editing the .tik files for the bar will make the bullet damage as powerfull as you want it. plus you might need to model the m1 garand's bayonet first, but i dont think you can export it until the sdk is released
a guy from our clan is already working on it:
[img]http://img.ranchoweb.com/images/wagner/waggarand.jpg[/img]
he says it will be very hard to get the bayonet to function but if they release the SDK he thinks he might be able to get it to work on our server and it still has a lot of bugs, it will work eventually...