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Reload this Page EyeCandy : Flamethrower Edition
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Default 03-13-2003, 11:36 AM

As I told Butch in a PM, the server-sided part of the flamethrower mod won't be available as of yet for you admins to host on your server. I am still trying to tweak the map .scr files so that each team can have a grab at the flamethrower and camping can be cut down to a minimum. I'll post when its ready for download, which could be anyday now. Thanks for your interest. biggrin:
  
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Default 03-13-2003, 12:51 PM

lol fair play, that does look pretty fuckin sweet evil:
  
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Default 03-13-2003, 01:12 PM

What I am going to do is take screenshots of each map showing the locations of each flamethrower, and see if you all agree with their placement. That way it will be as fair as possible.
  
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Default 03-13-2003, 02:28 PM

I cant find it anywhere....... give me one location please... cry:
  
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Default 03-13-2003, 06:04 PM

Very nice work, guys.
  
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Default 03-13-2003, 08:25 PM

To download the latest version of EyeCandy with the flamethrower, check the link in my first post in this thread. Then hop on the DRT clan server (63.210.56.131) and try it out. The server-sided part of the mod for you to host on your server won't be available quite yet, but I will let you know when its ready. Should be shortly. Oh, and thanks for the compliment Joe. We are working harder than ever.
  
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Default 03-13-2003, 08:32 PM

hmm...do the guys scream in agony when hurt? thats the only way ill get it.
  
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Default 03-14-2003, 12:05 AM

Ok folks, have I got an update for you!!!

Several things have been updated. Here we go :

-The flamethrower now features real-time reflective chrome
-The stream is now just that. No more gaps in between the flames.
-I can now record in-game demos, and compress them good enough to host for you all to see! No joke.

And here is the best part. I have a working demo, which is being uploaded right now. I will post back in a couple of minutes with the link for all of you to view it. The video's quality is sufficient but had to be lowered to minimize filesize. Also, please don't take the ingame FPS as the actual FPS. Its just that low b/c I was using fraps to record. Ok, i'll post back in a few.
  
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Default 03-14-2003, 12:45 AM

Ok folks, here it is. A small but sweet clip of the flamethrower as it is now. Go to this thread to view the clip. No registering with the forum is needed.

http://www.dirtyrottentouchholes.com/ph ... hp?p=55#55
  
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Default 03-14-2003, 07:37 AM

looked great good job and keep up the work
  
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Default 03-14-2003, 08:06 AM

If you guys are able to do that kind of things . Why you don't create a full mod with all new gun?
  
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Default 03-14-2003, 08:29 AM

Well, we didn't make the gun model itself. We are just implementing it into the stock DM maps and heavily tweaking the files to produce a more realistic flamethrower versus what was originally made by the guys on TMT. But, the flamer is only the beginning. Believe it or not, I have mananged to get smoke grenades into AA. I was going to wait to let you all know, but I am feeling jolly today. biggrin:
  
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Default 03-14-2003, 08:44 AM

Ktog and I have already done this. Ive just haven't had the time to make a 3D model of the nades in Studio Max. oOo:

Anyways, like I said in the other thread, the mod looks cool as hell.
  
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Default 03-14-2003, 09:59 AM

Heh, I figured someone would have worked on the smoke grenades already. But I am not a fabulous modeler, so I just took all of the SH files and got them to work in AA. Beats making a new model I guess. Hey, a quick idea. How did your version of the smoke grenades look with AA if you have added them? Maybe we can work something out to implement your version into the mod. Let me know.
  
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Default 03-14-2003, 11:17 AM

It more of Ktogs mod than mine, so I think that you're better off speaking with him. The only differences are that:

a) our nades don't have a smoke trail when you toss them.

b) Our nades don't have a sound when the smoke is expensed, only when it explodes.

See for yourself:

http://www.alliedassault.com/pafiledb/p ... le&id=1209
  
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