Alliedassault

Alliedassault (alliedassault.us/index.php)
-   Tech Questions & Problems (alliedassault.us/forumdisplay.php?f=8)
-   -   is any way to capture the game match from the engine...? (alliedassault.us/showthread.php?t=13052)

Martok 11-21-2002 02:02 AM

is any way to capture the game match from the engine...?
 
i'm trying to make an intro for my clan i was think to save time by trying to capture a mtch and recorded it to avi format!!! is there a way! to do it by the engine!! or other methods?

xgsdarkstar 11-30-2002 11:28 PM

bind <key> "avidemo 20"
bind <key> "avidemo 0"

One to turn it on, one to turn it off :)

If you wanna lose the binds after that, simple: unbind <key>

xgsdarkstar 11-30-2002 11:29 PM

It'll take a shitload of screenies, and then kill your fps in the process, but hey, it works.. Have fun converting em all, can't load tgas in flash :)

Martok 12-01-2002 02:29 AM

shit!! never though some 1 will reply this!! but thax!!
 
i'll try it at and see how it works!! thax anyyways

underdog 12-03-2002 04:47 AM

I tried but doesnt work for me.....i am also interested in record a demo, any tips?
thanks

Martok 12-03-2002 09:19 AM

dame it!! its not working :(
 
muhahahahhaha!!!! shit!!!!!!! its not working!! dame it where is that guy with the answer!! where is the hero that will help us here

tomo.m 12-03-2002 01:08 PM

this is func :

cl_avidemo 1

a
n
d

to turn of

cl_avidemo 0

thats all folks

underdog 12-04-2002 03:28 AM

Yes it works. Thanks!
It take a load of screenies and ping raised a lot....

tomo.m 12-04-2002 01:43 PM

nop, i realy give to peoples my knowledge angel:

tcd12642 01-25-2003 11:28 AM

Hero?
 
Hero ?
Oookk.
Anyway. :)


All times are GMT -6. The time now is 07:29 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.