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Help! - Creating Locked door sounds in Maps
Hey,
I need a little help in creating doors that play the locked sound when activated So far i realise i require a trigger_use at each door in the map and link that to the "exec global/door_locked.scr::lock" in the map .scr file But how do you create the trigger_use? Thanx |
create a brush then in the 2d window right click and select trigger. Open up the entity window and give it key: targetname, value: door_locked
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