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New map update - Crossfire: Part Deux
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Default New map update - Crossfire: Part Deux - 04-19-2003, 11:24 PM

This is not strictly off-topic so I'll understand if it's moved. I posted here as this forum is the most popular and I want as many people to see this as possible.

Well, the map is in its final stages. 15 days of work. I'm doing a full compile now and will finish off the lighting and check for basic errors tomorrow.

Then the map will be up for testing (Wintersforge, I'll send you a PM so we can discuss using the aM server if the offer's still there).

I have still taken pictures at the end of each day's work, and I wanted to use this thread to show the complete "Making of" from start to present.

I'll post the previous 9 days here (already posted in another thread - Skip to the next post if you've seen all this already), then next post will be days 10-15.

Feedback on anythng glaringly bad would be appreciated before I release it for testing.

Crossfire: Part Deux

Crude blueprint drawn up:

http://www.btinternet.com/~ydisss/map.jpg

Day 1

Started the figure-8 road and bridge.

http://www.btinternet.com/~ydisss/progress/day1.jpg

Day 3 (Not sure what happened on day two hehe)

Finished the bridge and started on buildings inside the northern loop of the road.

http://www.btinternet.com/~ydisss/progress/day3.jpg

http://www.btinternet.com/~ydisss/progress/day3a.jpg

Day 4

Exterior of buildings in northern loop done. Did some basic interior but not a lot.

http://www.btinternet.com/~ydisss/progress/day4.jpg

http://www.btinternet.com/~ydisss/progress/day4a.jpg

Day 5

Completed interior/exterior of buildings in northern loop - Pub and beer garden, restaurant and wine storage (The last is later changed to an empty room).

http://www.btinternet.com/~ydisss/progress/day5.jpg

http://www.btinternet.com/~ydisss/progress/day5d.jpg

http://www.btinternet.com/~ydisss/progress/day5a.jpg

http://www.btinternet.com/~ydisss/progress/day5c.jpg

http://www.btinternet.com/~ydisss/progress/day5b.jpg

Day 6

Started front of Town Hall.

http://www.btinternet.com/~ydisss/progress/day6.jpg

http://www.btinternet.com/~ydisss/progress/day6a.jpg

Day 7

Added detail to front of Town Hall. Did some work on the interior.

http://www.btinternet.com/~ydisss/progress/day7.jpg

http://www.btinternet.com/~ydisss/progress/day7a.jpg

Over-view of what I've done so far:

http://www.btinternet.com/~ydisss/progress/day7b.jpg

Day 8

Started on rear of Town Hall and garden area.

http://www.btinternet.com/~ydisss/progress/day8a.jpg

Conference room upstairs in Town Hall.

http://www.btinternet.com/~ydisss/progress/day8b.jpg

Balcony exit from Town Hall, running along the northern road by the pub and restaurant.

http://www.btinternet.com/~ydisss/progress/day8c.jpg

Day 9

South side of the Town Hall and exit to gardens located behind it (on left of pic).

http://www.btinternet.com/~ydisss/progress/day9a.jpg

Started basics of Town Hall garden located to rear...

http://www.btinternet.com/~ydisss/progress/day9b.jpg

http://www.btinternet.com/~ydisss/progress/day9c.jpg

Over-view of map so far:

http://www.btinternet.com/~ydisss/progress/day9d.jpg

And that's as far as I had gotten on the last update... Next post will show my work from day 10 to 15 (today).
  
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Default 04-19-2003, 11:25 PM

Day 10

Started park on North East of map (opposite pub).

http://www.btinternet.com/~ydisss/progress/day10a.jpg

Started laying out basics for southern loop.. I do this to get my spacing right and to get a feel for the next stage:

http://www.btinternet.com/~ydisss/progress/day10b.jpg

Here you can see the road looping round and meeting up with the bridge... I'm now ready to start building around the southern loop of the road.

http://www.btinternet.com/~ydisss/progress/day10c.jpg

Day 11

Built one of the 3 buildings in the southern loop (right of pic below) and built a rough Library (domed building to left).

http://www.btinternet.com/~ydisss/progress/day11a.jpg

Yet again this is just so I could space out the rest of the boundaries and roads.

Day 12

More work on the southern loop buildings done today.

http://www.btinternet.com/~ydisss/progress/day12a.jpg

http://www.btinternet.com/~ydisss/progress/day12b.jpg

Another over-view of the map so far:

http://www.btinternet.com/~ydisss/progress/day12c.jpg

This is just how I wanted the map to be according to the blueprint.

