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I can't believe I'm wasting time posting on this futile argument again but here goes:
I think, after reading every suggestion on here, the only pragmatic/realistic solution to this problem is class limitations based on the total number of team members. The Allied infantry storming Omaha on D-Day were not ALL issued Garands. Nor were they all issued thompsons. But maybe 1 out of 5 or so had an SMG, 1 out of 10 or so had a springfield, etc. Its about balance. You want realism? Then creating "invisible force fields" and eliminating all instances of a weapon class will not accomplish this. You all MUST realize this. In arguing against snipers and using "realism" as your foundation, you contradict yourselves by proposing unrealistic solutions. So lets work on getting a way for those of us who host games to set limitations on classes. All in favor, say "Aye". All those opposed, propose a more REALISTIC solution. |
hehe, the Axis rushing the beach. funny, i thought it would be the other way around. and if you didn't know, it actually was hard for the Allies to get up the beach, unlike how easy it is in the game right now. i, for one, would love to have 4 MG42's trying to take me out as i rush the beach.
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I definately think they should remove sniping from Omaha.. let them come from behind with grenades like I do when I play as allies.
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My hopes would be someone would make a mod that has a class system like RtCW...that way you could have medics and commanders and such(dropping med packs and ammo). Heck, if I knew how to write coding, I would tackle it...
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
Aye!
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the problem is that sniping is way too easy and way too powerful right now. the best thing would be class limits PLUS making it harder to shoot with the sniper rifle. DoD 2.0 is going to have an awesome sniper system. right now, one sniper is even too much. he can take out all four MG42 gunners with ease. until something like that can be done, i propose no snipers all together.
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My squad just did a great trick. Two of them use the mg42 while i snipe the ones that dont move. It worked, and it was fun. Try it, in the beginning the axis should snipe the ones that dont move while the mg42 knock those rushers.
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The game's been out 4 days, and people are already crying about weapons? Come on...they had all these weapons on D-Day, didn't they?
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<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>The game's been out 4 days, and people are already crying about weapons? Come on...they had all these weapons on D-Day, didn't they?<HR></BLOCKQUOTE>
Thats not the point with these yahoo's, it's all about "smart" players ruining the "realism" (snickers) for other players, and wanting to add a bit of "unrealism" to achieve that "relism" - see? Yes, they ARE whiners. excelsior |
Few snipers would be great...the wall sux...
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Well they should limit them or maybe for the map just don't have any.
Oh an you Axis scum stay off the beach don't run onto the beach. Then hide inside one them boats an kill me when I spawn. http://www.alliedassault.com/ubb/smile.gif Other then that it's pretty fun. Wish they had more objective maps though. |
lol reminds me of ME.
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im all for class limiting...as long as it doesnt ruin the game...and i see where you're coming from on how it could ruin the level...good ideas though
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i agree
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I agree about the invisble wall in the bunkers, after all they were snipers in saving pvt ryan.
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