Battlefield Series: General Discussion General Discussion about Battlefield: 1942 & series |
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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06-11-2005, 05:50 PM
this thread should be stickyed, it's already owned the Desktop thread.
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Senior Member
Posts: 1,968
Join Date: Oct 2003
Location: Warner Robins, Georgia
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06-11-2005, 05:50 PM
i need to upgrade my computer just to play this..
i have 64 mb ram
and pentium 2
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Senior Member
Posts: 2,416
Join Date: Jan 2002
Location: Canada! Home of fast beer and bubbly women... Wait, i think i mixed that up
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06-11-2005, 05:50 PM
Now what i need is a mod that scratches the timelimit, or replaces the 16player map in SP with the 32 player map in SP
I rather like the single player part...its like a slower version of the online, which is what i need biggrin:
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Sergeant
Posts: 1,473
Join Date: Jan 2004
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06-11-2005, 05:54 PM
I had the time limit disabled on mine. It ended because all the flags were taken.
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Senior Member
Posts: 2,416
Join Date: Jan 2002
Location: Canada! Home of fast beer and bubbly women... Wait, i think i mixed that up
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06-11-2005, 06:05 PM
Your single player?
Because if so, that would rock. 10 minutes is far too short to really enjoy a bout of SP
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Sergeant
Posts: 1,473
Join Date: Jan 2004
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06-11-2005, 06:07 PM
I was talking about my MP server. I'll see in a bit after I'm done fiddling around trying to get 32 person sp.
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Sergeant
Posts: 1,473
Join Date: Jan 2004
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06-11-2005, 06:26 PM
[quote="TGB!":14b14]Well great - theyve bypassed they ONE THING that really got me up in arms about not being able to get my card until Tuesday -
[quote:14b14][17:06:59] <MEPHiST0> got it
[17:07:29] <MEPHiST0> so if anyone has a server here
[17:07:33] <MEPHiST0> and wants to remove the timelimit
[17:07:35] <MEPHiST0> simply:
[17:07:51] <MEPHiST0> open up the file gpm_cq.py with notepad, it's under Battlefield 2 Standalone Demo Server\mods\bf2\python\game\gamemodes
[17:07:55] <MEPHiST0> then locate:
[17:08:00] <MEPHiST0> host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)
[17:08:02] <MEPHiST0> and replace by:
[17:08:07] <MEPHiST0> #host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)
[17:08:11] <MEPHiST0> that's all[/quote:14b14]
So - I guess folks will be able to have their unlimited 64-person epic battles. . . cry: - [/quote:14b14]
Works for SP too.
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Major
Posts: 6,938
Join Date: Nov 2002
Location: Behind You...
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06-11-2005, 06:37 PM
[img]http://teamwf.com/images/screen000.jpg[/img]
[img]http://teamwf.com/images/screen001.jpg[/img]
[img]http://teamwf.com/images/screen002.jpg[/img]
[img]http://teamwf.com/images/screen003.jpg[/img]
[img]http://teamwf.com/images/screen004.jpg[/img]
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Senior Member
Posts: 1,583
Join Date: Jun 2004
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06-11-2005, 06:44 PM
For those of you not liking the time limit,
[quote:a8ffd]
First off, Matt 'Barake' Hensley does not have a forumplanet account and wanted me to post this for him. This is a procedure as to how to get rid of the timer for server side configuration. I'm pretty sure we aren't breaking any laws here considering how all the stuff there was basically opened for configuration.
Open up the file gpm_cq.py with notepad, it's under Battlefield 2 Standalone Demo Server\mods\bf2\python\game\gamemodes
Locate the line
host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)
Place a # in front of it so it appears like
#host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)
This will make the 12 min timer still appear but once it hits 0:00 the clock will disappear and you will be able to play until the tickets expire.
Please note: This is not my work, I am just the messenger boy. [/quote:a8ffd]
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Major
Posts: 6,938
Join Date: Nov 2002
Location: Behind You...
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06-11-2005, 06:49 PM
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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06-11-2005, 06:59 PM
There seems to be some serious [img]http://homepage.ntlworld.com/gerald.marley/Smilies/bullshit.gif[/img] in this game regarding heli rocket fire damage to infantry. Last night with the cobra i noticed it quite a bit, firing 8 or so rockets at one guy with him hopping around explosions going off right up his ass and he was able to walk away from it. Just got through with a game "kicked by punkbuster for empty win32 module list.. eek: " firing missiles at a static guy explosions going off like a foot beside him and he just remains standing oOo: .
Do rockets have any splash damage at all? Asking for pinpoint hits on infantry seems a bit retarded.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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06-11-2005, 07:00 PM
Quote:
Originally Posted by Himmler
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Slap 6xfsaa on that happy:
Try this as well
Renderer.drawfps 1 in console
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Major
Posts: 6,938
Join Date: Nov 2002
Location: Behind You...
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06-11-2005, 07:01 PM
Quote:
Originally Posted by geRV
Quote:
Originally Posted by Himmler
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Slap 6xfsaa on that happy:
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its on dude
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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06-11-2005, 07:03 PM
Quote:
Originally Posted by Himmler
Quote:
Originally Posted by geRV
Quote:
Originally Posted by Himmler
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Slap 6xfsaa on that happy:
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its on dude
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eek:
You got it set turned on in the control panel as well? I can still see jaggies in those screens. Think i had to force it on in the control panel plus in game video options for it to work.
Renderer.drawfps 1 <try
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Major
Posts: 6,938
Join Date: Nov 2002
Location: Behind You...
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06-11-2005, 07:07 PM
[img]http://teamwf.com/images/aa.jpg[/img]
Its on and 6aa in game too. wtf?
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