Day 13

Built the hotel today (located South West of the map).

http://www.btinternet.com/~ydisss/progress/day13a.jpg

Also built generic houses along the south west edge of the map.

http://www.btinternet.com/~ydisss/progress/day13b.jpg

An over-view of the southern loop as it is today, taken from above the bridge (central to the map).

http://www.btinternet.com/~ydisss/progress/day13c.jpg

Day 14

Started the gatehouse and walk-way (located south central edge of map).

http://www.btinternet.com/~ydisss/progress/day14a.jpg

http://www.btinternet.com/~ydisss/progress/day14b.jpg

This bit links to the gatehouse and faces the Library.

http://www.btinternet.com/~ydisss/progress/day14c.jpg

Did a lot today! More generic houses along the southern edge to complete the entire southern boundary.

http://www.btinternet.com/~ydisss/progress/day14d.jpg

Here is a view form inside the gatehouse... It gives a good view of the map (Park and Pub to right, Bridge and Town Hall centre).

http://www.btinternet.com/~ydisss/progress/day14e.jpg

Day 15

And finally... I did tons today.

Completed the Library exterior....

http://www.btinternet.com/~ydisss/progress/day15a.jpg

...and interior...

http://www.btinternet.com/~ydisss/progress/day15e.jpg

Built houses along East side of Library (south of Park) complete with their own gardens:

http://www.btinternet.com/~ydisss/progress/day15b.jpg

Built generic buildings along North edge (balcony) and added some cars here and there.

http://www.btinternet.com/~ydisss/progress/day15c.jpg

Here is the last screenshot, an Over-view of the whole map (taken from South West corner looking at North East corner).

http://www.btinternet.com/~ydisss/progress/day15d.jpg

Next up will be interiror lighting, general debugging and some final details.

I'll then script it and zip it up ready for testing.
  
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Default 04-19-2003, 11:27 PM

that looks fastastic
  
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Default 04-19-2003, 11:27 PM

one word....."hotness"

lol, great job. I can't wait to play on it.


  
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Default 04-19-2003, 11:28 PM

looks amazing
  
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Default 04-19-2003, 11:46 PM

Thanks guys.

It should be ready to test before the end of next week.

Here are a few more long-view shots from different angles, just before I go to bed and let this bloody thing compile fully biggrin:

Remember that some of these shots are from higher than a player can go so some roofs will be transparant due to caulking. These faces will not be visible in play.

http://www.btinternet.com/~ydisss/progress/mapview1.jpg

http://www.btinternet.com/~ydisss/progress/mapview2.jpg

http://www.btinternet.com/~ydisss/progress/mapview3.jpg

http://www.btinternet.com/~ydisss/progress/mapview4.jpg

http://www.btinternet.com/~ydisss/progress/mapview5.jpg

I'm off to bed, been a long day biggrin:
  
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Default 04-19-2003, 11:49 PM

1 thing not sure if you mentioned this but what kinda map is it?
  
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Default 04-20-2003, 02:38 AM

dude badass map...that one will for sure be going on our server
  
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Default 04-20-2003, 08:38 AM

I'm sure I speak for the other LLC guys when I say that it'd be an honour for us to test that map on our server, dude. It looks like a bonafide winner so far.

Hey, it's got a pub...how can it go WRONG?? biggrin:


http://www.fpsgameforums.com/forums/image.php?type=sigpic&userid=5399&dateline=1213387  247
  
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Default 04-20-2003, 12:44 PM

[quote="Scalping Chief":c9ef1]1 thing not sure if you mentioned this but what kinda map is it?[/quote:c9ef1]

TDM/DM/RB only.

I suppose I could do a simple destory the flak obj version of it, but it's not really designed for obj play.
  
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Default 04-20-2003, 12:47 PM

Quote:
Originally Posted by Zoner91
I'm sure I speak for the other LLC guys when I say that it'd be an honour for us to test that map on our server, dude. It looks like a bonafide winner so far.

Hey, it's got a pub...how can it go WRONG?? biggrin:
Pity you can't have drinking matches before a battle, then play the game drunk where your control is all warped biggrin:

Soon as it's ready for testing I'll send you a copy, Zoner.

I'm still compiling it now. It has less vis data than my first map and yet it's taking hours and hours more to do vis... Not sure why. I'm on a way faster pc too.

Might have to drop by .map forums and ask.
  
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Default 04-20-2003, 04:33 PM

that map's based off the "shootign apples" map
  
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Default 04-20-2003, 04:37 PM

[quote=Ydiss]
Quote:
Originally Posted by "Scalping Chief":e1a8b
1 thing not sure if you mentioned this but what kinda map is it?
TDM/DM/RB only.

I suppose I could do a simple destory the flak obj version of it, but it's not really designed for obj play.[/quote:e1a8b]plz make an obj version



  
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Default 04-20-2003, 05:03 PM

Way cool.
  
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Default 04-20-2003, 06:13 PM

Quote:
Originally Posted by Germ
that map's based off the "shootign apples" map
Never heard of it.

I quite litteraly designed this mapin 30 minutes on a piece of paper with a biro pen at work. Whilst I freely admit my last map was originally based and inspired by a great Half Life map (well, at least the 2v2 version, the rest was all mine), this one is totally my own idea.

It's a figure eight road with buildings around it and a bridge in the middle, there's likely to be lots of maps similar.

I pride myself in creating maps that are as original as possible, and loathe maps that just take a stock map and make it "better", for instance...
  
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