MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 Need help compiling the biggest MOH rcon list |
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Site Owner
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Need help compiling the biggest MOH rcon list -
09-28-2002, 03:23 PM
All right guys, I need some help . It seems like the most asked about question is,
"where can I find a complete rcon list for MOH"
Well I for one can not find one. So I figured we should all chip in and start one.
Please try and keep this to rcon commands only. This way I can compile the list and then make a document. I will then send it off to dodd and flipside at TMT, to post in the guides section and make a sticky here at aa.com.
We need to verify all command also. If someone finds a mistake. Please quote them in your post. Also you may see some left out info. If you can help fill that in, then please do. Then give the correct syntax or command. I also want an explanation so people know what the command is doing.
Please follow my format.
I will start off with some of the basic ones. We need everything from server commands to custom server settings via rcon, like gravity.
Thanks guys.
If this has been done please provide a link, thanks
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Site Owner
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09-28-2002, 03:32 PM
Rcon = remote console. Used to control your dedicated game server from across the room to across the world via your LAN or the Internet
rconaddress
Usage: rconaddress [server ip address]
This is how you initiate a connection to the rcon server your trying to control .Please note there is no spaces between rcon and address
rconpassword
usage: rconpassword [password]
This is your rcon password you setup within your server.cfg file. If you ever post or send someone your cfg file. make sure you do not include this entry. Please note that there is no spaces between rcon and password
status
usage: rcon status
Will return information on all connected clients including: current map name, client number, client's score, client's ping, client's name, client's IP address, client's qport and client's rate.
serverinfo
usage: rcon serverinfo
Will return the following dedicated server information:
[code:2bdc2]cheats : 0 -is cheats enabled on server 0=no 1=yes
sv_allowDownload : 0 -does the server allow people to download current maps 0=no 1=yes ( does not work )
sv_maplist : dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7 -current map list running on server
sv_hostname : =CKR= www.alliedassault.com members v1.11 custom maps TDM =CKR= -host name
sv_privateClients : 4 -number of private slots. must connect with the correct password
sv_maxclients : 16 - max number of clients allowed to connect
sv_maxRate : 8000 - Max data transmit rate by clients connected to the server
sv_maxPing : 600 - maximum ping allowed when client connects. If client connects with a ping over this value. They will not be allowed to join the server
g_gametype : 2 - game type 1= FFA 2= TeamMatch 3= RoundBased 4= Objective
deathmatch : 1 -??
version : Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002 - version of MOH running
skill : 0 -??
dmflags : 0 -??
fraglimit : 0 - How many kills a team needs to win the battle
timelimit : 15 - How long the map will run. By setting both fraglimit and timelimit at the same time. The game will end whenever one of these conditions are met first.
protocol : 8 -??
mapname : dm/mohdm2 - current map playing on server
sv_minPing : 0 - Min ping allowed to play on server
sv_floodProtect : 1 -??
g_gametypestring : Team-Match - ??
sv_fps : 20 -
Admin : Rudedog - Server's admin set via cfg file
URL : www.alliedassault.com members -URL set via cfg file
Connection : Full T1 -Just for information to users. Set via cfg file
g_allowjointime : 5 -
roundlimit : 0 - number of rounds when playing Obj based game play
nomonsters : 0 -??
sv_friction : 4 -??
sv_stopspeed : 100 -??
sv_waterfriction : 1 -??
sv_waterspeed : 400 -??
sv_cinematic : 0 -??
g_forceready : 1 -??
g_forcerespawn : 0 -??
g_maxintermission : 15 -??
g_obj_alliedtext1 : Destroyed Village -motd for current map
g_obj_axistext2 : [TFO]DogMeat Map Fix -motd for current map
g_obj_axistext3 : TFO.ServeBeer.com 1.2 -motd for current map
g_scoreboardpic : mohdm2 -??[/code:2bdc2]
Say
Usage: rcon say [your message]
this command is used to broadcast messages to all clients in real time.
dir
Usage: rcon dir
will return a directory listing of your dedicated servers MOH\main directory (folder)
cd
Usage: rcon cd [path]
CD = Change Directory. This is the same command used in dos. You can change directory on the server.
