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-   -   REMOVE A WEAPON.... (alliedassault.us/showthread.php?t=8805)

Lt Col.Rick[505th] 09-05-2002 05:18 PM

REMOVE A WEAPON....
 
If you could get rid of any waepon in mohaa what would it be?

09-05-2002 06:05 PM

depends on if there would be a replacement

rudedog 09-05-2002 06:10 PM

I voted for the shotgun.

I assume everyone would vote for the Bazooka, ( sorry joe )

But I feel with CRK or DOA's mods does a good job at making those two weapons used as a last resort. The Bazooka is a good weapon when the other team controls coke point and you need to break through. Where the Shotgun does not help you in any situations other then very close combat. and like I said, the realism mods do a fine job at discouraging it from being used.

So I say shotgun..

Please remember that the aa.com game server allows any weapon, You can get into more trouble on my server for complaining about someone using a certain weapon then actually using said weapon.

good pole btw

09-05-2002 07:35 PM

shotgun, just because it wasn't used that much in the ETO

Sergeant_Scrotum 09-05-2002 09:18 PM

none

Captain_McCusker 09-05-2002 11:00 PM

Yeah, SG. I can't imagine in WWII it being used, although I'm sure it's possible it was used every once in a while. Besides that, like Rude says, unless you're always in CQB, then it's worthless (unless you play without realism, but I can't play anything else now... Thanks, Rude biggrin: )

pest 09-06-2002 06:06 AM

Definately the stg. I never realized how annoying it was, because I always played with the mp40. Its not that one or two are that bad, but 3/4 of the axis team always seems to have one. It just makes playing allies so one dimensional.

09-06-2002 07:59 AM

shotguns were used in WW2 just not as frequently as everything else for obvious reasons

Bazooka_Joe 09-06-2002 08:22 AM

As Srik0r said, they were in fact used, but in all the classes I've taken, movies I've seen, and books I've read, I haven't heard one instance of anyone in WWII using a shotty. Get rid of ze bastard!

n8 09-06-2002 08:49 AM

[quote="ST_Bazooka_Joe":56b34]As Srik0r said, they were in fact used, but in all the classes I've taken, movies I've seen, and books I've read, I haven't heard one instance of anyone in WWII using a shotty. Get rid of ze bastard![/quote:56b34]

seen Pearl Harbor? theres a bloke in that film tries to take down a few zeros and vals with a pump action shottie ...... pointless tho ... lol

pest 09-06-2002 08:58 AM

Everyone, PLEASE stop using realism (the concept, not the mod) to justify ANYTHING in this game. If you dont like how a weapon behaves, say so. If you are skeered, say so, but using realistic behaviors to justify that something has no place in an arguement about a game that lets you do many, many unrealistic things. Thats just plain hippocritical.

Captain_McCusker 09-06-2002 09:11 AM

Quote:

Originally Posted by pest
Everyone, PLEASE stop using realism (the concept, not the mod) to justify ANYTHING in this game. If you dont like how a weapon behaves, say so. If you are skeered, say so, but using realistic behaviors to justify that something has no place in an arguement about a game that lets you do many, many unrealistic things. Thats just plain hippocritical.

Perhaps, but I think the true lure of this game for me was that it was as close to WWII as anything I had seen in a 1st-person shooter. So I personally wouldn't mind seeing more and more realism added. I think for the purpose of making it possible for 1 person to survive ALL these different missions you'd have to give realism a slight twist. But when we're playing TDM or OBJ with 10-20 other people you'd like to see that realism closer to what's actually real. For me the object in playing would be a sense of almost being there.

So when a question comes out about taking a weapon out, I'd have to say take the one that makes least sense in a battlefield. You know what I'd like to see, though - bayonettes (sp?). That aught to make the mauser a little more interesting. evil:

{UB}Raptor 09-06-2002 09:37 AM

The Shotgun in MoH:AA is a Winchester Model 12 Pump Action Trench Gun. They were used in WWII but mainly in the PTO, as they make a formidable close range weapon. Perhaps some were used in the ETO, but I can't find any definate proof.

