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Reload this Page How much does force models speed up your computer?
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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Ydiss is Offline
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Default 09-05-2002, 11:41 AM

None.

How exactly does force models mean your pc is rendering less skins for each cycle? It has to render each model and each skin for every player no matter what skin they have. Just because it takes the info for each model from a slightly different address in the memory doesn't mean it will improve performance.

Each facet and each pixel has to be rendered no matter what it looks like.

FPS changes at every frame in a fight so there is absolutely no accurate way to measure it. The only way to do it accurately is by staying still and having 16 players stand in front of you, each with different skins.

Then click force models on and I'll bet you the FPS doesn't budge by 5-10.

This is surely a myth as there is no logical reason that the rendering process will be reduced by changing the appearance of a skin. Some models might take longer to render than others, but that would be negligable difference (and in theory, if you happen to choose the model that takes longest to render, you are effectively forcing your PC to render it more times than it has to - This could lead to slower FPS - But like I said, the difference is so negligable this won't make a visual difference).

I get on average about 20 FPS and it makes bugger-all difference if I have FM on or not.

It won't save memory to have it on, either. When you turn FM off does the PC take a moment to load the models from Disk? No, of course not. It does that when the map loads and all of the models on your PC are resident in RAM at all times.

Until someone who created the game comes on here and tells me there is a viable reason why FM would improve performance to the degree that you all claim I will continue to believe my own eyes.

And they tell me FM does nothing to FPS on a permanent and consistent level.

I don't see how it would affect a network, either. I doubt the netcode sends your skin value with every cycle. When you change your skin I'm sure it sends the info then, but otherwise it'd be a waste of bandwidth to tell the server and every client what skin you are using. And Force Models probably wouldn't stop that info being sent, at any rate.

Force models is just for visual preference.
  
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