MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-07-2002, 10:19 PM
I'm gonna add some objectives probably but I'm not going to make it singleplayer type. I'll send it to Allied Assault.com (and it's community) and put it in some contest if there's one around.
I just added two badass bunkers! I put in a damaged watch tower, and a damaged walkway between the two bunkers. Also have added 2 ladders and a possible rope.
(LEGEND)
What kind of an objective should the allies have? I mean the artillery peices were empty when they got to the top. Maybe one cannon? Give me ideas for that.
(SUPERKAT)
Is there a way to take screenshots in MOHRadiant? I doubt it, but I saw an option in edit/preferences that said something about snapshots.
I can't find the normal trees; when I say normal, I mean trees that don't have snow on them. When I go to make a tree, there's only a few trees that don't have snow on them and they aren't in the natural/trees/winter section. Is that a bug or something or am I going somewhere wrong?
Havoc_covaH
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Member
Posts: 36
Join Date: Sep 2002
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09-07-2002, 11:01 PM
cool: As you said, since the US 2 and 5 Ranger Battalioms objectives were to destroy the guns on the cliff (to silence the German coastal battery), and there turned out to have no guns in place, I think that your objective should be 1. to secure the cliff top. and, if you want to go further, 2. to destroy the unmanned guns away from the direct cliff surface. If you want to make it even harder, you can have it that the commander of the 2 and 5 battalions, Colonel James Rudder, has to survive whatever you make your objective (be it secure the cliff-top, or that and destroy the guns that are further inland) and you accomplish your mission. If he dies, then you have failed your mission. In real life, he DID survive the assault, so that objective would be appropriate if you choose to do it. If you could, I would go along with all this, objectives that include securing the cliff-edge and surface, destroying the unmanned guns by setting explosives on them, and having Col. Rudder survive the conflict himself.
Also, if you can, it would be cool if the Germans could cut the Rangers ropes as they climbed, or if Rangers fell from slipping while climbing. It would also be cool if, once on the cliff-edge, heavy barrages came from German artillery inland, and are programmed to retreat to underground tunnels, part of their real-life fortress, when things get hairy, and to come back out when they resummon the courage to, at some protected place to fire from. Oh yea, and last but not least, another real-life objective was too destroy an anti-aircraft emplacement, which inflicted considerable damage on the Rangers.
Legend biggrin:
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Senior Member
Posts: 104
Join Date: Jun 2002
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09-07-2002, 11:21 PM
Press the PrntScn button (to the right of F12)
Then go into paint and paste it in there.
Trees are under static->natrual->trees
btw, could I take a look at the .map when your done, I need to add those minefiellds and stuff u wanted 
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Member
Posts: 36
Join Date: Sep 2002
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09-08-2002, 09:22 AM
Interested to read you started a Pointe Du Hoc map, I have been working on and off on one for 2 or 3 months. I amassed alot of reference material forst BEFORE I started and even now feel unable to do more than give a feel for the battle.
Its also a large open area map which requires some thought to Blocksize, viz and fps.
There's no point in rushing a map mate, get it right and get it good, there are too many so so maps around already and few are actually played regularly on line so to make it work it remember GAMEPLAY/Simplicity/look/frills in that order.
[img]http://www.oddball.woof.dsl.pipex.com/images/pdh-landing.jpg[/img]
good luck
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Member
Posts: 36
Join Date: Sep 2002
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Ps -
09-08-2002, 09:29 AM
The Rangers preplanning mistakenly called it Point Du Hoe which is how it is still referred to by them.
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Senior Member
Posts: 104
Join Date: Jun 2002
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09-08-2002, 10:49 AM
Wow, that looks pretty good oddball, my map's cliff was a little shorter, I had to make it shorter for better gameplay.
Also thanks, I was wondering why some site's called it point du hoe and some pointe du hoc.
happy: biggrin:
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-08-2002, 11:19 AM
I think, for the objective, I'll have the allies have an obj to get to the top somehow, and destroy anti-aircraft emplacement. That's probably the easiest and most reasonable.
