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Major General
Posts: 13,482
Join Date: Jun 2002
Location: University Park, PA
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08-18-2002, 12:17 PM
Great map! I like it!
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Member
Posts: 94
Join Date: Jul 2002
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08-19-2002, 01:14 PM
put a small room with a peekhole on the roof where the 2 sniper rifles R. make it big enough for 1 person for a great sniping time. fire2: cry: M16:
zooka: mwah:
bigzooka:
zooka: mad:
swordfight:
eatthis: fire1:
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Senior Member
Posts: 201
Join Date: Jul 2002
Location: Toronto, Canada
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08-19-2002, 03:55 PM
Okay, I just got back from playing the map. A few things...
1) On the second floor of the building with the room you can't get in on the first floor (the building facing the mounted MG) there's a few objects (railing and a piece of ground) floating. Could you try to remove those?
2) On the ramp to go down to the MG platform (I hope you know where I'm talking about, because I can't explain it more) you can't walk through the hole in the railing, and have to jump over it. Can you make it so you can run through it?
3) I think you should remove those two sniper rifles and the health pack, to add more challenge.
4) In the boiler room (or what used to be the boiler room), I think it'd be more fun if those explosive barrels could blow a hole in the wall to make a shortcut or something. People like blowing holes in walls.
That's it for my suggestions. Those four and the invisible wall on the roof and lack of furniture sum up my only complaints about the map. Great job, and I hope to see more from you in the future.
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Member
Posts: 94
Join Date: Jul 2002
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08-20-2002, 07:07 AM
BD
Private
said 4) In the boiler room (or what used to be the boiler room), I think it'd be more fun if those explosive barrels could blow a hole in the wall to make a shortcut or something. People like blowing holes in walls.
homer
reaspwans: people just like bliowing holes period!!!!!!!! lol bigzooka: eatthis: cool:
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Member
Posts: 67
Join Date: Aug 2002
Location: Stretford End
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08-20-2002, 08:31 AM
I do like the map and i have been waiting for some1 to make an improvement on stal. I do think that the rooms should be put back to normal though because the staly feeling has gone. also i think that theres too much access to the roof. the room that is inaccessable on v1.11 where u cant jump thru the window shud have a door so u can enter it and the room u have made opposite that should have windows put in. Where u have made the blow up wall on the farside i think u shud also include new rooms there and get rid of that lil peep hole. the area around the plank and the 3rd floors should be returned more to its normal state because that is generally where most fraggin takes place and it just doesnt happen there anymore.
These are just some improvements i think could be made but overall i do think u have done a good job because i think its more or less impossible to make the original stalingrad better.
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Member
Posts: 94
Join Date: Jul 2002
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08-23-2002, 09:06 AM
i agree with Cantona 7 some what but not about geting rid of the room with the peek hole u can get some nice frags there for little while until someone sees u. and there should be a couple more roofs extended from the original that u cant go up so u wont see any of the emptyness around the map.
this message will self destruct when u see this eatthis: eatthis: eatthis:
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Member
Posts: 67
Join Date: Aug 2002
Location: Stretford End
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08-23-2002, 09:10 AM
yea but i see stalingrad as the map where u can get fragged no matter where u r which makes it so damn quality. that peek hole jus totally takes that away from stalingrad cos its jus 4 ppl 2 sit there and camp and for me thats not what stalingrad is about, on stalingrad the best thing to do is keep moving.
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Member
Posts: 94
Join Date: Jul 2002
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08-23-2002, 09:16 AM
yea but u should realize if your sniped from the other side of the map u should check that spot out with a sniper rifle and pick off the person thats there. Or go in through the little hole that was made and kill them from behind fire2:
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Member
Posts: 67
Join Date: Aug 2002
Location: Stretford End
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08-23-2002, 09:18 AM
na if u wanna use peek holes n stuff then i say go on destroyed village cos it aint stalingrad style 2 sit waiting
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Member
Posts: 94
Join Date: Jul 2002
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08-23-2002, 09:18 AM
by the way how can i raise my rank on this website
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Member
Posts: 94
Join Date: Jul 2002
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08-23-2002, 09:19 AM
ok
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Member
Posts: 67
Join Date: Aug 2002
Location: Stretford End
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08-23-2002, 09:19 AM
keep posting.........but dont SPAM
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Member
Posts: 94
Join Date: Jul 2002
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08-23-2002, 09:21 AM
Say what swordfight: fire1: fire2: eatthis: quickshot: chop: comegetsome: wink:
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Major General
Posts: 13,482
Join Date: Jun 2002
Location: University Park, PA
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08-23-2002, 02:29 PM
the more quality posts you have = the higher rank of the user
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Junior Member
Posts: 1
Join Date: Aug 2002
Location: Knoxville, TN
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08-24-2002, 09:18 AM
I think taking away the rifles and nades (or at least nades) would be a good isea. or make it where the ammo roof's wall isn't so low. I just recently played a stalingrad2 and the server was running a realism mod which makes the stg44 more accurate...They absolutely dominated the map they could see us in every window and room... even though there were only 2 on axis and 3 on allies. Ilike the idea of more ladders or places to reach the roof. The MG42 sand bags could be moved up to reach it from the side better. The Wallpaper torn wall could break through to some secret room/place to get up on the roof/another sniping room. You know the little room to get to the MG42 (where ya go up the stairs then up the ladder) There could be a room in there where there is a small hole(the metal ones like on Omaha Beach) on each wall/one wall to protect the MG42 and the secret sniping room... Otherwise...You're map is the best user made map I have ever played!!! An absolute great job.
flamethrower: Wish there were flamethrowers on MOHAA flamethrower:
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