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New map update - Crossfire: Part Deux
This is not strictly off-topic so I'll understand if it's moved. I posted here as this forum is the most popular and I want as many people to see this as possible.
Well, the map is in its final stages. 15 days of work. I'm doing a full compile now and will finish off the lighting and check for basic errors tomorrow. Then the map will be up for testing (Wintersforge, I'll send you a PM so we can discuss using the aM server if the offer's still there). I have still taken pictures at the end of each day's work, and I wanted to use this thread to show the complete "Making of" from start to present. I'll post the previous 9 days here (already posted in another thread - Skip to the next post if you've seen all this already), then next post will be days 10-15. Feedback on anythng glaringly bad would be appreciated before I release it for testing. Crossfire: Part Deux Crude blueprint drawn up: http://www.btinternet.com/~ydisss/map.jpg Day 1 Started the figure-8 road and bridge. http://www.btinternet.com/~ydisss/progress/day1.jpg Day 3 (Not sure what happened on day two hehe) Finished the bridge and started on buildings inside the northern loop of the road. http://www.btinternet.com/~ydisss/progress/day3.jpg http://www.btinternet.com/~ydisss/progress/day3a.jpg Day 4 Exterior of buildings in northern loop done. Did some basic interior but not a lot. http://www.btinternet.com/~ydisss/progress/day4.jpg http://www.btinternet.com/~ydisss/progress/day4a.jpg Day 5 Completed interior/exterior of buildings in northern loop - Pub and beer garden, restaurant and wine storage (The last is later changed to an empty room). http://www.btinternet.com/~ydisss/progress/day5.jpg http://www.btinternet.com/~ydisss/progress/day5d.jpg http://www.btinternet.com/~ydisss/progress/day5a.jpg http://www.btinternet.com/~ydisss/progress/day5c.jpg http://www.btinternet.com/~ydisss/progress/day5b.jpg Day 6 Started front of Town Hall. http://www.btinternet.com/~ydisss/progress/day6.jpg http://www.btinternet.com/~ydisss/progress/day6a.jpg Day 7 Added detail to front of Town Hall. Did some work on the interior. http://www.btinternet.com/~ydisss/progress/day7.jpg http://www.btinternet.com/~ydisss/progress/day7a.jpg Over-view of what I've done so far: http://www.btinternet.com/~ydisss/progress/day7b.jpg Day 8 Started on rear of Town Hall and garden area. http://www.btinternet.com/~ydisss/progress/day8a.jpg Conference room upstairs in Town Hall. http://www.btinternet.com/~ydisss/progress/day8b.jpg Balcony exit from Town Hall, running along the northern road by the pub and restaurant. http://www.btinternet.com/~ydisss/progress/day8c.jpg Day 9 South side of the Town Hall and exit to gardens located behind it (on left of pic). http://www.btinternet.com/~ydisss/progress/day9a.jpg Started basics of Town Hall garden located to rear... http://www.btinternet.com/~ydisss/progress/day9b.jpg http://www.btinternet.com/~ydisss/progress/day9c.jpg Over-view of map so far: http://www.btinternet.com/~ydisss/progress/day9d.jpg And that's as far as I had gotten on the last update... Next post will show my work from day 10 to 15 (today). |
Day 10
Started park on North East of map (opposite pub). http://www.btinternet.com/~ydisss/progress/day10a.jpg Started laying out basics for southern loop.. I do this to get my spacing right and to get a feel for the next stage: http://www.btinternet.com/~ydisss/progress/day10b.jpg Here you can see the road looping round and meeting up with the bridge... I'm now ready to start building around the southern loop of the road. http://www.btinternet.com/~ydisss/progress/day10c.jpg Day 11 Built one of the 3 buildings in the southern loop (right of pic below) and built a rough Library (domed building to left). http://www.btinternet.com/~ydisss/progress/day11a.jpg Yet again this is just so I could space out the rest of the boundaries and roads. Day 12 More work on the southern loop buildings done today. http://www.btinternet.com/~ydisss/progress/day12a.jpg http://www.btinternet.com/~ydisss/progress/day12b.jpg Another over-view of the map so far: http://www.btinternet.com/~ydisss/progress/day12c.jpg This is just how I wanted the map to be according to the blueprint. Day 13 Built the hotel today (located South West of the map). http://www.btinternet.com/~ydisss/progress/day13a.jpg Also built generic houses along the south west edge of the