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 The battle info... continued! |
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The battle info... continued! -
09-03-2002, 09:45 PM
biggrin: Kuhn: “We were shot at as we climbed, but it was possible to get some cover by climbing behind chunks of cliff dislodged by the shelling.”
The Rangers, to their surprise and chagrin, found the battered emplacements on Pointe du Hoc empty of the expected coastal artillery.
Kuhn: “The terrain was in total disarray. Since their were no guns, we headed towards D Company’s second objective, to fight through the highway three-quarters of a mile directly ahead and set up road-blocks against the German troops.”
The Rangers were running from shell hole to shell hole to the exit road.
Kuhn: “We split into two groups to make our way to the road. Heading up the highway, we walked up the road, scanning it and the hedgerows to our sides. Just then, we came abreast of the battered remains of an old French farm building.”
Ranger Len Lomell recalls: “Because we couldn’t stop to reach the coast road, we had to move fast. We then set up our roadblocks. I then saw some wheel tracks in a sunken road between two high hedgerows. We followed them and about two hundred yards from the highway, I found five 155mm guns in a draw or vale of an orchard. They were all in place, pointed and ready to fire at Utah Beach, but not with a soul around them, not with a single guard that we could see near the position.”
Lomell: “Another two hundred yards off, in a field, were a bunch of Germans forming up, putting on their jackets, starting their vehicles. I think they were the gun crews getting organized.”
Lt. George Kerchner: “When I headed towards the point of the Hoc where the guns were supposed to be, the Germans began shelling us from inland. I kept going in the direction of the emplacements, because most of the shells were falling near the cliff edge.”
Lt. George Kerchner: “I began picking up men, some were from my own company and others were from different ones. You could jump into these craters 25 feet wide and there might be one or two Rangers there. As soon as a shell had landed, you would get out of your hole, run, and jump in the next one. The faster you moved the safer you felt.”
“I crawled through a communications trench to a house. The men took off in small groups. I followed, and as I crossed the Pointe du Hoc I dropped into a communications ditch two feet wide and eight feet deep. My first impression was, I’m safe from artillery fire, but the trench zigzagged every twenty-five yards.”
“Pointe du Hoc was a self-contained fort. On the land side it was surrounded by minefields, barbed wire, and machine gun emplacements, all to protect it from a land attack.”
keep in touch, your friend Legend
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-04-2002, 02:23 PM
Again, thankyou for the historical details, Legend.
To my greatest disappointment, I still have a compiling problem. I figured it worked last time because it did a whole bunch of new stuff, but MOHAA still can't find the bsp file and neither can I. mad:
One thing that I noticed strange when I first put in the developer console is that when MOHAA starts up at the main screen and console pops up, it says LOCALIZATION ERROR at the last line. I don't think that's normal because I looked at the picture of the console on the MOHRadiant Tutorial and it doesn't have LOCALIZATION ERROR.
If you guys could find that out and the rest of the compiling problem, I would appreciate that very much.
In other news, I've designed those artillery emplacement sheds or whatever you call them. It isn't the most exact, but I didn't want to spend too much time on it. Now I just have to figure out where to put a couple of them.
Legend, if you can, get me a picture or something of Pointe du Hoc from the movie: "The Longest Day". That would help me figure out what to put in the map and where. If you can't, that's no problem. biggrin:
Thank you all for your great support. freak:
Sincerely,
Havoc_covaH
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 Point Du Hoc Pictures |
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Member
Posts: 36
Join Date: Sep 2002
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Point Du Hoc Pictures -
09-04-2002, 04:34 PM
These are directions on how to get to good online Pointe du Hoc pictures Havoc...
1. go to http://www.google.com
2. click on Advanced Search
3. type in "Pointe du Hoc" on in the first space, and then type in "pictures" in the second blank. Leave the bottom two blanks alone, then click Google Search to start searching for pictures. The links shown then are good Pointe du Hoc picture links.
I hope this helps, and tell me if this works or not. You can also try typing in different words to search for to found Pointe du Hoc pictures in you want to. How is the map going? Your friend, Legend
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 This one is beyond me... |
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Member
Posts: 36
Join Date: Sep 2002
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This one is beyond me... -
09-04-2002, 05:26 PM
eek: Sorry about your "compiling detail" problem, but I can't help you out there, cause I have no knowledge of mohaa map editing whatsoever, as I have never done anything like that before for mohaa, so sorry, I can't help you there.
Legend
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-05-2002, 06:04 PM
Danke, gracias, thanks.
