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Reload this Page Bright skins list: detection, kicking...
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

View Poll Results: Should the default winter skins be considered as "bright skins"?
Yes, always 5 9.26%
Yes, if the server doesn't run snowy park 12 22.22%
No! 37 68.52%
Voters: 54. You may not vote on this poll

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MPowell1944 is Offline
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Default 10-09-2002, 10:59 AM

this idea sounds pretty good. though i think its kinda 50/50.

the good part is it will distract people from using bright skins, as you know they would say "I just like the way it looks", when in reality they use it to see you better.

on the other hand i think it gets alittle personal. some of the skins listed are decent skins, and i myself have some of them, but i dont resort to force models at all. i like how the game's skins look.

on a last note, it would be quite easy to fool this program, and when it does come out and someone is hosting it, i would like to give it a run for its money and see if it can detect it when i put force models on.

anyways, i hope this prog goes well, as i would hate to be seen a big pink skin when im playing online.
  
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Default 10-09-2002, 11:27 AM

Well, first of all, thanks to all who shown their support to the idea :-). Now let me explain myself a bit...

Really I'm not trying to set a standard here, I just wrote it because I needed an app doing this and there was none available, so I though sharing it could help other admins. Frankly, what I like most of it is the scheduled commands, as it allows you to cast a message at a predetermined time or a full change Round/Obj/TDM; the private clients scan also helps me a lot as I'm running a clan server with some public slots.

About the list I published, I know some of those skins (hitler, oakleave or wolfs urbantiger) were not bright. However on my search I've found altered versions which didn't change the script name :-( Anyway, on the instructions I ask every user to check the list by himself and add/remove the skins to his liking before enabling the bright skins module (every module is disabled by default). Putting a pic of each model could also be great help to decide this, but right now the skin list is just a txt file edited with notepad angel: I will think of it if the app has some demand (thanks rude).

About the default models, included with the game, I don't think they should be banned, but that's just my opinion; I just wanted to know what other users think of it.

An important note: it doesn't detect if "force models" is on. I can't get this info from the dumpuser command (or any other that I know of). But if a user has such a skin selected, my guess is he's using the force models (also, I know of some users use force models correctly, they just are tired of the default ones). Anyway, I think most admins try to catch bright skins with dumpuser. This app just automates the process (think of it, you just can't do a dumpuser every minute on every player on your server).

Although I give it the "beta" status, it's working really well. Despite I know the forced skins detection can be easily avoided by some users (remember, I'm a skinner also), I must say it traps 3/4 users each day who try to force skins on my server (and I don't kick'em, I just ask them to select a different skin).

So if I don't find any errors this week (which I don't expect to), I will send it to aa.com and tmt next Sunday.

Regards
  
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Default 10-09-2002, 02:03 PM

Man, i'm sorry but the allied_GaryColeman skin is NOT a skin that you want to be forcing on the opposition. He is SHORT and you would have to guess where the head is. No one would ever use that to force on the other team. That takes that off the list.


  
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Ah?
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Default Ah? - 10-09-2002, 02:38 PM

So if I use mick dude's spiderman skin that's considered a "bright skin"? and that's a cheat?
  
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Default 10-09-2002, 06:28 PM

Your forgot the NSA, Von. ed:
Good luck Yocho biggrin:
  
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Default 10-10-2002, 08:42 AM

What would be even cooler if this proggie could open up the cheaters/accused cheaters default text editing program (notepad/wordpad), and write something like:

[quote:6d651]This server uses anti-cheat software. You were suspected of using a model/skin that is not acceptable on this server. If you wish to play on this server, please change your multiplayer skin, and rejoin the server. Thank you.[/quote:6d651]

Now that would be cool. I bet 5 bucks it's possible to do this, too.
  
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Default 10-10-2002, 08:53 AM

Well, -if you're talking about my little app- it allows you to edit the default messages and include on it the client name and skin which were detected as suspicious (so that if you have kick enabled they can change skin and rejoin), but about opening the players default app, since it lacks a client-side part, I'm pretty sure it can't be done (I hope so, if you can run notepad.exe you could probably run any other executable).

If your comments were about any other proggy please excuse me angel:

Regards
  
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hi man that app looks cool
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Default hi man that app looks cool - 10-10-2002, 05:45 PM

hi man that app looks cool could i get it for my clan.
my E-mail is
Glorykillerz@nc.rr.com
  
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Default 10-10-2002, 07:14 PM

Good work YoChoy, just want to drop in some info and thoughts. Your right, you can't pull the force skins setting from dumpuser, not unless they actually go out of their way to use setu that is. The internal scripting has a few big advantages in a situation like this, with full access to the cvars and no problems associated with constant polling. Good idea making it check against a known list, that definately stops anyone out there who isn't using the default skin/shader cheat.

