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Reload this Page Omaha Beach&Respawns
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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m0neY_EQ is Offline
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Default 02-01-2002, 12:04 AM

yes. both sides of the coin like i said .Do you wanna play? we can go back and forth lets just find a server and play . you assume the allies will use teamwork but axis wont? what is teampaly going to do about this constant nades down the stairs people peeking the stairs? how you going to defeat that? rushing from the bottom of the stairs? That is suicide. the front door so easy to camp i held it for like 15 kills its ridiculous they finnaly got me but mt teammates held it down for longer . Axis on beach in the 2 turrets then have more axis killing whoeva spawns on sand too funny .
then lets say you do blow up one gun. that just makesit easier for us to defend .

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Default 02-01-2002, 12:08 AM

And whats the point of two of us going to play? It still doesnt mean that there is good teamwork around. With good teamwork I mean weeks of practicing and using Roger Wilco etc. I dont consider yelling follow me to freshly spawned allied beach sniper. When these teamwork issues are in order then lets play, not now when its sure there is no teamwork.

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Default 02-01-2002, 12:15 AM

howmany games are you going to have 16 players on RW off ASE? never unless you have a clan match maybe. dont wanna play i understand still remains AXis win way more.
  
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Default 02-01-2002, 12:17 AM

I was reffering to clan games anyway here. Its true that you wont find poeple who practice weeks and use roger Wilco same time, unless you are in a clan

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Default 02-01-2002, 12:23 AM

this map is horribly unbalanced. the axis have it easy.

if there were 1 maybe 2 more ways to get to the top it would be easier. As it stands though the axis can pretty much just spam the choke point in the stairs with nades and rockets.

also i think the allies should always spawn at the shingle once its been blown.

as it stands, if both teams have equally skilled players the axis will win everytime.
  
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Default 02-01-2002, 12:32 AM

thx you madrebel.

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[This message has been edited by m0neY_EQ (edited February 01, 2002).]
  
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Default 02-01-2002, 12:38 AM

you are right, you will never get proper teamplay in MP unless you are in a clan. as a vet. of delta force series, everyone would either be a lone camper or a loneranger armed to the teeth to take on the enemy and grab the glory. The loneranger teams may work, but its hardly teamplay. there is no way saying "follow me" is going to get people saying, "ok, lets all follow him" everyone wants to be their own leader and wont play otherwise.
Thats where clans would be the only decent way to get proper teamplay as you have said.
Personally i would love to join a clan to have proper teamplay games, but 1. i dont have the time to spend hours practicing, 2. there are always the guys who take everything too seriously. 3. people would bitch at me for having a 56k modem . so really the best i can do is just play the 'normal' games alongside the 12 year old cheaters, and the one or two guys with like 0 ping and 150+ kills each game. still, its better than nothing.

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Default 02-01-2002, 12:57 AM

I have an idea...

I agree that you die too fast on the respawns when you have no snipers, But i like the realism of it...

Here is My idea, When they release the first editor..

Someone remake Omaha, The only change needed is to make the beach just a little bit longer...

Then you would atleast have the chance to get a bit farther than 1 step for the spawn point!

anyone agree?

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Default 02-01-2002, 01:10 AM

making the beach longer would give more room for axis to snipe you....making it harder for you to get to your objective. And then when you die if they dont spawn you on the sand you will be at water way way far if they beach was longer then you would prolly get sniped in the water just to try all that again ...

I believe a flag that can be captured in the enemies based would be nice for this map only so allies could have a closer spawn. as it is now axis have the positional advantage the tactical advatage the respawn advantage( they spwn close to defend objective ,so you kill them they kill you right back ).

Or as mentioned before a death penalty so you cant just respawn instanly like you have to wait for a group of you to be dead to respwn with a group and not alone .

what i really dislike is say i make it to the inside chokepoint where you can go right or left to get near thetop kill someone start running they spawn right behind you then killyou back.. heck i play allies just to get my skills even better just cause its so difficult. but im so happy when the brigde map comes back to daddy i luv that map.
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[This message has been edited by m0neY_EQ (edited February 01, 2002).]
  
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Default 02-01-2002, 01:31 AM

Just as Cpt. Bunny says, proper teamplay comes after you know your teamates and can communicate them fluidly, after that everything is possible. Unless you're playing against some form of god who can kill you whenever, however and wherever But I still stand behind my words, I dont think Omaha is unbalanced. And just for point, even if I lose, and when I do, do I give a damn? Not really, it is only just for having fun and Ohama proves that to me

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Default 02-01-2002, 01:40 AM

axis had even closer and more effective starting location on June 4 then that what is in the game(they were on the mgs far before the doors in the higgins boat open), although the allies greatly outnumbered the germans also.
  
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Default 02-01-2002, 01:43 AM

er june 6 i believe
  
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Default 02-01-2002, 01:45 AM

great, more people that will take any gameplay experience they get regardless of the obsurdity.

no morons, omaha is very unbalanced, oh logical thinkers, axis spawn close to objective, allies spawn far away, sometimes even on the shore when they already breached the shingle. the allies have to fight the axis team times 2 or 3, because before the bomb goes off you will fight the SAME nazis again, they have several chances, unlike the allies.

and yes, if you have a GREAT team that sticks together AND they are good aim, you can probably win, assuming axis are retards.
but how many times do you go on a pub and people are working together? not very often.
if the gameplay was balanced, you wouldn't need as MUCH teamplay to win with the allies.
but hmm i bet developers assumed that everyone was gonna work together.

regardless an instaneous axis spawn so close to the objective is ludicrous. if i die, then the guy i was shooting at is low health, then i come back 2 seconds later and blow his brains out and disarm his bomb. weee
  
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Default 02-01-2002, 02:30 AM

I also think that the map is way too unbalanced in favor of the axis. Not only is the respawning bad but the timer on the bomb is ridiculously long.

It's way too hard to blow up two cannons with respawning axis while having to wait what seems like an eternity for the damn dynamite to explode. It's not so bad on The Hunt map because when you die you don't respawn, but the axis can respawn and just throw human wave attacks at whoever is left guarding the guns until the guns are cleared.

That's why there are different respawn timers in RCTW beachhead map, it simulates the historical advantage the allies had in numbers and position as the battle went on and allows them to get up the beach and into the bunker before the axis can respawn later in the game. Either change the respawning system or shorten the timer on the bombs, that's my opinion.

  
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Default 02-01-2002, 02:50 AM

amen to that mrboo.

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