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DMz Dogtag v1.5 Beta - News, Screenshot, Test Server
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DogMeat is Offline
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Default DMz Dogtag v1.5 Beta - News, Screenshot, Test Server - 08-27-2002, 07:18 PM

I'm currently doing internal testing on v1.5b, as well as still adding features. The beta will go to a few folks soon via email.

Current features include:
Easy configuration via individual config files.
Works on maps automatically, even new maps (95+% success)
Fully configurable serverside scroller with programable strings.
Serverside force model override.
Serverside Allied and Axis player model overrides.
All Current Serverside mapfixes.

[img]http://www.speakeasy.net/~arlosguitar/dogmeat/dmz_dogtag.gif[/img]
This is all being produced server side, with no download nessesary.

Also I'm doing some testing, and you are all invited! Hop on my mini test server and let me know what you find:
TFO DogMeats Test Server
68.43.41.63 (incase it's not showing up try the address)
Warning it'll lag with alot of people sorry it's just my linux test server after all. I'll might be spectating but probably AFK.
Things to check: The scroller on the score screen. Try to turn on force models or try to select a different model, it'll change them back in a few seconds.
As a special treat I've put on my "blown bridge" mod on The Bridge, it's fast and wild action!

More technical info:
Unfortunately Mentally_Unstable's telefrag/teamswitch fix was a local only fix, and the server does not relay the modified info to the client. In attempting to discover a way around this, I ran smack into the fundamental issue of transfering data from server to client by dropping in a plug-in. I found my hook in the DMprecache.scr file, which is called by 95% or more maps.
Total Custom Maps: 49
DMz Dogtag Worked: 43
DMz Dogtag No Hook: 6 (German Winter Night, Broken Silence, Epic DM, Small Worlds, Titleist DM1, Urbansprawl)

The main config is dmzdogtag_config.scr
[code:f0cf6]main:

// sec_forcemodel : 0 Use Client Setting : 1 Use Server Setting
level.dmzdt_sec_forcemodel = 1
level.dmzdt_securityforcemodel = 0

//sec_playermodel : 0 Use Client Setting : 1 Use Server Setting
level.dmzdt_sec_playermodel = 1
level.dmzdt_securityplayermodel = "allied_airborne"

//sec_playergermanmodel : 0 Use Client Setting : 1 Use Server Setting
level.dmzdt_sec_playergermanmodel = 1
level.dmzdt_securityplayergermanmodel = "german_waffenss_shutze"

// step : 1 How many slots to scroll text at once
level.dmzdt_step = 1

// pause : 1.0 seconds
level.dmzdt_pauseshort = 0.1
level.dmzdt_pauselong = 1.0
level.dmzdt_pausesecurity = 20.0

// scroll : 0 debug options : 1 normal options
level.dmzdt_scroll = 1

end[/code:f0cf6]
And the actual scroller order is read from dmzdogtag_order.scr - A few examples of string programming. Note the order overlaps, this helps smooth scroll.
[code:f0cf6]main:

level.dmz_order1 = getcvar (g_obj_alliedtext1)
level.dmz_order2 = getcvar (g_obj_alliedtext2)
level.dmz_order3 = getcvar (g_obj_alliedtext3)
level.dmz_order4 = getcvar (g_obj_axistext1)
level.dmz_order5 = getcvar (g_obj_axistext2)
level.dmz_order6 = getcvar (g_obj_axistext3)

level.dmz_order7 = getcvar (sv_hostname)
level.dmz_order8 = getcvar (admin)
level.dmz_order9 = getcvar (email)
level.dmz_order10 = getcvar (g_motd)
level.dmz_order11 = getcvar (g_motd2)
level.dmz_order12 = getcvar (url)

level.dmz_order13 = "Gametype: " + getcvar (g_gametypestring)
level.dmz_order14 = "Friendly Fire: " + getcvar (g_teamdamage)
level.dmz_order15 = getcvar (connection)
level.dmz_order16 = "IP: " + getcvar (net_ip) + ":" + getcvar(net_port)
level.dmz_order17 = getcvar (dmzdogtag)
level.dmz_order18 = getcvar (dmzdogtagversion)

level.dmz_order19 = getcvar (g_obj_alliedtext1)
level.dmz_order20 = getcvar (g_obj_alliedtext2)
level.dmz_order21 = getcvar (g_obj_alliedtext3)
level.dmz_order22 = getcvar (g_obj_axistext1)
level.dmz_order23 = getcvar (g_obj_axistext2)
level.dmz_order24 = getcvar (g_obj_axistext3)

level.dmz_order25 = getcvar (sv_hostname)
level.dmz_order26 = getcvar (admin)
level.dmz_order27 = getcvar (email)
level.dmz_order28 = getcvar (g_motd)
level.dmz_order29 = getcvar (g_motd2)
level.dmz_order30 = getcvar (url)

end[/code:f0cf6]

So hop on the test server and report back here. biggrin:
  
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