MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 How much does force models speed up your computer? |
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Senior Member
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Join Date: May 2002
Location: On my Hayabusa beating '98 Cobra's
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How much does force models speed up your computer? -
09-05-2002, 10:38 AM
You all ready know my question.
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09-05-2002, 10:41 AM
I see about a 7-8 increase in FPS by using Force Models. This is significant when you usually don't top 20 FPS, like me.
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09-05-2002, 10:44 AM
What exactly does force models do? I think mine is unchecked.
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09-05-2002, 10:50 AM
Force Models allows you to choose one skin for the Allies and one skin for the Axis. This increases your system's performance since it only has to draw two skins, instead of multiple ones.
Plus, it's kinda cool to see a squad of Canadian infantry taking on a legion of Black-clad SS troopers..heh heh.
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09-05-2002, 10:54 AM
or see your poorly trained squad of ronald mcdonald lookalikes storm omaha beach with bazookas
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Join Date: Jul 2002
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09-05-2002, 10:54 AM
Ahh.. So if I put on the snow suit and entered a mp server I would see everyone in snow suits and whatever allied uniform i had?
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09-05-2002, 10:58 AM
Yeah, there's that ugly side to it too, Strik0r...heh heh.
Yes, you would Night Hawk. One skin for each team. Some servers are running force model detection and will not let you use some skins they deem inappropriate (read: neon bright). This is cool in my books. If you want to add a skin to the aa.com server, just ask rudedog. He added my Canadian Forces skins no problem.
Don't expect him to upload that Ronald McDonald one, tho..heh.
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09-05-2002, 10:59 AM
correct
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09-05-2002, 11:52 AM
Quote:
Originally Posted by Strik0r
or see your poorly trained squad of ronald mcdonald lookalikes storm omaha beach with bazookas
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LOL that sounds like a nitemare i once had..
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09-05-2002, 12:09 PM
i rarely get over 30 fps and if i turn off force models it drops by 5-10 depending on how many people are playing and if they are using a variety of skins. it would be a waste for me to play the game if you took away force models.
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Junior Member
Posts: 22
Join Date: Jul 2002
Location: UK
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09-05-2002, 12:26 PM
Be careful with the force models though...
I done it with the Ronald Mcdonalds but when I went with the kids to get some fast food I had the urge to blow the staff away!
I can't eat there anymore,
Just kidding
about not eating there anymore hehe.
It increases my speed as I have to share a connection!
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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09-05-2002, 12:41 PM
None.
How exactly does force models mean your pc is rendering less skins for each cycle? It has to render each model and each skin for every player no matter what skin they have. Just because it takes the info for each model from a slightly different address in the memory doesn't mean it will improve performance.
Each facet and each pixel has to be rendered no matter what it looks like.
FPS changes at every frame in a fight so there is absolutely no accurate way to measure it. The only way to do it accurately is by staying still and having 16 players stand in front of you, each with different skins.
Then click force models on and I'll bet you the FPS doesn't budge by 5-10.
This is surely a myth as there is no logical reason that the rendering process will be reduced by changing the appearance of a skin. Some models might take longer to render than others, but that would be negligable difference (and in theory, if you happen to choose the model that takes longest to render, you are effectively forcing your PC to render it more times than it has to - This could lead to slower FPS - But like I said, the difference is so negligable this won't make a visual difference).
I get on average about 20 FPS and it makes bugger-all difference if I have FM on or not.
It won't save memory to have it on, either. When you turn FM off does the PC take a moment to load the models from Disk? No, of course not. It does that when the map loads and all of the models on your PC are resident in RAM at all times.
Until someone who created the game comes on here and tells me there is a viable reason why FM would improve performance to the degree that you all claim I will continue to believe my own eyes.
And they tell me FM does nothing to FPS on a permanent and consistent level.
I don't see how it would affect a network, either. I doubt the netcode sends your skin value with every cycle. When you change your skin I'm sure it sends the info then, but otherwise it'd be a waste of bandwidth to tell the server and every client what skin you are using. And Force Models probably wouldn't stop that info being sent, at any rate.
Force models is just for visual preference.
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09-05-2002, 01:17 PM
in matches you get to see everybody standing there. and yes I DO see a difference. i always watch my fps (force of habit). you might not, good for you. but i do.
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09-05-2002, 01:48 PM
Well, you can talk all the technical mumbo-jumbo you want, but I notice a difference. I can't explain it...maybe it a frickin' placebo.
mmm...placebo...
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Senior Member
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Location: Nottingham, England
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09-05-2002, 01:52 PM
It's not that technical, it's just common sense. Numbers of models rendered will affect FPS directly, the quality of the textures and models will affect FPS directly, but having them all look the same shouldn't.
It doesn't affect maps so why should it affect models? (That is, if I changed all the textures of my map to one texture it wouldn't change the performance, each pixel still has to be rendered).
If you notice a difference then cool, but it doesn't make any sense.
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