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Pointe du Hoc
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Default Pointe du Hoc - 09-02-2002, 01:35 AM

Comrades, through many weeks of training, I think I'm ready to start my first masterpiece. But of course a masterpiece cannot be achieved alone...

My idea is to make a map of Pointe du Hoc. You're probably familiar with it if you've seen The Longest Day or what have you.

What I need is some modelling suggestions. What textures should I use, where should I put this and that, etc. I've already got a good start of it, but I don't think it's too good.

I would appreciate your help very much comrades fire2: M16:
  
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Default 09-02-2002, 10:14 AM

bigzooka: If u want to make an authentic map of "Point Du" then u must have its big ass craters, 30-40 feet wide, on the cliff surface. you must also have German bunkers and artillery, which you probably already know of. the craters are essential, because air strikes were performed on the German positions to soften up the enemy before the Rangers moved in. bigzooka:
  
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Point Du Hoc
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Default Point Du Hoc - 09-02-2002, 10:37 AM

If u want any more help, or suggestions, just ask and you'll gladly recieve them havoc.
  
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Default 09-02-2002, 10:44 AM

I started doing this a long time ago, but gave up.

http://www.planetmedalofhonor.com/modnet/news.htm

look for May 10, 2002
  
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Default 09-02-2002, 11:13 AM

Thanks guys, Pointe du Hoc will be a difficult map because of the terrain. And because I'm not the best expert with MOHRadiant, I won't be able to make it as realistic as possible.

If I do get this thing up I'll make sure you guys are in the credits.
Keep the ideas comin'.

Superkat, do you still have the .map file for your old Pointe du Hoc?
  
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Default 09-02-2002, 11:42 AM

Here's the .map file, hope it helps
http://www.planetmedalofhonor.com/modne ... hocMAP.zip
happy:
  
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Default 09-02-2002, 12:01 PM

Good Lord! It's a masterpiece, Superkat! Why'd you give up on it??
  
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Default 09-02-2002, 02:56 PM

Thanks
I gave up on it becuase of other ideas I had for new maps and now I got school and a lotta other stuff.
Anyway, what the allies are supposed to do is blow up the center peice of the cliff (using bangalores) to get the top. I just put the bangalores there and havent done any scripting so that it would work.
The allies can also go along a path to the eight side to get up.

Well, if you can map well or know any scripting you can work on this map and take the credit for it.
biggrin:
  
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Default 09-02-2002, 08:56 PM

Well I really appreciate that. angel: I'm thinking on making some ropes and ladders for them to climb on, the bangalore idea will also work; I don't want the axis just mowing the allies down those ropes the whole game you know.

I also get pretty busy outside of MOHAA, but I really want to get this thing in the groove before someone else takes the idea. Never know how big this thing can get. cool:
  
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Default 09-02-2002, 09:40 PM

i'm looking for mappers and skinners for a total conversion mod, first ever. i have part of it done by modifying the paks but it needs a new look, weapon skins, and maps. e-mail me if you're interested
  
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Default 09-02-2002, 10:13 PM

This writing is straight from a Point Du Hoc book, titled D-Day, as it might help you:

"To the east, threatening both utah and Omaha Beach, and capable of shelling the invasion fleet as well, stood the six-gun battery at Point Du Hoc. Point Du Hoc is one of two prominent sets of cliffs jutting out to sea west of Omaha beach.Altering course and landing as best they could from their virtually swamped craft, three of which had already sunk, the Rangers, lead by Lt Col James E. Rudder, found themselves about 500 yards east of their intended landing point. The attampt to use ladders mounted on amphibious trucks (DUKWS) failed because of the shell crater son the beach, while the grapnels they hoped to fire up the cliffs were dragged back by the sodden ropes. The cliff had to be climbed, in the face of enemy fire and hand grenades that were rolled down on the attackers. A bomber raid drove the germans under cover, and fire from the warships out to sea kept them there, allowing the Rangers to scale the cliff and overrun the position. There were no guns in the emplacements. Rudder moved his men swiftly inland in search of the missing weapons, and found them concealed in an orchard close to the main coastal road where they were destroyed. By this time he had lost perhaps 15 percent of the 225 men who landed, but the greatest test was still to come. German counter-attacks drove them back to a line only 200 yards from the cliffs, and they suffered from their own supporting bomber and naval artillery fire as well. it was not until midday two days later on 8 June that they were relieved by troops fighting through from Omaha Beach, by which time 60 percent of the Rangers had become casualties.

