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-   -   REMOVE A WEAPON.... (alliedassault.us/showthread.php?t=8805)

pest 09-06-2002 09:49 AM

[quote="Captain_McCusker":0810e]
You know what I'd like to see, though - bayonettes (sp?). That aught to make the mauser a little more interesting. evil:[/quote:0810e]

Now that would be COOL!!

n8 09-06-2002 09:50 AM

gimme gimme i want one too ... either that or the ability to club people with all weapons .... could use the bazooka in a baseball bat style ...lol

Captain_McCusker 09-06-2002 11:08 AM

Quote:

Originally Posted by n8
gimme gimme i want one too ... either that or the ability to club people with all weapons .... could use the bazooka in a baseball bat style ...lol

YES!!!!! That aught to get Joe's blood pumping, anyway. zooka:

Zoner 09-06-2002 11:42 AM

I think Joe was trying to do just that (bashing with a 'zooka) with his bazooka mod, but deemed it impossible. Maybe once the SDK comes out, we could very well use a 'zooka like a Louisville Slugger...heh heh.


Zone

09-06-2002 12:07 PM

Quote:

Originally Posted by Zoner91
I think Joe was trying to do just that (bashing with a 'zooka) with his bazooka mod, but deemed it impossible. Maybe once the SDK comes out, we could very well use a 'zooka like a Louisville Slugger...heh heh.


Zone

I can just imagine al the whiners "OMG you clubbed me once and I died, waaaah, cheating fag clubber" biggrin:

Star85 09-06-2002 12:16 PM

I say bazooka. They are fun to play around with and things but sometimes you try to play serious, well not serious, but I'm sure some of you know what im talking about. And you are doing really good and then all of a sudden BOOM! and your dead. Just like that. That just pisses me off. Shotties dont bother me though really.

Taz the Maniac 09-06-2002 12:32 PM

I voted shotgun coz i dont mind if there's a rocket once in a while ...

But not 2 much rockets ! wink:

I absolutely HATE shotguns, even if it's just 1 ! mad:

=[DOA]=Meat Grinder 09-06-2002 04:09 PM

Leave my friggin' stg alone!! No, really, the stg doesn't rule on our server. I'd like to try turning the bazookas into grenade launchers.

Drunken Mime 09-06-2002 04:50 PM

I prefer the Bazooka to the shotgun. The Rocket launcher slows you down and has a very slow reload rate. At least there's a chance against the bazooka. What I hate more than the shotgun is some nug screamiing about how good he is after using it. I was on last night with a wingnut and he was braggin about how good his score was on Algiers. I said it was "Shotguneriffic"...

I'm using the M1 a lot now, to hone my marksmanship...

Lt Col.Rick[505th] 09-07-2002 07:53 AM

what would really be cool is the ability to prone and you got real machjine guns like the Mg42 except it only has 150 bullets and when you prone with a machine ghun it has a kickstand(god damn i just forgot what it was called)

rudedog 09-07-2002 08:22 AM

bi pod, or tripod

Red soccer devil tried to limit the amount of ammo you had with the mg42 and make it more accurate, but he ran into some problems and I believe gave up to work on the chat filter script which is a big success

Ydiss 09-07-2002 08:32 AM

I'd remove none of them. I'd rather have the ability to set balance ratios for weapon selection. Only a percentage of each team can use each weapon, when you join the server or change weapons you can only choose a weapon category that has not been exhausted. For instance:
  • Rifles 100%[/*:m:ffda7]
  • SMGs 50%[/*:m:ffda7]
  • MGs 35%[/*:m:ffda7]
  • Sniper Rifles 25%[/*:m:ffda7]
  • Shotguns 20%[/*:m:ffda7]
  • Bazooka/Panzershrek 10%[/*:m:ffda7]

So, in a server with 10 on your team, only 2 people can use the shotgun at any one time, only one bazooka. Whereas the whole team could use rifles and 5 could use SMGs.

This would make games more balanced, both in CKR and stock servers. The ratios should be variable, so you can preselect the weapon balance for your server.

I think there is a good variety of weapons in MOH:AA but, seeing as there is no stopping you from choosing whatever weapon you like, unlike CS, or Quake, you can not always guarentee that the game is balanced.

Akuma 09-07-2002 08:37 AM

Quote:

Originally Posted by Ydiss
  • Rifles 100%[/*:m:9cc9d]
  • SMGs 50%[/*:m:9cc9d]
  • MGs 35%[/*:m:9cc9d]
  • Sniper Rifles 25%[/*:m:9cc9d]
  • Shotguns 20%[/*:m:9cc9d]
  • Bazooka/Panzershrek 10%[/*:m:9cc9d]

I would change Shotgun to 10% and MG to 30%.

Chronic Diarrhea 09-07-2002 10:14 AM

Quote:

Originally Posted by Ydiss
I'd remove none of them. I'd rather have the ability to set balance ratios for weapon selection. Only a percentage of each team can use each weapon, when you join the server or change weapons you can only choose a weapon category that has not been exhausted. For instance:
  • Rifles 100%[/*:m:3f278]
  • SMGs 50%[/*:m:3f278]
  • MGs 35%[/*:m:3f278]
  • Sniper Rifles 25%[/*:m:3f278]
  • Shotguns 20%[/*:m:3f278]
  • Bazooka/Panzershrek 10%[/*:m:3f278]

So, in a server with 10 on your team, only 2 people can use the shotgun at any one time, only one bazooka. Whereas the whole team could use rifles and 5 could use SMGs.

This would make games more balanced, both in CKR and stock servers. The ratios should be variable, so you can preselect the weapon balance for your server.

I think there is a good variety of weapons in MOH:AA but, seeing as there is no stopping you from choosing whatever weapon you like, unlike CS, or Quake, you can not always guarentee that the game is balanced.

Holy crap, that has been my dream for this game since it has come out! I doubt it can be done, but just imagine how much better the game would be if this were to be used. IMO it would make the game much more squad-based, rather than everybody running around with machine-guns.

Ydiss 09-07-2002 03:09 PM

It will be one of the first things I will look to create when the SDK comes out.


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