![]() |
REMOVE A WEAPON....
If you could get rid of any waepon in mohaa what would it be?
|
depends on if there would be a replacement
|
I voted for the shotgun.
I assume everyone would vote for the Bazooka, ( sorry joe ) But I feel with CRK or DOA's mods does a good job at making those two weapons used as a last resort. The Bazooka is a good weapon when the other team controls coke point and you need to break through. Where the Shotgun does not help you in any situations other then very close combat. and like I said, the realism mods do a fine job at discouraging it from being used. So I say shotgun.. Please remember that the aa.com game server allows any weapon, You can get into more trouble on my server for complaining about someone using a certain weapon then actually using said weapon. good pole btw |
shotgun, just because it wasn't used that much in the ETO
|
none
|
Yeah, SG. I can't imagine in WWII it being used, although I'm sure it's possible it was used every once in a while. Besides that, like Rude says, unless you're always in CQB, then it's worthless (unless you play without realism, but I can't play anything else now... Thanks, Rude biggrin: )
|
Definately the stg. I never realized how annoying it was, because I always played with the mp40. Its not that one or two are that bad, but 3/4 of the axis team always seems to have one. It just makes playing allies so one dimensional.
|
shotguns were used in WW2 just not as frequently as everything else for obvious reasons
|
As Srik0r said, they were in fact used, but in all the classes I've taken, movies I've seen, and books I've read, I haven't heard one instance of anyone in WWII using a shotty. Get rid of ze bastard!
|
[quote="ST_Bazooka_Joe":56b34]As Srik0r said, they were in fact used, but in all the classes I've taken, movies I've seen, and books I've read, I haven't heard one instance of anyone in WWII using a shotty. Get rid of ze bastard![/quote:56b34]
seen Pearl Harbor? theres a bloke in that film tries to take down a few zeros and vals with a pump action shottie ...... pointless tho ... lol |
Everyone, PLEASE stop using realism (the concept, not the mod) to justify ANYTHING in this game. If you dont like how a weapon behaves, say so. If you are skeered, say so, but using realistic behaviors to justify that something has no place in an arguement about a game that lets you do many, many unrealistic things. Thats just plain hippocritical.
|
Quote:
So when a question comes out about taking a weapon out, I'd have to say take the one that makes least sense in a battlefield. You know what I'd like to see, though - bayonettes (sp?). That aught to make the mauser a little more interesting. evil: |
The Shotgun in MoH:AA is a Winchester Model 12 Pump Action Trench Gun. They were used in WWII but mainly in the PTO, as they make a formidable close range weapon. Perhaps some were used in the ETO, but I can't find any definate proof.
|
[quote=n8]
Quote:
That makes sense, PH is a US base, I believe that shotguns were issued on friendly bases for security and policing purposes, the Marines used them in the PTO to clear caves and tunnels. |
they have caves n tunnels in europe too ... maybe thats where they used em .... i know i know clutching at straws .... lol i know they where used in the trenches in WWI ....
|
[quote="Captain_McCusker":0810e]
You know what I'd like to see, though - bayonettes (sp?). That aught to make the mauser a little more interesting. evil:[/quote:0810e] Now that would be COOL!! |
gimme gimme i want one too ... either that or the ability to club people with all weapons .... could use the bazooka in a baseball bat style ...lol
|
Quote:
|
I think Joe was trying to do just that (bashing with a 'zooka) with his bazooka mod, but deemed it impossible. Maybe once the SDK comes out, we could very well use a 'zooka like a Louisville Slugger...heh heh.
Zone |
Quote:
|
I say bazooka. They are fun to play around with and things but sometimes you try to play serious, well not serious, but I'm sure some of you know what im talking about. And you are doing really good and then all of a sudden BOOM! and your dead. Just like that. That just pisses me off. Shotties dont bother me though really.
|
I voted shotgun coz i dont mind if there's a rocket once in a while ...
But not 2 much rockets ! wink: I absolutely HATE shotguns, even if it's just 1 ! mad: |
Leave my friggin' stg alone!! No, really, the stg doesn't rule on our server. I'd like to try turning the bazookas into grenade launchers.
|
I prefer the Bazooka to the shotgun. The Rocket launcher slows you down and has a very slow reload rate. At least there's a chance against the bazooka. What I hate more than the shotgun is some nug screamiing about how good he is after using it. I was on last night with a wingnut and he was braggin about how good his score was on Algiers. I said it was "Shotguneriffic"...
I'm using the M1 a lot now, to hone my marksmanship... |
what would really be cool is the ability to prone and you got real machjine guns like the Mg42 except it only has 150 bullets and when you prone with a machine ghun it has a kickstand(god damn i just forgot what it was called)
|
bi pod, or tripod
Red soccer devil tried to limit the amount of ammo you had with the mg42 and make it more accurate, but he ran into some problems and I believe gave up to work on the chat filter script which is a big success |
I'd remove none of them. I'd rather have the ability to set balance ratios for weapon selection. Only a percentage of each team can use each weapon, when you join the server or change weapons you can only choose a weapon category that has not been exhausted. For instance:
So, in a server with 10 on your team, only 2 people can use the shotgun at any one time, only one bazooka. Whereas the whole team could use rifles and 5 could use SMGs. This would make games more balanced, both in CKR and stock servers. The ratios should be variable, so you can preselect the weapon balance for your server. I think there is a good variety of weapons in MOH:AA but, seeing as there is no stopping you from choosing whatever weapon you like, unlike CS, or Quake, you can not always guarentee that the game is balanced. |
Quote:
|
Quote:
|
It will be one of the first things I will look to create when the SDK comes out.
|
Excellent idea Ydiss, it would make the game so much more balanced. At least it would stop the 90% Stg44 using Axis teams you get on most servers these days.
Do you honestly expect EA to release the SDK? I mean the games been out for over a year and we still have no sign of it ever appearing. |
I would appriciate a mod that would make the MG's as accurate as the SMG's are. And as powerful, too.
|
Definitely shotgun, apart from the realism which is a valid point and why I play MOH...
Shotguns screw up the gameplay. MOH is no fun with 20+ shotguns running about... Go play UT or Quake with those weapons but not MOH... ( same goes for the rocketeers) |
[quote="ST_Bazooka_Joe":abc4b]I would appriciate a mod that would make the MG's as accurate as the SMG's are. And as powerful, too.[/quote:abc4b]
What? I think the MGs are much more accurate than the SMGs. in fact, I have tested the differences between the SMG and MG at different distances and the MG is much more accurate at longer ranges. BTW I think you were JK Joe but just wondering. |
No, what I meant was DECREASE the accuracy in the MG's, make them as accurate as the SMG's. This would prevent the long-range sniper effect with MG's, and make it a hella lot harder to kill with the weapons.
|
I was playing on a server yesterday that was running CPR realism and the SMGs had the same accuracy as the MGs in CKR. A little TOO accurate for my liking, but whattaya gonna do...they didn't mess with my M1 so I was happy.
Zone |
if they had taken the god damn time to put in a prone system then there wouldn't be so much bitching about MGs
|
Mmm...prone. . .
Hey man, if it could be done in Half-Life (Day of Defeat Mod), why not MOH? Probably the engine/half-ass SDK won't be able to do it though. hake: |
it's doable, if i remember correctly there was originally a prone system but they never finished it. the only thing is there aren't too many maps where it would look good in my opinion
|
Thank god they didnt have time to include a prone postion. Think of all the additional camping we would have. Sniper heaven.
|
All times are GMT -6. The time now is 01:10 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.