That's where I did go to, Superkat, but there are none of those short, common trees that are in all of the maps, they are all covered with snow. The only trees that aren't covered are the palm trees from Afrika, and the birch and pine trees (tall ones).
When I'm done, meaning the whole map, or when I'm done takin screenies?
Yeah, I guess you're right, oddball, I just feel like I've taken a big idea that everyone has probably already started on, and the full SDK comes out in November, it puts pressure on me kinda.
Woo Hoo, this forum's pretty popular, 3 pages already ed: ! and what, 2 or 3 hundred views biggrin: , never thought it would get that far, lol.
Yesterday I fucked up my keyboard so I'm stealing my dad's for right now. Seems Dell gave me the perfect computer but the cheapest keyboard interior mad: .
Is there any way to get those entities and stuff from not looking like colored squares in the distance?
Superkat, do you make model skins too?
Havoc_covaH
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 Pages... |
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Member
Posts: 36
Join Date: Sep 2002
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Pages... -
09-08-2002, 12:36 PM
What do ya know, u ARE goin on 3 pages. Thats a lot. I've got to say, though, I've written about 1/3 of it. Are you sure that you want your objective to be so simple? It should be more complicated than just destroying a guna that is on the cliff, when there really were none right on the direct cliff surface. oOo: Also, don't worry about what other people did, or tried to do, for their own Pointe du Hoc maps, because no one here cares about their maps, only what type of masterpiece your map will hopefully turn out to be. biggrin:
Legend
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Senior Member
Posts: 104
Join Date: Jun 2002
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09-08-2002, 03:48 PM
[img]http://www.planetmedalofhonor.com/modnet/sdktrees.jpg[/img]
thats a regular non-snow tree right there.
I think this should be an obj similar to omaha, I think I could could do some scripting to make it like that.
For making entities not in that purple box, I think you can goto Edit->Preferences then choose the bounding entity box cull distance or something to a higher up value.
By modeling skins do you mean making my own models for when the full sdk comes out or just making a skin? Im trying to make models right now and I know a little skinning, but Im not great at it.
biggrin: fire1: evil: M16: eatthis: zooka: eatthis:
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 Objective... |
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Member
Posts: 36
Join Date: Sep 2002
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Objective... -
09-08-2002, 08:46 PM
SuperKat, secure the beachhead like in Omaha? Destroy the shingles? Thats to much like other map's and game's objectives, I think. Sure objectives could be like them, maybe be them, but I think this battle's objectives should be a little different than other maps objectives, because others are all the same bacause of their objectives. oOo:
Legends
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 LOL lets see how many pages we can get to |
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Member
Posts: 36
Join Date: Sep 2002
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LOL lets see how many pages we can get to -
09-08-2002, 08:52 PM
Yeah man don't worry too much about other people maps, each one will have its good and bad points and who know if we like each other map we can collaborate on the next one I have 2 in mind, one a fun one the other another DDay one which so far I haven't heard anyone is attempting maybe because it was a UK operation ;-)
I am and have been laboring long and hard to get mine authentic looking spent hour search the web and have a library of documents and photos yet for all that some essential info is still missing, I have yet to find a useful picture of the fire control op that I can get a idea of the out side let alone the inside.
Also realistically one will have to scale back the map as the real area is too large. My main concern is to do justice to those that fought there and not trivialize it by making it GI joe.
Also of course we wont have hundred of players 
Any large open map like this is likely to suffer from a fps drop too. So you must realise that it is a harder map to do well than some town/street map..
There aren't any Algiers ocean textures by name, the trick is finding the right one.
By the way the rock at the end has it really got a hole in it? I check many picture and in two there was a shadow but of 20 or so none showed definately a hole. I have done a version of each but might lose it because its costing alot of brushes for little gain.
