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Reload this Page Ghost Recon Advanced Warfighter
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Jimmy Paterson is Offline
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Default 04-29-2006, 10:26 AM

I can't extract the demo, it freezes less then 10% into the extraction.......
  
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Default 04-29-2006, 01:34 PM

i dont have the highest gfx quality as an option in this demo, no one else does do they?

the antialiasing is shitty there, even tho it offers 16x
  
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Default 04-29-2006, 01:41 PM

Quote:
Originally Posted by HeadUp
i dont have the highest gfx quality as an option in this demo, no one else does do they?

the antialiasing is shitty there, even tho it offers 16x
The highest in the dmeo are the "high" settings, only 512mb cards can run it like in the screens i posted last page, 256mb cards just ge the medium option. The game has no antialiasing support, just anisotropic filtering.




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 04-29-2006, 01:50 PM

Quote:
Originally Posted by geRV
Quote:
Originally Posted by HeadUp
i dont have the highest gfx quality as an option in this demo, no one else does do they?

the antialiasing is shitty there, even tho it offers 16x
The highest in the dmeo are the "high" settings, only 512mb cards can run it like in the screens i posted last page, 256mb cards just ge the medium option. The game has no antialiasing support, just anisotropic filtering.
i have a geforce 7800 gt, its 512, but i still dont get the option, i was running it at 1152x864 everything maxed, and it ran smoothly enough, 1280x1024 was a bit choppy when i would move around
  
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Default 04-29-2006, 02:47 PM

Copied from another forum

[code:15848]Default Demo Location: C:\Program Files\Ubisoft\Demo\Ghost Recon Advanced Warfighter Demo\Data\settings

File Name: renderer_settings.xml

Editor Application: Notepad

File Contents:

<render_config>
<d3d_device
adapter = "NVIDIA GeForce 7800 GT" <--- Your Video Card (Hopefully)
driver = "nv4_disp.dll" <--- Video Card Driver
resolution = "800 600" <--- Game Resolution! (x,y; I've personally tried 1680 1050 for my 2005FPW, and it just looks )
windowed = "false" <--- Play in a window? (why would you do that!)
refresh_rate = "60" <--- 60 is the native refresh rate for 99% of LCDs out there. CRT owners, change at personal descression, you know your monitors)
/>
<render_settings>
<variable name="aspect_ratio" value="0"/> <--- 0 = Auto, any other setting is just the decimal form of the ratio. Ex. 16:9 = 1.7777778
<variable name="brightness" value="1"/> <--- 1 = Default, Increase or Decrease in hundredths. Lower .99, .98, .97... Higher 1.01, 1.02, 1.03
<variable name="dynamic_lights" value="true"/> <--- true or false, On or off.
<variable name="effect_quality" value="high"/> <--- High, Medium, Low
<variable name="max_anisotropy" value="8"/> <--- 0, 2, 4, 8 or 16. Texture filtering. 16 = Best looking, most taxing.
<variable name="post_effect_quality" value="high"/> <--- High, Medium or Low. Not exactly sure what this does.. same goes with many more below.
<variable name="shadow_quality" value="high"/> <--- High, Medium or Low
<variable name="texture_managed_backdrop" value="false"/>
<variable name="texture_managed_buildings" value="false"/>
<variable name="texture_managed_buildings_low" value="false"/>
<variable name="texture_managed_characters" value="false"/>
<variable name="texture_managed_default" value="false"/>
<variable name="texture_managed_effects" value="false"/>
<variable name="texture_managed_ground" value="false"/>
<variable name="texture_managed_lightmaps" value="false"/>
<variable name="texture_managed_no_lod" value="false"/>
<variable name="texture_managed_plants" value="false"/>
<variable name="texture_managed_player_vehicles" value="true"/>
<variable name="texture_managed_props" value="false"/>
<variable name="texture_managed_props_bump" value="false"/>
<variable name="texture_managed_props_high" value="false"/>
<variable name="texture_managed_silhouettes" value="false"/>
<variable name="texture_managed_sky" value="false"/>
<variable name="texture_managed_vehicles" value="true"/>
<variable name="texture_managed_weapons" value="true"/>
<variable name="texture_managed_weapons_third" value="false"/>
<variable name="texture_quality" value="medium"/> <--- High, Medium or Low. LETS YOU PUT TEXTURE QUALITY AT HIGH! W00T!
<variable name="texture_quality_backdrop" value="high"/>
<variable name="texture_quality_buildings" value="medium"/>
<variable name="texture_quality_buildings_low" value="high"/>
<variable name="texture_quality_characters" value="medium"/>
<variable name="texture_quality_default" value="medium"/>
<variable name="texture_quality_effects" value="high"/>
<variable name="texture_quality_ground" value="medium"/>
<variable name="texture_quality_lightmaps" value="high"/>
<variable name="texture_quality_no_lod" value="high"/>
<variable name="texture_quality_plants" value="medium"/>
<variable name="texture_quality_player_vehicles" value="high"/>
<variable name="texture_quality_props" value="high"/>
<variable name="texture_quality_props_bump" value="medium"/>
<variable name="texture_quality_props_high" value="medium"/>
<variable name="texture_quality_silhouettes" value="medium"/>
<variable name="texture_quality_sky" value="high"/>
<variable name="texture_quality_vehicles" value="medium"/>
<variable name="texture_quality_weapons" value="high"/>
<variable name="texture_quality_weapons_third" value="medium"/>
</render_settings>
</render_config>

