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Reload this Page MohAdminMod Released, and tutorial documents as well.
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MohAdminMod Released, and tutorial documents as well.
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Buzz_Litebeer is Offline
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Join Date: Nov 2002
   
Default MohAdminMod Released, and tutorial documents as well. - 01-31-2003, 12:35 AM

MAM


MoH_AdminMod (MAM ) provides a framework from which other server-side mod developers will be able to quickly implement features into Medal Of Honor. All MoH:AA classic and Spearhead versions (incl. patches) are supported by MAM using the same mod file.

More and more mods are being created utilizing the DMprecache.scr file replacement method. These mods usually do not co-exist with any other mods using the same strategy, forcing server admins to hack mods together when they wish to run multiple ones concurrently. MAM abstracts this by allowing modders to simply register their new mod file(s) using a simple one-line server configuration statement.

MAM provides several built-in utilities (set of commonly used library functions) to assist developers in their development efforts. The mod also includes a very strong and flexible command processing module intended for introducing new features into the game. This command module gives modders the ability to create external commands and allow for easy integration with the rich set of commands that will be included as MAM built-ins (MAM_Security, MAM_DefaultCmds).

Executing commands is as simple as setting a cvar (named command) on the game's console. Admin clashing, where two or more administrators attempt to enter commands at a time, is almost non-existent thanks to the implementation of a robust queueing algorithm (commands are queued as quickly as they are entered, while actual processing is performed in serial fashion as resources become available.) Commands can also be easily provided using rcon or even interfaced from an external application such as MOHAACI. To work around certain limitations of the console interpreter while processing remote commands, especially in Spearhead, a quoting scheme has been included to escape (hide) special characters from the normal game parser (no, this will not correct the dumpuser bug!)

The mod's first release is available at:
http://www.filefront.com/?filepath=/moh ... od_1.0.zip

The ZIP archive includes several documents describing basic mod installation/operation. A modder's document, as well as a hands-on tutorial is currently in the works.

--[MC] Hammer and {PJG} Sgt. Buzz_Litebeer

Tutorial

It is a little hard to follow, the install.txt is a bit iffy, but it should get you through it, i make no bones about writing it as fast as I could get away with.

The thing is though, when you finally do get to editing the .scr file it is so commented out that if you cant figure out whats going on, there is something wrong.

Main stream modders should be able to just jump right in, those of you with less experience? well I hope you can follow the steps step by step, and be well on your way to creating modifications.

Also, if your able to get to the script file for MAM_testpak.scr, you can look at the scripts from the other modules, and in the main package itself for the REALLY advanced uses of MAM, and its functions.

anyway here is the download link

http://www.filefront.com/?filepath=/moh ... tutpak.zip

and you can get started, if you want anything clarified, or want to perhaps take a little of your time and add a tutorial of your own (IE you figured out this one, got something nifty working and want to show others how) post here.

The MoHAdminMod was created through 2 modders working hard together, if you want to jump on in and get working on it too, it can ONLY get better, and better is what we are looking for.

Buzz out

To go to the offical forum thread for it
Or have any questiions.

http://www.mohadmin.com/nuke/modules.ph ... forum&f=16
  
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