map. http://www.btinternet.com/~ydisss/progress/day13b.jpg An over-view of the southern loop as it is today, taken from above the bridge (central to the map). http://www.btinternet.com/~ydisss/progress/day13c.jpg Day 14 Started the gatehouse and walk-way (located south central edge of map). http://www.btinternet.com/~ydisss/progress/day14a.jpg http://www.btinternet.com/~ydisss/progress/day14b.jpg This bit links to the gatehouse and faces the Library. http://www.btinternet.com/~ydisss/progress/day14c.jpg Did a lot today! More generic houses along the southern edge to complete the entire southern boundary. http://www.btinternet.com/~ydisss/progress/day14d.jpg Here is a view form inside the gatehouse... It gives a good view of the map (Park and Pub to right, Bridge and Town Hall centre). http://www.btinternet.com/~ydisss/progress/day14e.jpg Day 15 And finally... I did tons today. Completed the Library exterior.... http://www.btinternet.com/~ydisss/progress/day15a.jpg ...and interior... http://www.btinternet.com/~ydisss/progress/day15e.jpg Built houses along East side of Library (south of Park) complete with their own gardens: http://www.btinternet.com/~ydisss/progress/day15b.jpg Built generic buildings along North edge (balcony) and added some cars here and there. http://www.btinternet.com/~ydisss/progress/day15c.jpg Here is the last screenshot, an Over-view of the whole map (taken from South West corner looking at North East corner). http://www.btinternet.com/~ydisss/progress/day15d.jpg Next up will be interiror lighting, general debugging and some final details. I'll then script it and zip it up ready for testing. |
that looks fastastic
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one word....."hotness"
lol, great job. I can't wait to play on it. |
looks amazing
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Thanks guys.
It should be ready to test before the end of next week. Here are a few more long-view shots from different angles, just before I go to bed and let this bloody thing compile fully biggrin: Remember that some of these shots are from higher than a player can go so some roofs will be transparant due to caulking. These faces will not be visible in play. http://www.btinternet.com/~ydisss/progress/mapview1.jpg http://www.btinternet.com/~ydisss/progress/mapview2.jpg http://www.btinternet.com/~ydisss/progress/mapview3.jpg http://www.btinternet.com/~ydisss/progress/mapview4.jpg http://www.btinternet.com/~ydisss/progress/mapview5.jpg I'm off to bed, been a long day biggrin: |
1 thing not sure if you mentioned this but what kinda map is it?
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dude badass map...that one will for sure be going on our server
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I'm sure I speak for the other LLC guys when I say that it'd be an honour for us to test that map on our server, dude. It looks like a bonafide winner so far.
Hey, it's got a pub...how can it go WRONG?? biggrin: |
[quote="Scalping Chief":c9ef1]1 thing not sure if you mentioned this but what kinda map is it?[/quote:c9ef1]
TDM/DM/RB only. I suppose I could do a simple destory the flak obj version of it, but it's not really designed for obj play. |
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Soon as it's ready for testing I'll send you a copy, Zoner. I'm still compiling it now. It has less vis data than my first map and yet it's taking hours and hours more to do vis... Not sure why. I'm on a way faster pc too. Might have to drop by .map forums and ask. |
that map's based off the "shootign apples" map
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[quote=Ydiss]
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I suppose I could do a simple destory the flak obj version of it, but it's not really designed for obj play.[/quote:e1a8b]plz make an obj version |
Way cool.
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I quite litteraly designed this mapin 30 minutes on a piece of paper with a biro pen at work. Whilst I freely admit my last map was originally based and inspired by a great Half Life map (well, at least the 2v2 version, the rest was all mine), this one is totally my own idea. It's a figure eight road with buildings around it and a bridge in the middle, there's likely to be lots of maps similar. I pride myself in creating maps that are as original as possible, and loathe maps that just take a stock map and make it "better", for instance... |
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