
02-05-2002, 12:28 AM
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Ok lets be realistic here... OMAHA beach is the coolest looking map (at least in my opinion), but unfortunately it's one of the least fun due to a few small issues that go a long ways. First of all The sniper rifle should NOT be available by DEFAULT. Right now some servers use a "mod" to make it unavailable I suggest that it not be available and there should be a mod for the opposite reason.
Here's my logic for this...
ALL THE ALLIED TEAM DOES IS SNIPE!!! It doesn't even help them. They snipe then the axis immediately respawns CLOSER to the allied objective: therefore helping the axis by putting them where they should be (in order to win) bringing them to full health and ammo, AND worst of all simply wasting their own time. I think the reason people do this is because it "works" by that I mean gets individual kill scores which don't even matter since the map is an objective based team game.
One argument for an ally to snipe the whole time is that any axis defenders need to be taken out so allies can get in. Well that's ridiculous for a number of reasons. First if you are killed near the boat spawn GREAT! You get to spawn closer to the axis base behind a wall! From this point it is easy to get inside even if there are many defenders. Secondly nothing says you can't run up to the base (like allies are supposed to) and still shoot OR snipe just snipe the current defenders then move (rather than sitting there all day like the allies do).
This brings me to my next point. I think that for objective team maps, individual kills should not be recorded as they are irrelevant. Like previously stated, the allies in reality are only helping the axis by sitting there and sniping ESPECIALLY by getting a ton of kills in doing so. I think the "scores" should be based on what you do to help your team and not the other one. So for this map when you hit the tab key it should display points for every time you arm the bomb and more if it destroys the cannon. This way you get points for trying to win and more for winning! As for the axis, they should get points for disarming the bombs and killing allies. How many points each person has shouldn't matter (as the axis would be getting a lot more) because the point is to win the objective. Hopefully this should make people less conscience of their "scores" and more so on what they are doing to help the team.
This takes me to my next point which is the Allies should NOT be rewarded for the Axis killing them. What I mean by this is that if an Axis kills an Ally somewhere between their two spawn points, they really just help them by safely respawning them closer to their objective and nice 'n safe behind a wall. This makes no sense! The way things are going Axis should only kill allies once they are close to the objective, they shouldn't use the turrets (which sucks because of snipers anyway) or even look outside the base to get incoming allies.
The way to fix this is to simply have the Allies ALWAYS spawn at the boat points and give them temporary VISIBLE invulnerability (like in wolfenstein) OR just make it so they can't be hurt while in the boat (which they spawn in) and can't shoot while in it too. Either of these (I liked the second one) would give the allies time to take cover and not be "spawned killed".
And finally the axis should have 2 more turrets, 1 behind each of the sandbags. Why? Well first of all turrets aren't absolutely suck especially against snipers (who shouldn't be there to begin with). Even if sniper rifles were removed on the beach by default they still wouldn't be that great. I think the turrets should be there so they can BE USED!
This would be awesome. Finally you could have allies storming the beach with bullets flying all over the place. Some may say that this would make the axis too powerful. I completely disagree. For one thing if the other fixes are implemented the allies would stop wasting time and start trying to rush the cannons. AND more importantly the Allies SHOULD usually have more people since the Axis has the terrain advantage. Plus I think during the real beach invasion and logic would state that the allies had/would need more people to win considering the Axis map advantage. Instead of players whining about how the teams don't have equal numbers or how one team keeps winning they should take personal responsibility and try to balance the teams so no team is consistently winning. How many are on each team is irrelevant only who is currently winning/losing.
On a final note, I don't think games should sacrifice fun by realism and by the creator's own words and my opinion "this is not a realistic game". I think that my suggestions will help to change to map to the way it was designed to be played. Basically: Allies rush and try to destroy the cannons and Axis tries to prevent allies from moving forward STARTING from the beach.
PLEASE FORWARD THIS EMAIL TO ALL WHO MAY CARE OR MAKE A DIFFERENCE thanks
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