09-06-2002 09:45 AM

[quote=n8]
Quote:

Originally Posted by "ST_Bazooka_Joe":a0816
As Srik0r said, they were in fact used, but in all the classes I've taken, movies I've seen, and books I've read, I haven't heard one instance of anyone in WWII using a shotty. Get rid of ze bastard!

seen Pearl Harbor? theres a bloke in that film tries to take down a few zeros and vals with a pump action shottie ...... pointless tho ... lol[/quote:a0816]

That makes sense, PH is a US base, I believe that shotguns were issued on friendly bases for security and policing purposes, the Marines used them in the PTO to clear caves and tunnels.

n8 09-06-2002 09:48 AM

they have caves n tunnels in europe too ... maybe thats where they used em .... i know i know clutching at straws .... lol i know they where used in the trenches in WWI ....

pest 09-06-2002 09:49 AM

[quote="Captain_McCusker":0810e]
You know what I'd like to see, though - bayonettes (sp?). That aught to make the mauser a little more interesting. evil:[/quote:0810e]

Now that would be COOL!!

n8 09-06-2002 09:50 AM

gimme gimme i want one too ... either that or the ability to club people with all weapons .... could use the bazooka in a baseball bat style ...lol

Captain_McCusker 09-06-2002 11:08 AM

Quote:

Originally Posted by n8
gimme gimme i want one too ... either that or the ability to club people with all weapons .... could use the bazooka in a baseball bat style ...lol

YES!!!!! That aught to get Joe's blood pumping, anyway. zooka:

Zoner 09-06-2002 11:42 AM

I think Joe was trying to do just that (bashing with a 'zooka) with his bazooka mod, but deemed it impossible. Maybe once the SDK comes out, we could very well use a 'zooka like a Louisville Slugger...heh heh.


Zone

09-06-2002 12:07 PM

Quote:

Originally Posted by Zoner91
I think Joe was trying to do just that (bashing with a 'zooka) with his bazooka mod, but deemed it impossible. Maybe once the SDK comes out, we could very well use a 'zooka like a Louisville Slugger...heh heh.


Zone

I can just imagine al the whiners "OMG you clubbed me once and I died, waaaah, cheating fag clubber" biggrin:

Star85 09-06-2002 12:16 PM

I say bazooka. They are fun to play around with and things but sometimes you try to play serious, well not serious, but I'm sure some of you know what im talking about. And you are doing really good and then all of a sudden BOOM! and your dead. Just like that. That just pisses me off. Shotties dont bother me though really.

Taz the Maniac 09-06-2002 12:32 PM

I voted shotgun coz i dont mind if there's a rocket once in a while ...

But not 2 much rockets ! wink:

I absolutely HATE shotguns, even if it's just 1 ! mad:

=[DOA]=Meat Grinder 09-06-2002 04:09 PM

Leave my friggin' stg alone!! No, really, the stg doesn't rule on our server. I'd like to try turning the bazookas into grenade launchers.

Drunken Mime 09-06-2002 04:50 PM

I prefer the Bazooka to the shotgun. The Rocket launcher slows you down and has a very slow reload rate. At least there's a chance against the bazooka. What I hate more than the shotgun is some nug screamiing about how good he is after using it. I was on last night with a wingnut and he was braggin about how good his score was on Algiers. I said it was "Shotguneriffic"...

I'm using the M1 a lot now, to hone my marksmanship...

Lt Col.Rick[505th] 09-07-2002 07:53 AM

what would really be cool is the ability to prone and you got real machjine guns like the Mg42 except it only has 150 bullets and when you prone with a machine ghun it has a kickstand(god damn i just forgot what it was called)

rudedog 09-07-2002 08:22 AM

bi pod, or tripod

Red soccer devil tried to limit the amount of ammo you had with the mg42 and make it more accurate, but he ran into some problems and I believe gave up to work on the chat filter script which is a big success

Ydiss 09-07-2002 08:32 AM

I'd remove none of them. I'd rather have the ability to set balance ratios for weapon selection. Only a percentage of each team can use each weapon, when you join the server or change weapons you can only choose a weapon category that has not been exhausted. For instance:
  • Rifles 100%[/*:m:ffda7]
  • SMGs 50%[/*:m:ffda7]
  • MGs 35%[/*:m:ffda7]
  • Sniper Rifles 25%[/*:m:ffda7]
  • Shotguns 20%[/*:m:ffda7]
  • Bazooka/Panzershrek 10%[/*:m:ffda7]

So, in a server with 10 on your team, only 2 people can use the shotgun at any one time, only one bazooka. Whereas the whole team could use rifles and 5 could use SMGs.

This would make games more balanced, both in CKR and stock servers. The ratios should be variable, so you can preselect the weapon balance for your server.

