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NexusRevived is Offline
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Default 08-11-2004, 11:32 AM

Do I have to turn anything on for it to do that? Because ferich has the same settings as me and he says he gots the blood too.
  
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Default 08-11-2004, 11:50 AM

Theres no blood option at all in the game, are you using the bodystay mod or you just using the standard version where they burn away. The bloods a lot more obvious with that mod installed. Its in cluded from my mod i posted yesterday

http://homepage.ntlworld.com/gerald.mar ... akgerv.zip

U can also grab the gore mod from here http://www.fileplanet.com/files/140000/143965.shtml




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 08-11-2004, 12:09 PM

Quote:
Originally Posted by Gerard
[img]http://homepage.ntlworld.com/gerald.marley/fg/plasma3.jpg[/img]


[img]http://homepage.ntlworld.com/gerald.marley/fg/plasma4.jpg[/img]


Much better rock:
rock:
  
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Default 08-11-2004, 12:13 PM

Heres a recently released selection of performance tips for Doom3 players:

http://www.megagames.com/news/html/pc/d ... ence.shtml


That man is the richest whose pleasures are the cheapest - Henri David Thoreau
  
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Default 08-11-2004, 12:17 PM

[quote:d294f]The Guide

After installation, the Doom III Folder consists only of the doom3.exe and some .PK4 files. Those PK4 files includes the entire game (sounds, videos, textures etc.) compressed. They are normally uncompressed in mid game, which is very hard on your CPU. We can unpack them and thus take the strain of your CPU.

1. Make a copy of ALL the files in C:\Program Files\Doom 3\base. This is some big filage, but if you want to revert to MP without reinstalling you need to do it.
2. Unrar the following .pk4 files (just pretend they are .rar's and open them with winrar) into the C:\Program Files\Doom 3\base folder (each one should unrar a single folder such as textures or models):
pak000.pk4
pak001.pk4
pak002.pk4
pak003.pk4
pak004.pk4 (This one has many files, put them all in \Base and overright any that apply.
3. Now delete the files above (pak000-004) or move them to another folder for storage so you can revert to multiplayer.
When you want to revert to multiplayer, restore everything you had before and get rid of the new stuff. I'm not sure if the folder maps is the same or not, so make sure you back that up.
When in the original Doom3 /base folder (that is, before the unpacking), you would have thse folders and files "maps" "savegames" "config.spec" "doomConfig.cfg" "doomkey" game00.pk4" and "gamex86.dll", nothing else.

ALSO DO THIS! If you open DoomConfig.cfg (C:\programfiles\doom3\base) in notepad and change (make sure to save a backup copy) seta image_cacheMegs "32" to a higher number, such as 128 or 265 (depends on RAM, use 256 for a gig, 128 for 512mb) you will see a big increase too. You also have to change the seta image_useCache to "1" and seta image_cacheMinK to approx "20480" (or higher)
There you have it, since the CPU wont have to unpack the textures, sounds, etc...there is a MASSIVE performance increase at the expense of no MP and requiring more HD space.
[/quote:d294f]



That right there is horseshit^ . As arkan said this was already debunked by an id guy. Quake 3 mohaa etc all used the same pak system as doom 3, if it worked they would ass see increases in performance but there is none.




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Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 08-11-2004, 02:36 PM

Hopefully they make an expansion thats a remake of Doom II. With the cities and stuff...
  
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Default 08-11-2004, 02:37 PM

Quote:
Originally Posted by NexusRevived
Hopefully they make an expansion thats a remake of Doom II. With the cities and stuff...
They won't...maybe a mod.
  
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Default 08-11-2004, 02:45 PM

A large map wouldn't work well on the doom engine unless you turn off many of the lighting and shader effects, you'd be chuggin at 5 fps the whole time on an average machine.
  
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Default 08-11-2004, 03:16 PM

Quote:
Originally Posted by KTOG
A large map wouldn't work well on the doom engine unless you turn off many of the lighting and shader effects, you'd be chuggin at 5 fps the whole time on an average machine.
imwithstupid:
  
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Default 08-11-2004, 04:34 PM

Quote:
Originally Posted by KTOG
A large map wouldn't work well on the doom engine unless you turn off many of the lighting and shader effects, you'd be chuggin at 5 fps the whole time on an average machine.
Thats a statement based on assumption and nothing else. ONe of the big fps killers in doom is the fact theres multiple light sources casting multiple shadows etc. Outdoors would have only one lighting source. When you look at it an "outdoor map" is really just a large indoormap with a skybox, the doom 3 engine would do these as good as indoor maps. Carmacks not gonna build an enigne that can do indoor and not outdoor and still have it defined as reveloutionary.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 08-11-2004, 04:37 PM

oOo:
  
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Default 08-11-2004, 04:39 PM

Quote:
Originally Posted by Gerard
Carmacks
MmmMMmmm....Caramac.
  
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Default 08-11-2004, 05:23 PM

Caramac
[img]http://www.sweetiebag.com/product_images/details/Caramac.jpg[/img]

Carmack
[img]http://en.wikipedia.org/upload/thumb/b/b8/180px-John_carmack.jpg[/img]

NEVER get them mixed up....... calmdown:


That man is the richest whose pleasures are the cheapest - Henri David Thoreau
  
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Default 08-11-2004, 09:24 PM

Why arn't there any action shots??????? its all dead things
  
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Default 08-11-2004, 09:47 PM

just for you newton

[img]http://img.photobucket.com/albums/v391/nexusvandelay/shot000083.jpg[/img]
  
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