Alliedassault

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-   -   Hunt Tactics Question (alliedassault.us/showthread.php?t=2211)

Hotspur 01-09-2002 07:49 AM

Assuming that the teams are of equal size and skill, it seems to me that the Allies are at a clear disadvantage.

If the Axis want to wait, they have the advantage of severe bottlenecks (where the road ends) which are easily defended.

If the Axis rush, they can leave the Allies with very little cover. Grenades hurled over the buildings effectively kill Ally rushers, crowding them behind the 2 buildings to their immediate left, where grenades plus encirclement are inevitable.

Am I missing something, or do you agree? Any ideas on dealing the the grenades which make crossing the street at the start simply suicide? Any other ideas?

(If this has been previously posted, please forgive me; I read the posts but may have missed one)

StandStillPlease 01-09-2002 07:53 AM

i normally catch the krauts off guard to one or two nades over that small wall on the left side... then throw the rest at that building on the corner or ovet the roof ... im not tellin u the rest of my strategy that is for me and me only. ( except for my bitch ser@phim who follows my every move)

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Damn it feels good to be a gangsta.

W. Voss 01-09-2002 07:55 AM

I agree with hotspur.

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S-Less.

Saturation 01-10-2002 04:46 AM

hang back for 5-10 secs

Komb.at 01-10-2002 07:11 AM

waiting 5-10 seconds would give axis even more time to dig in at the end of the street.

The only thing i've seen that makes this situation a bit better are only 3 grenades, or less.

PFC.Elgert[2nd.Bn] 01-10-2002 07:19 AM

I tactic I use sometimes when the axis rush the town area is to rush as well. Sometimes they are caught offguard by a single person rushing through them.

Ydiss 01-10-2002 08:03 AM

I posted my ideas on tactics for Allies who are out-numbered on this thread a day or two ago.

http://www.alliedassault.com/ubb/For...ML/002184.html

It is designed mostly to give ideas on how to deal with rushing Axis, rather than breaking a guarded perimeter.

I'll post my ideas on that a little later, when I get home from work http://www.alliedassault.com/ubb/smile.gif

In my opinion Allies aren't at a disadvantage, so long as you have decent players who are patient. The map is very well balanced.



[This message has been edited by Ydiss (edited January 10, 2002).]

Captain Canuck 01-10-2002 09:48 AM

I agree with the reduction of grenades in the game. It may have been possible to have 6 'nades straped to you in RL, but for the games sake I think it should be downsized to 3.


01-10-2002 10:52 AM

HIDE IN A BUILDING AND WAIT! Ounce i hid in that building with the toilet. Ounce almost the allies were dea the axis moved in that when u pull a pstol out and hall ass. Or u can wait then take on the german army.


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