The last settings, from what i can tell, are just specific texture settings, and seem to be self explanitory. For those of you who are feeling gutsy, i just set all of those texture_quality settings to high, and every texture_managed to true, and, just, WOW. i highly suggest a nVidia 7x00 or ATi 1X00, and 2GB of ram for attempting that and actually trying to play the entire demo through with out chop.

Good luck Ghosts, and happy hunting.
[/code:15848]




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 04-29-2006, 03:45 PM

ah thats cool ill have to give er a try
  
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Default 04-29-2006, 04:41 PM

What the motherfucking fuck?!

If you don't have a fucking wheelmouse, you can't scroll through the possible orders!!!!

I would've settled for a keyboard "FOLLOW ME, douchebags" shortcut but even THAT's asking too much.

Start, Programs, GRAW, Uninstall GRAW.

mwah:
  
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Default 04-29-2006, 07:36 PM

Quote:
Originally Posted by SoLiDUS
I would've settled for a keyboard "FOLLOW ME, douchebags" shortcut but even THAT's asking too much.
lol happy:


  
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Jimmy Paterson is Offline
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Default 04-30-2006, 12:41 AM

[img]http://myspace-807.vo.llnwd.net/00603/70/80/603060807_l.gif[/img]
  
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Default 04-30-2006, 12:53 AM

[quote="Jimmy Paterson":98ca7][img]http://myspace-807.vo.llnwd.net/00603/70/80/603060807_l.gif[/img][/quote:98ca7]

For fuck sakes change your avatar already.


  
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Jimmy Paterson is Offline
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Default 04-30-2006, 01:53 AM

whats wrong with it?
  
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Default 04-30-2006, 01:53 AM

[quote="Jimmy Paterson":82926]whats wrong with it?[/quote:82926]
[img]http://www.groundforce1.com/forums/images/avatars/164527527343581d26c5eac.jpg[/img]


gunfroce1
  
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Default 04-30-2006, 04:30 PM

[quote=TonyMontana]
Quote:
Originally Posted by "Jimmy Paterson":a3dc3
[img]http://myspace-807.vo.llnwd.net/00603/70/80/603060807_l.gif[/img]
For fuck sakes change your avatar already.[/quote:a3dc3]

Fuck no, that av is awesome.
  
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Default 04-30-2006, 04:39 PM

Quote:
Originally Posted by SoLiDUS
Start, Programs, GRAW, Uninstall GRAW.

imwithstupid:
  
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Default 04-30-2006, 04:40 PM

I thought it was fun, but i thought the controls for the rest of your team were a bit awkward to use. Fun, but not worth the $50


  
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