Clientkick
Usage: rcon clientkick [client number]
Use this command after using the status command. This enables a server admin to easily kick users via their client number instead of their name.
cmdlist
Usage: rcon cmdlist
Will return all know rcon commands. Not all work though
map
usage: rcon map [omplete map name. ie: dm/mohdm4 or obj/obj_team4]
Use this to change maps.
exec
usage: rcon exec server.cfg
This will execute your server.cfg file. causing any changes made to this file to take effect. If you have multiple cfg file. Say one for TDM and one for OBJ. maps. You can use this to execute the *.cfg file of your choice. changing game types, maplist or other properties of a cfg file.
meminfo
usage: rcon meminfo
This will return information, on how much memory your dedicated server is using. May be helpful when renting a server from another party.
quit
usage: rcon quit
This will shutdown your dedicated game server. Kicking all clients and dropping your rcon connection. Some providers run scripts that monitor your MOH.exe. When they notice your moh.exe not running. They will start the moh.exe for you. This is good when you upload a new map and need to restart your server to the new maps load. Check with your provider to see if they have any type of script running on the server.
seta sv_hostname
Usage: rcon seta sv_hostname [server name]
You can change your servers name ( ASE / GameSpy ) at any time. Just remember that it may take several seconds for gamespy or ASE to update. Good when you have just set the server private.
sets Admin
Usage: rcon sets admin [admin's name]
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server
seta g_motd
Usage: rcon seta g_motd [message of the day]
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server
sets URL
Usage: rcon sets URL [Server URL]
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server. This link should provide information to your clients. Map list, Map downloads, Server rules.
sets Connection
Usage: rcon sets Connection [Server's connection speed]
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server. This is only to inform your clients what type of connection your server uses. This can be anything.
seta timelimit
Usage: rcon seta timelimit [Number of minutes]
Whole number, representing how long each map will be played.
seta fraglimit
Usage: rcon seta fraglimit [Number of frags]
Whole number, representing how many kills a team needs to win a map
set g_gametype
Usage: rcon set g_gametype [Number from 1 to 4]
Changes the game type 1= FFA 2= TeamMatch 3= RoundBased 4= Objective
set g_teamdamage
Usage: rcon set g_teamdamage [0 or 1]
Changes FF ( friendly fire ) 0=off 1=on
set g_inactiveSpectate
Usage: rcon set g_inactiveSpectate [Number of seconds]
Whole number, representing how long, in seconds, before an inactive player is moved into Spectate
set g_inactiveKick
usage: rcon set g_inactiveKick [Number of seconds]
whole number, representing how long, in seconds, before an inactive spectator will be kicked.
set rconpassword
usage: rcon set rconpassword [Password]
Is used to change your password from rcon. You will need to reconnect after running this command.
set sv_maxclients
Usage: rcon set sv_maxclients [Number of clients]
Whole number, representing the total number of clients that can connect at the same time
set sv_privateClients
Usage: rcon set sv_privateClients [Number of clients]
Whole number, representing the number of clients that must use a password to connect
set sv_privatepassword
Usage: set sv_privatepassword [Password]
This is how you can set a private password. So only clients that provide the correct password and connect. To remove this from the server use "" without spaces. This will remove any password on the server.
seta sv_minping
usage: rcon seta sv_minping [Ping in ms]
whole number, representing the minimum ping allowed by the server, for a client to connect.
seta sv_maxping
Usage: rcon seta sv_maxping [Ping in ms]
whole number, representing the maximum ping allowed by the server, for a client to connect.
seta sv_gamespy
Usage: rcon seta sv_gamespy [1 or 0]
This will broadcast your server information to the master server used by Game spy and ASE 0=no 1=yes
seta sv_maxRate
Usage: rcon seta sv_maxRate [Number]
whole number, representing how much bandwidth each client can receive. This depends on your server's connection
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Senior Member
Posts: 469
Join Date: Jan 2002
Location: Rockwood, MI
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09-28-2002, 05:43 PM
Here is the best reference I've found for Q3A based games, of course a few of these don't work in MoHAA but it's still a ton of good info.
[url:39c68]http://www.planetquake.com/q3console/[/url:39c68]
Hope this helps, wish I had time to actually contribute more for this worthwhile project, forgive me while I go back to working on DMz Dogtag. evil:
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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09-28-2002, 05:52 PM
Not a problem DogMeat.
I appreciate any help. And look forward to your next release.
I think your talent is needed more on your current project then this.
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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09-28-2002, 06:59 PM
dumpuser
Usage: rcon dumpuser [client name]
Will return info on a user :
[code:c7559]userinfo
--------
dm_playermodel : allied_airborne - Name of the skin the client is currently using
dm_playergermanmodel : german_elite_sentry - Name of the model the client is currently using
name : JohnDoe - Name of the client
rate : 20000 - Clients rate
snaps : 20 - ??
password : bungee - If the client is connecting via a password, this is the password he is using[/code:c7559]
kick
usage: rcon kick [client name or "all"]
kicks a client by his in game nick. If a the client has a space in his name. Surround his name in quotes. If you wish to kick all clients at once. then use all.
