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Default 07-03-2007, 04:28 PM

[quote="Chronic Diarrhea":78134]

For example, we were in a cap zone on top of a building. Right ahead of this building lies a wide road with buses and roadblocks and a smaller alleyway to the side. The Insurgents were pushing hard as Hell to cap back what we had just stolen from them. We had 5 guys on our roof. I was the commander, so I told the SAW gunner to deploy his bipod and cover the alleyway. Just placing that one guy in the right position with the right weapon completely shut down that alleyway, and allowed the rest of us to try to push forward into the next cap zone. They kept trying to flank through the alley, but our SAW gunner was just wiping them out, whereas an M-16 or M4 probably couldn't hold down a position like that.[/quote:78134]

TEAMWORK eek:


/faints




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 07-03-2007, 04:54 PM

ok, im thinking about buying HL2 again then, anyone know the cheapest place to get it from?

Can't believe im buying it again even though i have it right here in front of me, lol but Steam works like that and I want to play the Fortress Forever, Insurgency mods that are out. I also miss havin the odd play on hl2 when im bored....

I need a cheap copy now, ebay? not sure if I can risk it.....


That man is the richest whose pleasures are the cheapest - Henri David Thoreau
  
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Default 07-03-2007, 06:40 PM

You can buy the HL2 DM for $10. That's the cheapest I think.


As for buying something simply to play this mod, don't set your hopes too high. There's a lot of things about this game that are broken. It is, afterall, the first public beta. Use of teamwork is a very rare instance so far, since most people playing the game right now are either idiots or little CSS kids who are team killing everybody. However, I think it's safe to say that with a number of improvements that will be coming soon in a series of patches, this game could be a fantastic experience for both matches and public servers with players who are willing to play as a squad.

From everything I've seen, players who don't want to play as a squad and just go Rambo are usually the first to die. You will die extremely fast in this game if you don't stick with other players. Even if the group of players you're with aren't using teamwork or playing as a squad, at least players tend to stick together in groups. Of course most servers I've been on nobody stays in groups, and then they ask why they keep losing over and over within 5 minutes. You'd think the kids would understand there's something called objectives.

There are several different game types. Push is the most popular one, and it pits an attacking team against a defending team. The attacking team must cap all objectives. The attacking team only starts with 9-10 reinforcement waves, whereas the defending team gets an unlimited amount of waves. However, with each obj that is capped, you get an extra 5 reinforcement waves. Trust me, if you don't want to play as a team, you will lose within 5 minutes. The reinforcement waves get depleted very fast if you're not willing to work as a team or actually use your brain before you move somewhere. There's been a lot of people bitching on the forums about how the Marines can never win (they're the attacking team for this particular game mode). Hopefully these CSS kids move along soon.

Going back to game types, I already spoke about Push. You have Battle, which is basically like Day of Defeat. Both teams try to end cap, and both teams have unlimited reinforcements. I've only seen a definitive win twice on this game mode, as usually it comes to a draw (just not enough teamwork yet to warrant successful pushes). Then you have firefight, which is like Battle except you can capture the objectives in any order. You don't have to do it in succession. In Battle if you're in the middle of capping, and the enemy caps behind your line, then you must fall back because you can no longer cap that point.

There's a few other gametypes, but I haven't looked into it. Those three are the main ones. I took A LOT of screenshots of the weapon models and such. I'll get around to uploading them and posting them here.
  
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Default 07-03-2007, 06:51 PM

Can someone please send me the SDK base? Its still to busy to let me DL it. cuss:


  
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Default 07-03-2007, 07:23 PM

Quote:
Originally Posted by Milla
Can someone please send me the SDK base? Its still to busy to let me DL it. cuss:
[quote:686ef]Remove the file clientregistry.blob in the directory /Steam/

Now restart Steam, let it update and try again.[/quote:686ef]

If anyone else is having the same problem DLing stuff on steam. DLing the damn SDK now


  
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Default 07-03-2007, 07:23 PM

I'm not buying HL2 for Insurgency, its more for FF.