[img]http://www.oddball.woof.dsl.pipex.com/images/pdh_wire.jpg[/img]
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 Hole in rock... |
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Member
Posts: 36
Join Date: Sep 2002
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Hole in rock... -
09-08-2002, 09:26 PM
A hole in what rock? oOo: I don't see any visible hole in a rock that can't resemble anything unrealistic, or anything that would ruin the screenshot. biggrin:
Legend
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-09-2002, 04:19 PM
I'm not putting the gun directly on top of the cliff, I'm putting it a bit further back of where the main peice of the bunker complex is, so it'll be a good walk to that place. cool:
I suppose the objective won't be that easy, sense you gotta climb up a cliff which can obviously be camped by the axis. You could be climbing up and get shot down, or you could get to the top and get mowed. So the only way I think the allies can have a chance is if they lob grenades over the cliff if that's possible or they can overrun the axis position in shear numbers. Sounds pretty hard, that might take some more thinking.
Yeah, that's where I went to make a tree, when I get the commontree, it has snow all over it, I'll just make some and see if they look right after compile.
I mean are you skinning as of right now? I have this skin with your name on it. You look like a marine. It's not important, I'm just wondering.
I pressed the Print Screen button, but I have no idea where to find the screenshot, does it give you a message when you take a shot? eek:
Where do I type utility? eek:
Superkat, should I just give you the .map and let you check out some stuff?
Sounds good, Oddball.
Do you mean the rock that is almost separate with the land? If you do, I see no hole and you should put one there (realistic). If you're talking about any other place, I don't see a hole.
Yeah, your map looks pretty damn big. Cut out the least crucial parts and fog that baby up. Might want to make the water longer, or else it looks too ugly. But the rest of the map is beautiful! biggrin:
I just noticed today, I'VE BEEN PROMOTED biggrin: ! Finally! 30 forums gets you to a corporal... When was I private first class mad: ??
Does everybody here go to school? I'm in high school... M16:
Keep up the good work!
Havoc_covaH
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 Sure, i go to........ |
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Member
Posts: 36
Join Date: Sep 2002
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Sure, i go to........ -
09-09-2002, 04:42 PM
Sure, I go to high school too. How big is the map gonna be, do u think? A quarter mile or less to the soldier on the battlefield in the game's standards? More or less? freak:
Legends
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 Hole in the large rock off shore |
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Member
Posts: 36
Join Date: Sep 2002
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Hole in the large rock off shore -
09-10-2002, 10:32 AM
Yeah that one, I had never seen it before on any picture current or historical and I have visited just about every relevent web site about 20 or so.
In acouple of historical pictures I can see a vague dark shadow but no conclusive evidence. It wasn't until I took a look at the map started by Superkat that the possiblitity became known to me.
Currently I have two versions of that rock for when I am convinced either way.
Legend, I am out to be as realistic as possible within the constraint of producing a playable map as you can see from my pics.
I am writing to several sites to see if they can provide further pictures and info especially on the construction of the various types of bunker especially the Fire control bunker at the pointe for which I can find few usable pictures.
I have constructed a close copy of the original gun casemates, several of which were still underconstruction.
I have a good overall historical map of the general area and rough sites of trenches, mgs, aa, minefields, bunkers etc, the landing approach, the counter attacks etc
The interior of bunkers has been a stumbling block too as each is different, currently I am building from guess work and radiant constraints
What is in the pictures is just the start of the map, natureally I will try to extend the water into the horizon, I am using fog/farplane though not too much as it affects game speed.
There will be an aera to the rear of boacge which will effectively be a second map.
Ropes and ladders are a stumbling block at the moment too.
The top of the cliffs will be designed further to be open terrain back with sufficient cover to allow progress throught trenches, short dashes etc.
Hopefully too the access to the rear area which be a triggered event that includes a change in the respawning areas, a subject that needs alot of consideration to reprevent respawn camping/rushing/sniping etc to reasonable limits, we all know how omaha is hated for that aspect..
Including an aspect not often mention the respawn of german behind you when you've struggled most of the way thru only to get shot in a split second by a lucky respawn....grrrrrrr
Game play is very important! Simple but effective design to start with, then add the candy in later versions when you have a successful map. remember after play loads of issues will arise that need fixing so don't get stuck on the unnecessary upfront.
People are more and more collaborating on maps which is the way to go hopefully.
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