I think there is a good variety of weapons in MOH:AA but, seeing as there is no stopping you from choosing whatever weapon you like, unlike CS, or Quake, you can not always guarentee that the game is balanced.

Akuma 09-07-2002 08:37 AM

Quote:

Originally Posted by Ydiss
  • Rifles 100%[/*:m:9cc9d]
  • SMGs 50%[/*:m:9cc9d]
  • MGs 35%[/*:m:9cc9d]
  • Sniper Rifles 25%[/*:m:9cc9d]
  • Shotguns 20%[/*:m:9cc9d]
  • Bazooka/Panzershrek 10%[/*:m:9cc9d]

I would change Shotgun to 10% and MG to 30%.

Chronic Diarrhea 09-07-2002 10:14 AM

Quote:

Originally Posted by Ydiss
I'd remove none of them. I'd rather have the ability to set balance ratios for weapon selection. Only a percentage of each team can use each weapon, when you join the server or change weapons you can only choose a weapon category that has not been exhausted. For instance:
  • Rifles 100%[/*:m:3f278]
  • SMGs 50%[/*:m:3f278]
  • MGs 35%[/*:m:3f278]
  • Sniper Rifles 25%[/*:m:3f278]
  • Shotguns 20%[/*:m:3f278]
  • Bazooka/Panzershrek 10%[/*:m:3f278]

So, in a server with 10 on your team, only 2 people can use the shotgun at any one time, only one bazooka. Whereas the whole team could use rifles and 5 could use SMGs.

This would make games more balanced, both in CKR and stock servers. The ratios should be variable, so you can preselect the weapon balance for your server.

I think there is a good variety of weapons in MOH:AA but, seeing as there is no stopping you from choosing whatever weapon you like, unlike CS, or Quake, you can not always guarentee that the game is balanced.

Holy crap, that has been my dream for this game since it has come out! I doubt it can be done, but just imagine how much better the game would be if this were to be used. IMO it would make the game much more squad-based, rather than everybody running around with machine-guns.

Ydiss 09-07-2002 03:09 PM

It will be one of the first things I will look to create when the SDK comes out.

{UB}Raptor 09-08-2002 01:13 AM

Excellent idea Ydiss, it would make the game so much more balanced. At least it would stop the 90% Stg44 using Axis teams you get on most servers these days.
Do you honestly expect EA to release the SDK? I mean the games been out for over a year and we still have no sign of it ever appearing.

Bazooka_Joe 09-08-2002 02:26 PM

I would appriciate a mod that would make the MG's as accurate as the SMG's are. And as powerful, too.

Nijnrich 09-08-2002 04:16 PM

Definitely shotgun, apart from the realism which is a valid point and why I play MOH...
Shotguns screw up the gameplay. MOH is no fun with 20+ shotguns running about... Go play UT or Quake with those weapons but not MOH... ( same goes for the rocketeers)

Chronic Diarrhea 09-08-2002 04:19 PM

[quote="ST_Bazooka_Joe":abc4b]I would appriciate a mod that would make the MG's as accurate as the SMG's are. And as powerful, too.[/quote:abc4b]

What? I think the MGs are much more accurate than the SMGs. in fact, I have tested the differences between the SMG and MG at different distances and the MG is much more accurate at longer ranges. BTW I think you were JK Joe but just wondering.

Bazooka_Joe 09-09-2002 08:41 AM

No, what I meant was DECREASE the accuracy in the MG's, make them as accurate as the SMG's. This would prevent the long-range sniper effect with MG's, and make it a hella lot harder to kill with the weapons.

Zoner 09-09-2002 08:44 AM

I was playing on a server yesterday that was running CPR realism and the SMGs had the same accuracy as the MGs in CKR. A little TOO accurate for my liking, but whattaya gonna do...they didn't mess with my M1 so I was happy.


Zone

09-09-2002 08:48 AM

if they had taken the god damn time to put in a prone system then there wouldn't be so much bitching about MGs

Bazooka_Joe 09-09-2002 09:32 AM

Mmm...prone. . .

Hey man, if it could be done in Half-Life (Day of Defeat Mod), why not MOH? Probably the engine/half-ass SDK won't be able to do it though. hake:

09-09-2002 09:36 AM

it's doable, if i remember correctly there was originally a prone system but they never finished it. the only thing is there aren't too many maps where it would look good in my opinion

pest 09-09-2002 11:05 AM

Thank god they didnt have time to include a prone postion. Think of all the additional camping we would have. Sniper heaven.


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