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 And your Pointe du Hoc map? |
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Member
Posts: 36
Join Date: Sep 2002
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And your Pointe du Hoc map? -
09-05-2002, 06:51 PM
Havoc, how is your map going? Do you use any of the information that I gave u to change anything, or to modify the map? What do you have on the map?
Legend
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Senior Member
Posts: 104
Join Date: Jun 2002
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09-05-2002, 07:37 PM
yeah, lets see sum screenshots! happy: biggrin: biggrin: biggrin:
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-06-2002, 07:54 PM
Sorry to keep you guys wondering about the map. I'll try and get some screenshots and get your opinions. Unfortunately, a project in school popped up and that's gonna slow me down mad: . I really want to get this done quick too, shit.
Legend, I've got a realistic look to PointeHoc, looks almost like the real thing. Superkat did most of da work so thank him. Might lose the bangalore idea for realism, but on the other hand I might keep it so that the allies won't be babbling about unfairness. Haven't done the ropes or ladders yet, but that's probably what I'll do next. I've made craters in the back of the map, but I gotta put the crater skin on them. Have two higgins boats with 2 spawn points each, have one boat further behind the first two that's destroyed, and I'm going to add another boat. I've added a lot of dead bodies (real), they're in the correct position of how they would be killed and all that. Like I said before, I added an artillery structure that looks pretty good.
One thing that's gonna stand in my way is how I'm going to end the backround. On the Pointe du Hoc maps, there are no forests, so I can't put a tree border hake: ... Perhaps maybe I could fog it up?
Superkat, how do I make an invisible border and a minefield? I used to know but I forgot cuz I don't use em oOo: .
Should we make this an obj map or tdm? I have no experience whatsoever with obj, which is what this will most likely be. But I'll get some.
Thankyou for your cooperation and time, comrades,
Havoc_covaH
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Senior Member
Posts: 104
Join Date: Jun 2002
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09-06-2002, 08:07 PM
For an invisible border use the clip texture (type utility in the upper left box to get it )
For a mine field just use a the trigger texture of where you want the minefield (also in utility) and I could take care of the scripting so that the minefield works.
There should some fog in the map I think, maybe something like 3500. The background would look well if it was just streching ocean that appears to go on forever.
biggrin: Keep up the good work happy:
cool:
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 background for map ideas... |
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Member
Posts: 36
Join Date: Sep 2002
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background for map ideas... -
09-06-2002, 11:13 PM
angel: To end your map, I think that u might either have the map finish into 1. a big, fading minefield 2. A foggy field with barnhouse ruins and scattered craters with a worn dirt road that's seen better days to continue into the fog, until it's not seen at all 3. a line or two of trenches that u either can't step down into, or once in it, climb up out of towards the exit of the map, behind the trench there might be a heavy foggy field or battered stone wall. 4. Last but not least, the map can be finished by a country fence that marks the end of the map.
These are just ideas, so don't deel obligated to use any of them if you don't want to. biggrin:
Legend
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-06-2002, 11:48 PM
Good, good.
I think the fog will work. I'll make it thicker and thicker as you go out the map or something like that.
Think I'll put in the Omaha Beach ambience or maybe the one from the final Stalingrad 2.
I'm going to have to enlarge the perimiter of the bunker complex, I need some space for some stuff zooka: .
Come to think of it, fog is a damn good idea, hell I could hide the rest of the beach with thick fog and put a minefield or something where they can't see anything biggrin: . Of course the main battle area won't be that blinded I hope.
Damnit, I wish search engines were more accurate, I type in Pointe du Hoc and this sum beech gives me a whole bunch of shit about Omaha Beach which most of the time, will have one sentence with PointeHoc mad: .
Well, back to work... swordfight: cool:
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 Search Engine |
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Member
Posts: 36
Join Date: Sep 2002
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Search Engine -
09-07-2002, 10:13 AM
oOo: Did you try the specific search that I told you to go to, because if you did, then the first link that popped up should have had good Pointe du Hoc pictures....
To get there go 1.google 2.advanced search 3.type Pointe du Hoc in the first space, and pictures in the second space. (leave the last two spaces blank) 4.click on "google search" to get good picture links. eatthis:
Legend
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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09-07-2002, 02:21 PM
Yeah, I did, it's just when you try other things ya know. I found good stuff there.
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 And when u finish?... |
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Member
Posts: 36
Join Date: Sep 2002
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And when u finish?... -
09-07-2002, 05:55 PM
eek: What's gonna happen to your map when you finish with it? Are you going to put it in some map contest? Are you just going to make the map, or add bots to it, with objectives and action, like a real game level?
Your curious friend and Historian ,
Legend
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