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Reload this Page Crysis Requirements Last Updated: October 18, 2007
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geRV is Offline
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Default 10-27-2007, 01:19 AM

Has anyone managed to run the demo in dx9 mode? Constantly crashes for me.



just got it working, for some reason the dx9 performance in vista is worse than the dx10 performance.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.

Last edited by geRV; 10-27-2007 at 02:42 AM..
  
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Default 10-27-2007, 05:59 AM

I was going to say give me a couple just got up, the demo finished downloading very late last night.

However I'm only running it under XP. It will take a bit longer to update my vista driver, however I want to test it there as well.

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BTW, there is a bat file to run a performance test and give you results like:
ncluded in the /Bin32 directory is a cpu/gpu benchmark, each benchmark runs 4 loops and reports your numbers at the end. So lets see how it runs on everyone rig, i'll start, specs are in my sig.

1680x1050 res, everything med detail, no AA/AF, ran in xp
GPU - 15min / 30avg / 42max
CPU - 20min / 28avg / 33max
You can view the ongoing benchmark thread here at nVnews.net


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Default 10-27-2007, 06:13 AM

The vista driver that was released killed my performance, even high settings were maxing at about 15fps which was what I was getting previously with the very high settings. With the older driver I get around 25-30 Fps with high settings.




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Default 10-27-2007, 06:40 AM

Create a new config file. Lets call it tweak.cfg. Copy all that to the new config file.

Place it in the config folder. Now start Crysis with the command line: crysis.exe +exec tweak

Or just add +exec tweak to your Crysis shortcut.
Or put that line into a bat file in your bin32 folder and make a new shortcut to it.

* Note 1, Vista support sucks for both DX10 and DX9, however running this config in DX9 mode under XP will give you almost the same visuals as DX10 under Vista.

* Note 2, Always back up the original

Also found tweaks for your congif.

r_DepthOfField=1
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1


i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1


e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=1


e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1


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Default 10-27-2007, 10:44 AM

Just found a better way to dump you right to the main menu

go to
Code:
C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Localized\Video
and either delete all the *.sfd files or do what I did, create a backup folder in the video folder and dump all the *.sfd files there. Now when you launch your shortcut (without the above switches) it will go right info the main menu.

To quickly exit, pull down the console (~) and type quit


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Last edited by rudedog; 10-27-2007 at 10:45 AM..
  
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