If you would like move written passages from a book written by the men who were at Point Du Hoc, just so so, and good luck on your map! biggrin:
  
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Default 09-03-2002, 04:32 PM

Thanks Legend, you saved me the trouble of getting my realistic sources.
I'd say I'm about 50% done.
Unfortunately, I've had compiling problems with other maps, so when I get the map finished, I have to find out how to fix that.

Compile Problem
I use MBuilder for compiler. Think I do everything right.
Put Game Directory as: C:\PROGRA~1\EAGAME~1\MOHAA
Put Compiler Directory as: C:\MPCOMP~1
Put Map Source Directory as: C:\DOCUME~1\Bryan\Desktop\af
BSP, VIS, and LIGHT options are not checked off (none)
I click Build Map, then launch MOHAA, I put the name of the map in console and it says it cannot find it.
So what I need to know about that is: WHAT THE HELL DID I DO? and HOW THE HELL DO I FIX IT?

If you guys could help me with that, the key to this map's success could be revealed.


Thanks, Havoc_covaH eatthis:
  
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Default 09-03-2002, 05:52 PM

type in maplist then look for your map.

Make sure when the compile finishes it says 1 file(s) copied.

biggrin:
  
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Default 09-03-2002, 06:06 PM

Oh, I just found out what I did wrong. In the compiler directory I was supposed to put the file MOHRadiant was at oOo:
Ok, now I can kick some ass. mwah:
  
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More info
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Default More info - 09-03-2002, 06:31 PM

biggrin: This piece of writing is from the book- June 6, 1994: The Voices of D-Day, so I hope this is also useful to your map.

Note:The Rangers at Pointe du Hoc landed on its beach in small boats, as is described by D Company's Ranger Jack Kuhn: "These were the smallest boats I had ever seen used. When you stood up, the upper part of your body was exposed to the enemy and the elements. There was very little room in the craft, and it was heavily loaded." Note: the boats were roughly 12 feet wide and 30 feet long, with seating along the sides.
Kuhn continued: "We spotted out fighter planes overhead and saw the navy ships blasting the shoreline and inland. We saw the rockets projected. We had never seen these before. I realized now that we were taking part in the greatest battle in history and felt proud to be part in it."..."Now we realized we would land late. The enemy would have time to regroup after the bombing attacks. The landing would be contested more heavily then expected. To save time, instead of our boat rounding Pointe du Hoc on the right side of the cliff, we went to the left of the Pointe."
Len Lomell, who was with Kuhn remembers: "It was cloudy, foggy, dawn breaking. When we got within a mile, I could see a little dark line across the horizon. Then our rocket barges lit up the whole sky, the biggest display of fireworks you would ever see."
Ranger Lou Lisko: "Seventy yards from the cliff,a ranger who was sitting across from me was hit in the chest by bullet in the upper chest. Bullets from machine guns and rifles were flying from the top of the Hoc."
"We could see Rangers climbing the cliffs, pulling themselves up on ropes and aluminum ladders. The Germans were throwing hand grenades, the "potato mashers" that were shaped like that kind of cooking tool. It had a wooden handle and a canlike container of explosives."
"All along the narrow ground beneath the towering promontory, Rangers struggled to make their wau up. In some cases, climbers ascended thirty or forty feet on a rocket-launched rope only to fall to the beach as their grapnel gave way or a rope slipped- or was cut."


more info on the battle later, I gotta go
  
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