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Battlefield 1.2 patch fixes
For those of you who play BF1942 like me here is the 1.2 patch info
NETWORK/SERVER FIXES Server CPU usage improvements Remote console application is now fixed Neutral flag/Spawn location bug fixed Bug causing soldier animation states to be dropped fixed Reconnection problems fixed The ASE.dll "Failed to execute ASEQuery_init()" error is fixed Bound sockets are released correctly No longer need to reissue the "min.enableRemoteConsole/enableRemoteAdmin" commands when the server restarts Bocage CTF corrupted data fixed People playing on a server should no longer be dropped during map-switches Added feedback when the server registers a weapon hit. Shows with the crosshair flashes CLIENT FIXES GAMEPLAY TWEAKS: Increased jeep's sensitivity to shells (one shot/one kill) Increased B-17 rate of fire for better carpet bombing Increased damage for MG42 and Browning vs. infantry Increased damage caused by airplane machineguns vs. other planes Increased AA gun damage vs. infantry (1 shot/1 kill in torso/head) Increased knife damage distance Increased Tiger tank health by 25% Slightly increased damage for MP40, MP18 and Thompson vs. infantry Decreased grenades damage vs. tanks by 33% <I like this one a LOT! Decreased deviation for pistol when running Fixed M10 being considered as a jeep for splash damage CHEATS REMOVED: Cheat: Long View Distance is no longer working Cheat: Wireframe is no longer working Cheat: Turning Off Fog is no longer working SOUND IMPROVEMENTS & OPTIMIZATIONS: <<< This one too! Irregular looping sounds and/or loss of sounds, bug has been fixed Redundant sound state changes removed Memory usage optimizations Physics engine improved, (example: the mine on the sinking jeep issue is fixed) Improved Security, copy protection, and connection performance Totally new file structure AI OPTIMIZATION: Bots do not jump in and out of vehicles anymore Bots have improved mobility and behavior while sitting in tank turrets |
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