MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
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Junior Member
Posts: 11
Join Date: Feb 2005
Location: Hollywood, CA.
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02-16-2005, 04:55 PM
rock:
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Junior Member
Posts: 8
Join Date: Feb 2005
Location: MA
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02-16-2005, 06:23 PM
omg don't make these posts even longer geeze such smart ppl adding a whole other page just for some icon
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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02-16-2005, 07:11 PM
Well its not n my laptop so you'll have to wait till I can get back over my moms house to get it
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Junior Member
Posts: 11
Join Date: Feb 2005
Location: Hollywood, CA.
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02-17-2005, 01:54 AM
NP, and I REALLY do appreciate your time beer: I can barely look at those front sight 'wings' w/o the sight itself anymore (freak like that freak: ) This and MOH Re-Activated's !@*%#&* amazing M1 model should cure all biggrin:
If I can help you out in the future.....I will look do that. Good lookin'
TonyP.-WehrWulf Div.
email:::tonysmail@sbcglobal.net
Damn I need a sig, hehe
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Member
Posts: 76
Join Date: Mar 2004
Location: MoH: Vietnam
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02-17-2005, 05:02 AM
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Junior Member
Posts: 11
Join Date: Feb 2005
Location: Hollywood, CA.
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02-17-2005, 06:12 AM
rock: Woot! nicely done. BTW, really looking forward to Re-Activated biggrin:
Keep up the great work!
Godsmack, I grabbed this already so no need to send unless you created your own skin or something that differs from DA's, then I would like to check out what ya have. Either way good lookin' again, won't forget that 1.
TonyP.-WehrWulf Div.
email:::tonysmail@sbcglobal.net
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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02-17-2005, 07:42 AM
Yeah I have all new skins done
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-17-2005, 08:52 AM
Mosta the weapons look pretty good in allied assault, i think the m1 would look better minus the bayonet though. Kinda looks weird in a higgins boat seeing everyone with a bayonet on their rifle. happy:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-17-2005, 09:10 AM
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-17-2005, 09:28 AM
Has there ever been a "remake" of the omaha sp level? Im pretty suprised noone (to the best of my knowledge) tried to make it more like spr, making the sky darker, having smoke rising from behind the bunkers, blood on the sand, more troops running around and more bodies laying on the beach.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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02-17-2005, 11:12 AM
Quote:
Originally Posted by geRV
Has there ever been a "remake" of the omaha sp level? Im pretty suprised noone (to the best of my knowledge) tried to make it more like spr, making the sky darker, having smoke rising from behind the bunkers, blood on the sand, more troops running around and more bodies laying on the beach.
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Theres a couple I remember seeing...
Don't remember where I saw them though.
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Senior Member
Posts: 111
Join Date: Oct 2004
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02-17-2005, 11:25 AM
yeah would be cool a new omaha remake , and ive got an idea for the mod , like drowned fish sed yesterday dark , it would be cool taht the maps of mohpa are converted for mohaa , so you can play mohaa in mohpa 
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-17-2005, 11:35 AM
Anyone here have much of a clue about lightray? Im trying to remove the m1 bayonet but it keeps selecting the bayonet and most of the front section of the rifle. Is there some kind of tool where you can select individual polys?
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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02-17-2005, 12:14 PM
Quote:
Originally Posted by geRV
Anyone here have much of a clue about lightray? Im trying to remove the m1 bayonet but it keeps selecting the bayonet and most of the front section of the rifle. Is there some kind of tool where you can select individual polys?
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you have to convert it to a mesh and then select the verts and delete it... ill jut upload mine it dont have the bayonet
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Junior Member
Posts: 11
Join Date: Feb 2005
Location: Hollywood, CA.
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02-17-2005, 12:52 PM
You do infact have the 1 need! ed: I have been trying to get the bayonet off as well! PLEASE upload at your earliest convenience bub, TIA. biggrin:
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