And as I have a Radeon card i can download TDM and Lost Coast for free anway, but I hate TDM....


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Default 07-04-2007, 07:26 AM

I'm not sure how to link a full size screenshot as a thumb off of photobucket (can it even be done?) so I'll just post the thumb and then the full size URL link

M4 w/aimpoint
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0006.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0006.jpg[/url:d9c5b]

M4 again
[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0007.jpg[/url:d9c5b]

Central area of Baghdad market
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0015.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0015.jpg[/url:d9c5b]

M9 Baretta
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0016.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0016.jpg[/url:d9c5b]

Saddam Hussein statue square in Baghdad
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0029.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0029.jpg[/url:d9c5b]

M14 DMR
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0031.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0031.jpg[/url:d9c5b]

Makarov
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0035.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0035.jpg[/url:d9c5b]

I had to jack the contrast up for this one. Shows the authenticity of all the surroundings
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0044.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0044.jpg[/url:d9c5b]

Baghdad mosque and market
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0045.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0045.jpg[/url:d9c5b]

I lol'd WTF
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_baghdad0068.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_baghdad0068.jpg[/url:d9c5b]

A nice shot of Haditha at sunrise (sundown?)
[img]http://i143.photobucket.com/albums/r147/TJH_UA/th_ins_haditha0071.jpg[/img]

[url:d9c5b]http://i143.photobucket.com/albums/r147/TJH_UA/ins_haditha0071.jpg[/url:d9c5b]
  
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Default 07-04-2007, 08:03 AM

Hows the performance of the game? Ive been reading a lot of complaints about how demanding it is considering its just a mod on the source engine.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 07-04-2007, 09:12 AM

Performance is shit at the moment. The developers said the last build (the one that was uploaded for distribution) contains some new flaws in the code that bogs down frame rate pretty bad when you're outside. It will go from 100+ indoors to 20 outside in some areas. I've gotten up to 40 outside still, so it's playable, but annoying. When asked about it, the quote was something along the lines of, "I think you'll be pleased soon with the correction in performance."

It's not the game, as people with 8800 GTX cards are getting 20 frames just as the guy with a 7300. I actually turned all the graphics on low, turned off AA and AF, everything, and my framerate was identical, so that tells me it is indeed a flaw in the code and they're working on it right now.
  
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Default 07-04-2007, 09:41 AM

Game looks fucking spiffy. I might hafta go buy HL2. That ought to be relatively cheap nowadays, no?


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Default 07-04-2007, 08:32 PM

Its fun but like chronic said, the Frame rate is pure shit, almost unplayable when you get into a fire fight with a lot of people.


  
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Default 07-04-2007, 08:40 PM

fun, but i wish i could figure out how many bullets i had left or where the rest of my god damn team was



  
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Default 07-04-2007, 08:57 PM

[quote:27194]Okay, for all the people that don't understand, here is the problem:

The objective locations are not fucking clear. Who the hell is spouting off about realism when I'm sitting at an objective, asking another teammate to move two inches to the left so he can be in the cap point, because there's "not enough people" to capture the objective? I'm so sick of this "REALISM!" arguement it's not even funny. A fucking FLAG is a REASONABLE thing to see in a god damned country. I'm not asking for something the size of a highway side McDonald's arches, I'm asking for a fucking CONSISTENT object that sticks out at OBJECTIVES so I know where the fuck to go to CAPTURE the objective.

