sh is junk, after playing it for 20 minutes i got sick of its crappy fps and the silly way they just used old maps over again. 75% of the maps on sh are maps taken from usermades, renamed, added trees or some bs, and marketed as their own. pisses me off too that I actually paid $35 for that peice of crap they call an expansion. expansion my ass. the original concept for an expansion is that it expands the original game. this did nothing like that. they just hired some 2 bit coders and made a cheap copy of the original and much loved alliedassault. I mean just look at the quality on the bunked expansion. looks like one of those games you find at best buy for $5. graphically its ok, but playablity is shite. just a pos in my opinion. so much so that ive almost came to the point that i wanna uninstall the bastard.
hmmm, i think I'll side with EA once again in the statement that "We have your money. We don't fuckin care what you think!"
hey I like the game, but I know EA doesnt give a damn. At least they are nice enough to bring out a patch for it. Alot of other companies wouldn't even bother.
[quote="CSF_Jaizen":4523f] At least they are nice enough to bring out a patch for it. Alot of other companies wouldn't even bother.[/quote:4523f]
Really ?? Well lets look at the best 3/4 top FPS games around : UT2003 / Half-Life / Quake 3 / MoHAA
Question 1:
Which game has had the least support from its developers ?
Question 2:
Which game has the source code not been released for ?
Question 3:
List all the patches produced for the games listed
Answer 1:
MoHAA
Answer 2:
MoHAA
Answer 3:
Half-Life - too many to count
Quake 3 - too many to count
UT 2003 - only 1 so far, but a second one on the way in the next week or 2(but the game has only been out a few weeks !!!!!)
MoHAA - 2 - and the benefits have been debatable - and in some cases would have been better not to instal the patch...
TBH i'm not Microsofts biggest fan - but when it comes to supporting their games they do the job 20 times better than EA. Time and time again its been proven that properly supporting your game goes a long way. You make more money on the game, and customers are more willing to purchase the next one, and the one after that....
I've returned Spearhead to the shop where I got it because it wasn't worth the money i paid for it.....I agree that EALA were probably thrown in at the deep end and i feel sorry for them cause they've taken a lot of flak for some things which they probably didn't have time to look into properly....
As for the SDK..well its the only thing keeping me (and my site) in this community. I'm hoping that EA have seen the light and are actually going to produce a good SDK this time around, with more than just an updated map editor in it. If not, I'll start looking for a game thats properly supported and go buy it with the money I got back from SH.....
EA is not the only company that does this. Sierra is another big one. They're just a name that carries other peoples work. It's not a big deal, it's how alot of games are distributed.
I read somewhere that something like 60-70% (forget the actual number) of EAs games are reissues of old games - expansion packs, new season of sports, etc. That is fairly significnt revenues off minor reworkings. Sounds rather smart businesswise to me. Unfortunately, it didnt produce the best spearhead for us. Just for comparison, Q3 just released yet another patch years after its release.