General stuff for everyone:
There seems to be some confusion on what DMz does with models/skins, so I'll try and break it down a bit.
Client is allowed to use whatever Force Models setting they want.
Client is forced by the server to have Force Models turned On.
Client is forced by the server to have Force Models turned Off.
Client is allowed to use whatever Allied/Axis Skin settings they want.
Client is forced by the server to have a certain Allied/Axis Skin.

One of the best options for defeating cheat skins is forcing Force Models to be Off and use Client Side Skin settings, since most cheaters don't have an entire set of default skins changed to cheat skins. (altho the shader cheat gets around this anyways)

Last but not least, it's my belief that EA will address most of these pak file hacks in the Spearhead expansion.

Oh yeah, no the notepad thing won't work, but text in game works great. Nothing like having the player tell everyone what skin he's using automatically, hehe.
  
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Default 10-10-2002, 07:47 PM

wtf man ur making mohaa to be like the military...if some one wants to use bright skins let them....its your fault if you cant beat them b/c they suck so bad they need the bright skins.....so dont call them cheater and noobs, your the noob if you cant beat a noob
  
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Default 10-10-2002, 07:56 PM

dogmeat, sorry to get offtopic, but I found a map glitch for crossroads. Please e-mail me at stomviforte@covad.net. thanks. Once again, sorry for going offtopic


  
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Default 10-10-2002, 09:21 PM

Quote:
Originally Posted by FusionDreams
wtf man ur making mohaa to be like the military...if some one wants to use bright skins let them....its your fault if you cant beat them b/c they suck so bad they need the bright skins.....so dont call them cheater and noobs, your the noob if you cant beat a noob
Not exactly, we're making it possible for server admins to run servers the way they want, and alot of people out there would love to never have a cheater on their server. And if it's their server it should be their choice, if someone else doesn't like it they can either go find another one or put their money where their mouth is and start their own server. Personally I think anyone who can't play on a level playing field is not even worth testing my skills against, since their so called skills don't mean shit, and they can stay the fuck off my favorite servers thank you very much.
  
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Default 10-11-2002, 02:44 AM

Hi DogMeat!

I downloaded Dogtag yesterday from servebeer and I must say it's a really nice piece of code. I guess it would render obsolete the 'bright skins' module on my app ed: , lol , but frankly, I found the rest of it at least as useful as that part.

I was wondering if you would be interested on a VB shell for it, so that admins only had to check the different features instead of editing the script itself (we were talking about it some time ago, remember? I believe it was the first time you made a public test of Dogtag). EDIT.- I haven't tried dogtag yet (will do this evening), but, looking at the code I don't see the server map list shown on the client screen. As server admin, I think it would be useful to have it shown; "which one's the next map?" is one of the most usual question's I have to answer.

[quote:bf5b7]Oh yeah, no the notepad thing won't work, but text in game works great.[/quote:bf5b7]

LOL! I think we both were wrong!!! I just remembered MoH has a command, "notepad", which allows you to run the proggy without even leaving the console, lol. But I think using on screen text is better, so that other players know what is going on.

Take care
  
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Default 10-12-2002, 02:03 PM

Thanks, but if you like it now wait til you see the next version! I don't think it would render that section of your app obsolete, since you check for specific skins and that offers something different from what I'm doing, however I could duplicate that function easily in the future.

It's been my intention to move all the setup cvars to a config file instead of a script, but either way a setup program to generate said file would be great! Let me finish up the next beta and get it out, then I'd be glad to work with you on it if your still interested.

Didn't add the maplist since the string is usually much longer than the text boxes on the score screen. I've been saving it for display as a HUD item in-game and/or the client side screen portion. I haven't found a cvar yet that only displays the name of the next map or I'd be using that.

I know about the internal notepad but I doubt you can shove a string to be displayed into it, but as you said screen text is better anyway.
  
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Delator released
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Default Delator released - 10-17-2002, 04:55 AM

Well, I've released the first version of Delator. It's here:

http://cealweb.net/modules.php?name=Dow ... load&sid=5

Though the page is spanish, you just have to click the "Delator 1.0" link. Yesterday night I found a bug dealing with checking the player list, so I rewrote almost the whole thing. It worked fine for the rest of the night, however this is still a "very, very beta" version biggrin:

Check it if you wish, but read the help file before setting it up. If you find any other bug or have some ideas to improve it, feel free to PM me.

By the way, after patching the app it has no longer the ability to cast the offending player IP, but I would add it again in the next version (if any). And I've found it runs great together with DogTag; DT keeps the player from checking the 'force models' setting, but Delator tells you who was trying to use a cheating skin (on the default list I've removed all the polemic skins, I think).

Anyway, thanks to you all
  
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