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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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madrebel is Offline
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Default 01-23-2002, 06:19 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by divisionbell77:
Actually, the CPR mod makes it HARDER. If he was moving around, he woudl be killed just as easily.

You can not point to his good performance from his shooting, without looking at who was shooting at him.

The CPR mod makes that game more REAL, meaning HARDER.

I prefer the CPR's.

Why?

Because after emptying a clip into someones face, and him having about 1 health left to kill me is BS. That is not skill on his part, or lack on mine.

That is UT, that is Quake, that is CS, that is FAKE AND BULLSHIT.

<HR></BLOCKQUOTE>
if you empty a clip at someone and they dont die yes that is a lack of skill on your part. YOU FUCKING MISSED.

learn to shoot
  
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Default 01-23-2002, 06:43 AM

Reb,there have been more people killed in war and conflicts by accident than ever on purpose.

Weather the server is default or CPR if you don't duck when the shooting starts you stand the chance of gettin hit.

If i'm at the other end of the street provideing covering fire with a BAR and i'm raking back and forth on the enemy position,you stand the chance of being killed if you don't seek cover.

Now whos fault is it that you die,skill or no skill?




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Default 01-23-2002, 06:51 AM

skill or no skill?

THIS IS NOT REAL LIFE IS A VIDEO GAME.

skilless n00bs getting easy kills is not fun. The fact that you let allow yourself to play a less skillful mod proves that getting better isnt a concern to you.

thats fine, please stay out of the normal server. we dont want lamers stinking up the good games.

you know who you are. the rock campers, the roof campers the spawn campers the "axis has an advantage on this map" whiners. the people who try and out shoot a sniper with an smg from half way across the map.
  
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Default 01-23-2002, 07:09 AM

CPR "takes away the skill"??? ROTFLMAO. You think it's "skill" that you need to put a full mag into someone to kill them? That, mate, is lame arcade dreck and best suited for the kiddies at the dime-arcade.

As for the reality of "two-shot kills"...jeez. Madrebel obviously believes the pap fed him by hollywood...lol. You take a rifle round through any major part of your body, you ain't gonna fight no more. If you're jazzed up on adrenalin you might keep going for a while with a hole thru soft tissue, but not for long.
CPR works both ways...you can kill with one shot, but you can die with one shot too. There's the challenge...staying alive under 'realistic' conditions.

If people want to play it stock, fine...but please don't call CPR players "no talent newbies" you schmuck...you just make yourself sound like the rambo-loving twat you are.

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[This message has been edited by SS.SGW~Siggi (edited January 23, 2002).]
  
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Default 01-23-2002, 07:12 AM

i'll stick to the sniper rifle, one shot kills CPR or not.

so fuall :P
  
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Default 01-23-2002, 07:15 AM

Those who hate CPR and those who love it both have good points. I think, in the end, CPR is all about preference rather than it being better or not.

Or taking more or less skill.

I think CPR doesn't take less skill so much as it takes different skills to normal play.

CPR requires that you play with a little more reserve to avoid dying so easilly (although normal play does require this too, just not all the time).

Normal play requires a little more concentration when under fire and firing to ensure you kill before you run out of ammo (but again so does CPR to a certain extent, just not so much).

I prefer non cpr. I don't think less of those who prefer cpr, I just don't feel so good when I play it and win.

Just one thing, though... Anyone who thinks it takes an entire clip to kill with the smg in non cpr does need to practice more.

You can kill 3 enemies easilly with one clip. Hell, you can kill a man with 3 rounds if you aim well.

That's why I prefer CPR, there is much more margin for error in aiming. Feels good when you drive your margin of error down with practice, rather than code.

That would be my main point in favour of non CPR.
  
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Default 01-23-2002, 07:18 AM

Just because you play on CPR, or do better on CPR does not mean you are an inferior player in any way. I believe people making statements to that effect are trying to prove something (brag).

As has been stated, you kill with 1 shot and DIE with 1 shot. How can a player make it through the whole game without getting killed, yet scoring some kills himself, without skill being involved?

No one can kill you on a non-CPR game? Rubbish. What you are saying is that when someone hits you in a CPR game, you die, but when they hit you in a non-CPR game, you are alerted to their location, and then you shoot them more times than they shoot you (or more times on head) so you win. So you are saying you are not very observant and need to be quite bulletproof to have a chance to shoot back. Lame.

Please drop the attitude. There's not much worse than an inferior player with an attitude. If you are good you don't go around bragging. It's the players that doubt their abilities that go around trying to puff themselves up.
  
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Default 01-23-2002, 07:26 AM

i would agree totaly with you(i understand you like normal like i do but hear me out) if CPR actually changed gameplay.

It does not do that though. Same rules apply its just easier for someone to kill you with a couple lucky shots.

See what these people dontunderstand is it is impossible to model EXACT REALISM. What happens if you get hit with a bullet in real life? well depening on the location you go down.

if you get hit in the leg it really fucking hurts but you can go on. if you take a gut shot its extremely painful but you can go on(stomach wounds take an extremely long time to die from). The heart, lungs, and head are really the only wounds that will STOP you for good.

what about the hero factor? there are countless stories of GIs taking lots of bullets continuing on taking out the objective before they die.

this is real life ive read countless accounts of this. Why isnt that modled in your "realism" mod.

get a grip people its all about depth of play, learning curve, and fun.

if something doesnt challenge you to get better why play it?
  
