta ui_legalscreen_fadeout .05
 seta ui_legalscreen_stay .03
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