What exactly makes Starcraft so "FUKKEN OMFG I CAAAAAMEEEE"?
It was just a overall fun game, the original starcraft back in the day set the standards on what a RTS should look like. Even with that said though it was still a RTS game where you could turtle around your resources and see who could pump out the most units, or upgrade the fastest. Which in all honesty this is most likely going to be the exact same game as starcraft 1 with better looking graphics and new unites. Gameplay wise I dont think its gonna change. Dawn of war 2, now thats a gonna be a good RTS
What exactly makes Starcraft so "FUKKEN OMFG I CAAAAAMEEEE"?
Which in all honesty this is most likely going to be the exact same game as starcraft 1 with better looking graphics and new unites. Gameplay wise I dont think its gonna change.
Thats what I figured too; kinda like C&C3 - and has DoW 2 been announced, if it has then I'm fucked. It'll just be another game on my growing list of 'Must Play'.
Blizzard will def make something unique about SC2. For one, the multi level combat (rocket packs on units and such), looks like a first of many. AND many more to come, they won't just update the graphics, add in a new race and pump it to stores.... BLizzard does not do such things
[quote="Short Hand":f69c0]Blizzard will def make something unique about SC2. For one, the multi level combat (rocket packs on units and such), looks like a first of many. AND many more to come, they won't just update the graphics, add in a new race and pump it to stores.... BLizzard does not do such things [/quote:f69c0]
cause rocket packs on units is so innovative rolleyes:
Blizzard will def make something unique about SC2. For one, the multi level combat (rocket packs on units and such), looks like a first of many. AND many more to come, they won't just update the graphics, add in a new race and pump it to stores.... BLizzard does not do such things
cause rocket packs on units is so innovative rolleyes:[/quote:43f9d]