Alliedassault

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-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   New kind of MP idea for MOHAA... (alliedassault.us/showthread.php?t=4734)

BoBoZoBo 02-12-2002 09:33 AM

HEY HEY... I like the idea of per player spawn limits...3 is good.

And the sniper rocket ratio sounds good

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http://home.earthlink.net/~bobozobo/WW2.jpg

krazyklown 02-12-2002 09:47 AM

3 player respawn in 3 objective maps. In OMAHA map, I would use constant respawing since in reality it was a large scale battle fought by thousands of soldiers.

Oddball 02-12-2002 10:43 AM

I like the new DoD system of capturing areas.

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http://www.imagestation.com/picture/...8/fdf18c53.jpg
More negative waves Moriartii! Have a litte faith baby, have a little faith.

BoBoZoBo 02-12-2002 10:51 AM

Well...if it is that popular..mabey we should give this entity a name. Hopefully (wishing on a star in an overcast wearing a blindfold) these developers will take this into consideration.

I thought about DOMINATION..like UT
or POINT SECURE...

Suggestions...

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http://home.earthlink.net/~bobozobo/WW2.jpg

BoBoZoBo 02-13-2002 12:03 AM

I dont know what I am thinking...half the peeps dont know what teamwork is anyway.

krazyklown 02-13-2002 12:10 AM

I agree Bozo - or whatever your name is - no pun intended. All I can say is, it can be done! Hate to compare, but look at DOD 2.0. The game is starting to grow on me because of its teamplay and realism feel.

The Bishop 02-13-2002 12:22 AM

another good idea (I think) is for each map to have a ratio of people... like on omaha, the norm would be 5 allies per 4 germans... 10 allies / 8, 20 / 16, and if it's less than that ratio (for either side) you auto spawn to the side that needs it. i hate jumpers that always jump to the team that is defending and then just sit back and snipe ... ugh.

-Bish

BoBoZoBo 02-13-2002 01:59 AM

I guess no one has the skill...


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