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Default 01-23-2002, 07:28 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by jonesy-the-cat:
Just because you play on CPR, or do better on CPR does not mean you are an inferior player in any way. I believe people making statements to that effect are trying to prove something (brag).

As has been stated, you kill with 1 shot and DIE with 1 shot. How can a player make it through the whole game without getting killed, yet scoring some kills himself, without skill being involved?

No one can kill you on a non-CPR game? Rubbish. What you are saying is that when someone hits you in a CPR game, you die, but when they hit you in a non-CPR game, you are alerted to their location, and then you shoot them more times than they shoot you (or more times on head) so you win. So you are saying you are not very observant and need to be quite bulletproof to have a chance to shoot back. Lame.

Please drop the attitude. There's not much worse than an inferior player with an attitude. If you are good you don't go around bragging. It's the players that doubt their abilities that go around trying to puff themselves up.
<HR></BLOCKQUOTE>
haha whatever man. youve obviously never player with me.

keep holding on to your pipe dreams.
  
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Default 01-23-2002, 07:29 AM

I think there is an issue with emptying a clip into someone and missing, and it is not an issue with the player, per se, but with the code. You CAN empty a clip into someone without killing them, and without missing. At least, according to your crosshair you didn't miss. But the code says otherwise. This is why it is so bothersome to players.

I have decent aim and I know how to use controlled bursts of 2-3 shots, yet this has happened to me. If you are point blank, even if you hold the trigger on an smg the crosshair doesn't kick up THAT much, i.e. off the top of the screen, so that you would miss.

Another thread is discussing this as missing if you are too close. I think it only happens if you are very close, like point blank, to the target. It may have to do with the gun barrel being past the target.

If so, some players may not experience it much if their style is to keep more distance between themselves and the enemy. Personally, my style is to sneak up closer, so I have experienced it. If you have not experienced it, instead of insulting those who have, maybe you should consider whether you don't have as much experience as them.
  
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Default 01-23-2002, 07:37 AM

its called lag and prediction

aim in front of where the player is moving at all times. you cant aim directly at someone and expect to hit them if they are strafing. you HAVE to shoot in front of them.

also at close range people get all trigger happy and they dont stay calm. this is the main reason you miss your target.
  
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Default 01-23-2002, 07:38 AM

Quote: "haha whatever man. youve obviously never player with me. keep holding on to your pipe dreams." - madrebel

This is the kind of talk I was referring to. It reveals a bragger who feels the need to build himself up. I would have thought you were good until I saw you talk like that. Now you sound like a very young, immature, weak player. Sorry, just stating the truth. Bragging doesn't impress anyone but yourself.
  
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Default 01-23-2002, 07:44 AM

I have experienced that a lot, jonesy. It does seem odd how you can be point blank range and still miss when you open up.

It tends to only happen when you are moving and shooting at a moving target, though.

I'm no expert but I can imagine the bullets I'm loosing out without any control are actually flying up and behind my crosshair (so if you're moving to the left, your bullets are flying out to the right some-what). So far as I remember this drift happens in CS, too.

This happened to me maybe two or three times before I adapted and began to keep calm and control my fire even at close range.

It works for me.

It's bloody hard to not open up a clip at close range, 'cos you're desperate to drop the other guy before he drops you.

However, it rewards you 8 times of 10 when you do tap the mouse, rather than hold down, even in close combat situations. Just the same as it penalises you for holding down fire until the clip is emptied.

I know you are aware of this fact, and I'm not trying to patronise you, but it reinforces why I enjoy non cpr more...

If I come up against a wall that I can't get past I learn how to climb over it. Once you have gotten over that wall you feel much better than if you just took the bricks out and stepped through.

That's my philosophy in gaming.

Having difficulty in killing with any gun, in any given situation, in a game is my wall. In my eyes CPR is simply taking out the bricks of that wall.

I prefer to climb

I state again, though... I do not think CPR takes less skill. I just think it's different.

  
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Default 01-23-2002, 08:09 AM

The M-1 Garand will kill out to 500 yards with one shot, no problem if you get the sights on em.

Why can't people accept that???

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Default 01-23-2002, 08:21 AM

No, you're all wrong when defending CPR. It is easier. No question. All it does is evens the playing field - it makes it easier for poor players to kill. You don't need to be skilled to get many frags.

CRP really only makes sense in an objective-based map, but people don't alter their style of play anyway. No one really cares about the objective - they do that if they don't run into any opponents or kill nearly everyone in a round - most people employ the same tactics as they do when playing a DM map.

Ever since the first MP FPS was released, it was designed so that players would skirmish one another, circling round and round, or strafing. That is what MP is about. And allowing the body to take more hits is what facilitates this. Do you not think the guys at 2015 know this? By playing CPR you're defeating the entire purpose of MP fire-fights. It's become too easy, all the weapons are as effective as each other and now you've managed to take the strategy out of the weapons. Basically, each player has no distinct advantage over another. The whole reason there are rockets and shotguns is to give the poor player a chance to kill. BUT good players should be able to overcome their one-shot advantage.

It doesn't matter what the context the game is, MP is MP. Do you think CPR would work with Unreal Tournament or Quake 3? Hell, no. The only thing CPR accomplishes is easy, one-hit kills which allows poor players a better opportunity to win. That is all.
  
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