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Major
Posts: 6,418
Join Date: Feb 2003
Location: Canada
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04-07-2003, 07:09 PM
i am too lazy to take screens of my skins but i use a allied_mannon and the afrika masked dude
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Senior Member
Posts: 1,469
Join Date: Sep 2002
Location: At the bar
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04-07-2003, 08:23 PM
lol ToeNail. I have both of those skins. Using one as American_Army and the other as german_somethingoranotheridontremember. anyways, yeah I use em both.
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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04-07-2003, 08:25 PM
Quote:
Originally Posted by ToeNail
[img]http://www.dodstudios.net/uploads/uploads/mymultiplayeroptions.jpg[/img]
cool:
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Nice job on the Airborne guy, ToeNail!
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Senior Member
Posts: 624
Join Date: Mar 2003
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mine -
04-07-2003, 09:52 PM
these are the ones I usually use... depends on the map I guess.
[img]http://www.dodstudios.net/uploads/uploads/WalKer1.gif[/img]
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Junior Member
Posts: 12
Join Date: May 2002
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04-08-2003, 01:08 AM
How do you overwrite the olds skins with new ones?
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Senior Member
Posts: 514
Join Date: Apr 2003
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04-08-2003, 03:52 AM
Just rename a custom skin to allied_originalname, like I make an old man and replace it with allied_airborne, but I don't recommend this ONLY IF YOU HATE THE ORIGINAL SKINS, i rather you name it differently.
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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04-08-2003, 06:46 AM
Walker, not to nitpcik, but i noticed in your sig, the helmet on your character model doesn't have an inside texture, and looks seethrough. Have you fixed that/don't know how to fix it/don't give a shit?
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Senior Member
Posts: 624
Join Date: Mar 2003
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04-08-2003, 07:18 AM
I am not a skinner, it's Jojimbo's 101st AB Captain so I guess its something he forgot.. lol. THanks for pointing that out, I never noticed it.
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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04-08-2003, 08:09 AM
It's fairly easily fixed. Just send me the .shader and i'll do the appropriate fixing. If you can skin, however, just have a look in another .shader at the helmets, and see what's missing
I forget exactly what the line is, but it's got something to do with a sphere oOo:
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Senior Member
Posts: 411
Join Date: Dec 2002
Location: The land of the real Santa
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04-08-2003, 08:57 AM
[quote="Captain Wilkins":4dbc0]It's fairly easily fixed. Just send me the .shader and i'll do the appropriate fixing. If you can skin, however, just have a look in another .shader at the helmets, and see what's missing
I forget exactly what the line is, but it's got something to do with a sphere oOo:[/quote:4dbc0]
Add "cull none" line for the helmet.
OR you can use the us_helmet_inside model found in this pack:
[url:4dbc0]http://www.alliedassault.us/pafiledb3/pafiledb.php?action=file&id=296[/url:4dbc0]
That way you can use camo outside whereas the inside remains blank.
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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04-08-2003, 10:22 AM
That's the one. Well picked up, Sgt.
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Senior Member
Posts: 624
Join Date: Mar 2003
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04-08-2003, 05:17 PM
Wilkins, whats your email, Ill send you the shader files, or you can just d/l the pack here... http://perso.wanadoo.fr/jean-louis.legentil/
Jojimbos 101st Airborne, not Screamin Eagles
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Junior Member
Posts: 12
Join Date: May 2002
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04-09-2003, 06:51 PM
To overwrite old skins where is the thing i must rename?? (btw im not a skinner)
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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04-10-2003, 11:09 AM
Quote:
Originally Posted by Walker
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I've made my Email addy available *points to email button*, so, if you're still interested, just send over the shader, Walker, and i'll fix 'er up for you biggrin:
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