I'm sorry if I sound a bit heated, but I am. All the reasonable suggestions for making this game a bit easier to understand and less of some swim through murky swamp water looking for a brown pebble are immediatly aruged against with "THATS UNREALISTIC, THIS IS REALISTIC, LOOK, REALISM!!!!!12 GUYZ LETS GO CAPTURE THIS WALL HURR I NEED THREE PEOPLZ CUZ N RAL LYFE U NEED 3 PEOPLZ TO CAPTUR A WALL LIKE DIS"

THIS. IS. A GAME. REALISM ONLY GOES SO FAR. I am NOT asking for flags like DoD, I said that in my first god damned post. I'm asking for flags that fit with the atmosphere of insurgency. And believe it or not, flags are realistic, because they actually exist in the real world.

edit: And just so every jerkoff that wants to come on here and tell me that I want this to be another CS, I don't. Tactical realism shooters are my favorite god damned kind of shooter out there. So shove it up your ignorant retarded ass. [/quote:27194]



omg biggrin:

The official forums are hilarious, it seems to be 2 camps, one side that wants the game to be very much like Ro...so they obviously have a leg up on everyone else, and another who are sick of the "realism" bullshit and just want a fun game.

Will commence trying out this mod sometime tomorrow hopefully. Assuming these fuckers deliver my new parts. cuss: cuss:




Quote:
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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 07-04-2007, 09:22 PM

Gerv the guy who made that post is an idiot. One of the maps has an objective, and guess what it is? A HUGE ASS MOSQUE that is visible from all the way across the map. I think that's a pretty good indicator of where the cap zone is.

As for not being able to know where the cap zones are, that's the commander's job. The commander can point out where he wants his team to go, both through identifying which objective he wants to cap, or by setting waypoints that look very similar to something in Brothers in Arms or some other similar games where you can lay down a graphic on the map. It's very easy to do this the way they implemented it. If you don't know where the cap zones are, it's probably because your commander is an idiot. In other words, you actually have to use some teamwork to get something done in this game.


BTW, they announced a patch that will come out soon today. Here's a list of what they are fixing:

[quote:0394a]Release 1.0a Changelist
--- code only
* ADDED: command "tkremove" and "tkdetect"
* ADDED: hint to suggest use of "cl_stancemode 1"
* ADDED: super-sonic bullet whiz
* CHANGED: alltalk is defaulted to "0"
* CHANGED: it wont suicide you when you select another class anymore
* FIXED: attacking with grenades while sprinting
* FIXED: RPG playing the wrong draw animation when not loaded
* FIXED: the client crash XYZ ^
* FIXED: the server crash XYZ ^
* FIXED: flashpoint and spraypaint in spectator is now disabled
* FIXED: can not longer cook smoke grenades
* FIXED: reloading the M249
* FIXED: small problem for people that do not have SSE support on their CPU
* FIXED: strange behaviour in shotgun reload
* FIXED: players connecting won't instanlly spawn in the game,
* FIXED: super-fast prone and unprone
* FIXED: unable to use grenade if attacking while going prone
-- others
* FIXED: various of FPS improvements[/quote:0394a]

Just as I thought, they have been working on optimizing the game so that the frame rate doesn't drop to shit outdoors. This should make the game much more satisfying.

BTW Milla, an immediate fix for the frame rate is to play in servers with a max of 16 players. I've found my frame rate to be more consistent when I do that.
  
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Default 07-04-2007, 10:19 PM

I just figured that out, its actually really fun, and i like how its basically a one shot one kill game. The M16/ M4 sounds are damn good, so are all the other weapon noises going on in hte BG.

I had my aimpoint up walking slow and a terrorist turned the corner and i shot him about 3 times (i only use semi, anything more is a waste) and it was awesome, like some shit out of BHD.



One recommendation i dont know if you are on those forums or not, but tell the fucking Devs and modelers to put ACOGs on the M16 rifleman kits!!!!!!!!!!!!!!!!!!!! Any fucking picture of a Marine in iraq with an M16 he has an ACOG on there. Jesus it annoys me, iron sights are so last decade.

[img]http://www.nationaldefensemagazine.org/issues/2006/September/images/p47_MarinesBuyingPowerful.jpg[/img]


  
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