Path
usage: rcon path
will return all current game paths for pk3 files on server
restart
usage: rcon restart
will restart the current map
systeminfo
usage: rcon systeminfo
Will return system info g_syncronousclients, sv_serverid, and timescale.
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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09-28-2002, 08:38 PM
sv_gravity
Usage: rcon sv_gravity [Number; Defualt = 800]
This will change the gravity of all clients on the server
g_allowVote
Usage: rcon g_allowvote [0 or 1]
This command will allow your clients to call votes 0=no 1=yes
sv_maxvelocity
Usage: rcon sv_maxvelocity [Number; Default = 6000]
This will increas the velocity of the clients moving on the maps
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Senior Member
Posts: 896
Join Date: Apr 2002
Location: Oz
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09-28-2002, 09:48 PM
what exactly are you trying for with this format?
"usage: rcon kick x - x"
would be a lot more healpful if it actually represented what needed to by typed.... ie
usage:
rcon kick [playername]
rcon kick [clientnumber]
rcon say [message]
etc
"x - x" doesnt actually seem to represent anything other than it should be in 2 parts separated by a hyphen.
r3mix
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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09-28-2002, 10:01 PM
x represents a variable. Think of the hyphen as a separator. You are right I should use something other then a hyphen.
I will clean it up once I get some rest. this was a rcon marathon.
oOo:
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Senior Member
Posts: 563
Join Date: Jun 2002
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09-28-2002, 10:08 PM
I think what's more important is that he's taken a bit of time to do this. Thanks to your post, now people will understand if they haven't already picked it up. Great job, Rude and thanks for all of that info. I'm going to be watching this thread quite a bit to see if there's anything added I didn't know (and some of what you posted I didn't know).
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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09-28-2002, 10:26 PM
Thanks ChickenBoo
I took r3mix's advice and cleaned it up.
Any feed back is welcome. I hope I didn't do this for nothing. oOo:
I will leave this up for a couple of days before combining them into one post. I will then submit it to both TMT and AA.com.
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Senior Member
Posts: 896
Join Date: Apr 2002
Location: Oz
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09-28-2002, 10:34 PM
BTW dude i hated those sticknotes we used to have here that were half filled with irrelevant conversations and even flamings.... so ill delete all my posts outta this in a few hours and u can do same to keep it tidy.
r3mix
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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09-28-2002, 10:37 PM
That's why I lock them now. If someone wanted to 'discuss" the sticky they can create another post. I will then edit the locked version. Thus not cluttering it up with useless info.
How does my rcon stuff look now? better biggrin:
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Senior Member
Posts: 896
Join Date: Apr 2002
Location: Oz
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09-28-2002, 11:56 PM
yeah looks better
dont seem to have a delete option on my posts anymore so please just delete them anytime you want.
r3mix
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Senior Member
Posts: 542
Join Date: Jan 2002
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09-29-2002, 01:04 AM
set
Usage: rcon set [variable] [value]
Sets the value of a variable.
seta
Usage: rcon seta [variable] [value]
Sets the value of a variable and the archive flag so that the value will be saved to the user's default.cfg file to be loaded each time the game is loaded.
sets
Usage: rcon sets [variable] [value]
Sets the value of a variable and the server flag so that the variable is transmitted to clients upon connect. Is implemented in MoHAA but does not seem to function properly.
toggle
Usage: rcon toggle [variable]
Toggles the value of a flag variable. For example, "rcon toggle g_teamdamage" would turn friendly fire off if it was currently on.
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Senior Member
Posts: 469
Join Date: Jan 2002
Location: Rockwood, MI
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09-29-2002, 04:08 AM
setu
Usage : rcon setu [variable] [value]
Sets the variable with the userinfo flag, so it will be transmitted from a client to a server while connecting.
Caveat : Not tested, however I suspect that like sets, it is not functioning properly.
cmdlist
Usage : rcon cmdlist [letter]
Will return all know rcon commands. Optionally, if you put a single letter it will only return commands starting with that letter. Not all work though.
cvarlist
Usage : rcon cvarlist [letter]
Will return all know variables, or cvars. Optionally, if you put a single letter it will only return cvars starting with that letter.
And for the local only section:
vid_restart
Usage : vid_restart
Restarts the MoHAA video system, which will fix many graphical errors such as invisible players, frozen players, and invisible gun/hand.
Caveat : After issuing this command the screen may blank or show the Windows Desktop for a moment, this is normal.
Oh and I had to laugh, only noticed this a minute ago:
g_obj_axistext2 : [TFO]DogMeat Map Fix -motd for current map
g_obj_axistext3 : TFO.ServeBeer.com 1.2 -motd for current map
Thanks for the advertising biggrin:
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