Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   forget all the other threads, i need a scripter......... (alliedassault.us/showthread.php?t=39169)

philadelphia killing mach 08-10-2004 11:20 PM

forget all the other threads, i need a scripter.........
 
to look at my loading F**K**G screen POS files and see what's freakin' wrong with them. five hours i've wasted on this POS. it's a full screen load screen and should freakin work. all i'm getting is a blurry white and gray field. the image is theclinic.tga 768X1024 px. (it shouldn't matter if i don't have a music folder for the ambient .scr)

The .src
[code:9e367]// theclinic
// ARCHITECTURE: PKM
// SCRIPTING: PKM
main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "The Clinic"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "The Clinic"
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "theclinic"

level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr

level.script = maps/dm/theclinic.scr
exec global/ambient.scr theclinic

level waittill spawn

end.[/code:9e367]

The .shader
[code:9e367]The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:9e367]

The .urc
[code:9e367]menu "dm/theclinic" 640 481 NONE 0

bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//vidmode 3
//fadein 0.5
virtualres 1
postinclude ui/loadingbar.txt

resource
Label
{
name "Default"
rect 0 0 640 481
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "theclinic"
}

end.
[/code:9e367]

Apocalypse | NoW 08-10-2004 11:21 PM

Im am the worst scripter ever. I tried to make it work, but it didnt. Sorry.

philadelphia killing mach 08-10-2004 11:22 PM

sok.

R'Jackson'Harris 08-11-2004 01:35 AM

here http://users.1st.net/kimberly/Tutorial/tut.htm

this will help you with everythig

go to the botom and it will have scripting, falow that and yould do fine.

philadelphia killing mach 08-11-2004 08:48 AM

[quote="R'Jackson'Harris":6ff78]here [url="http://users.1st.net/kimberly/Tutorial/tut.htm"]http://users.1st.net/kimberly/Tutorial/tut.htm[/url]

this will help you with everythig

go to the botom and it will have scripting, falow that and yould do fine.[/quote:6ff78]

i got it working finally by using Manstein's Level design page tut. No clue where my code went wrong but i'm betting it's just the code "freaking out" (sometimes when i'm skinning, something won't work right (usually images) until i do something strange like change the name of an image or file.

Thanks for the help guyz

Apocalypse | NoW 08-11-2004 09:33 AM

Good to know you got it!

philadelphia killing mach 08-11-2004 11:00 AM

thanks apoch, there are a lot of good tuts on Manstein's page. I've copied and pasted them to seperate word documents for easy offline access.

[url=http://dynamic5.gamespy.com/~manstein/include.php?path=content/overview.php&catid=15:1057b]Manstein's Page Tuts[/url:1057b]

jv_map 08-11-2004 02:09 PM

You shouldn't have spaces in your shader name, i.e.

[code:5ac77]
The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:5ac77]

should be

[code:5ac77]
theclinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:5ac77]

St@tIc 08-11-2004 03:57 PM

[quote="jv_map":bb816]You shouldn't have spaces in your shader name, i.e.

[code:bb816]
The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:bb816]

should be

[code:bb816]
theclinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:bb816][/quote:bb816]

i kno this is off topic but JV ur sig is kinda out dated. MW has been release and u sould kno that :P offtopic:

Apocalypse | NoW 08-11-2004 07:41 PM

lol

philadelphia killing mach 08-12-2004 12:38 AM

okay next one;

i made a pk3 mod customizing all the dmmoh maps1-7) load screen; it works if you have it in the client mohaa/main but when put into a server mohaa/main, she's a no go. ideas how to make a custom load screen pk3 server sideded ?

R'Jackson'Harris 08-12-2004 12:51 AM

do you mean you go join a server and it will go noramal?

philadelphia killing mach 08-12-2004 12:58 AM

what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue.

R'Jackson'Harris 08-12-2004 01:14 AM

oh id think it would work. i have no idea. sry

Apocalypse | NoW 08-12-2004 07:57 AM

[quote="philadelphia killing mach":e0049]what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue.[/quote:e0049]

Lets see screeniies!

philadelphia killing mach 08-12-2004 08:35 AM

[quote:9873e]Lets see screeniies! [/quote:9873e]

these loadscreens are "clan-specific"; like i said up there, they work on the client end but not when uploaded to the server's mohaa/main

the pk3 (when broken down) is :
  • {folder-MAPS} <--.src files
    {folder-Scripts} <--.shader files
    {folder-Textures}<--.tga files
    {folder-Ui} <--.urc files


[img]http://img.photobucket.com/albums/v73/hgto8g/images/loading_brp16.jpg[/img][img]http://img.photobucket.com/albums/v73/hgto8g/images/loading_brp15.jpg[/img]
[img]http://img.photobucket.com/albums/v73/hgto8g/images/loading_brp14.jpg[/img][img]http://img.photobucket.com/albums/v73/hgto8g/images/loading_brp13.jpg[/img]
[img]http://img.photobucket.com/albums/v73/hgto8g/images/loading_brp12.jpg[/img][img]http://img.photobucket.com/albums/v73/hgto8g/images/loading_brp11.jpg[/img]

Apocalypse | NoW 08-12-2004 08:37 AM

I like the new angles!

philadelphia killing mach 08-12-2004 08:42 AM

i still have the original .tga files if you want one for yourself (without the clan tags on it)

imported_Grim_Reaper 08-12-2004 08:56 AM

those are cool!

Apocalypse | NoW 08-12-2004 09:00 AM

idn if its me, but i dont really like the pics overlayed on the map. I just dont like how it looks.

philadelphia killing mach 08-12-2004 09:30 AM

like i said, i still have the screenshots from the game used to make those loadscreens (gonna have to make one for snowy park though,=BRP= clan doesn't use that map) without the faded overlay.

philadelphia killing mach 08-12-2004 01:01 PM

i made a custom load screen "template" for players and clans to customize with the images i made (minus the faded in images), gonna try to submit it but the submital page seems to be gone (after you relog in) i might even take requests for customized mohaa load screens from clans and/or players; depends how busy i am daily.

Apocalypse | NoW 08-12-2004 01:16 PM

Sweet!


All times are GMT -6. The time now is 12:32 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.