hehe I found some plageurism between two of the articles... someone basiclly changed a few words around

Aritcle A. (
http://www.daniele.ch/school/30vs60/30vs60_2.html )
[quote:7db90]We do not perceive the world through frames. In games, motion blur would cause the game to behave erratically. An example would be playing a game like Quake II, if there was motion blur used, there would be problems calculating the exact position of an object, so it would be really tough to hit something with your weapon.[/quote:7db90]
Article B. (
http://amo.net/NT/02-21-01FPS.html )
[quote:7db90]The Human Eye perceives information continuously, we do not perceive the world through frames. You could say we perceive the external visual world through streams, and only lose it when our eyes blink. In games, an implemented motion blur would cause the game to behave erratically; the programming wouldn't be as precise. An example would be playing a game like Unreal Tournament, if there was motion blur used, there would be problems calculating the exact position of an object (another player), so it would be really tough to hit something with your weapon. [/quote:7db90]
Oh ya... Back on topic. Ok you win. That argument wasnt as fun as I thought it would be

Mabe next time eh? Hey who want to come over for a brewsky?