![]() |
Scirpting mod origin numbers for dm/mohdm maps
When modding a dm/mohdm map , is there an easier way to find the origin numbers for an object you woulkd want to place in the map?Example, if I wanted to put a crate in a certain place.Im doing it the hard way by trial and error.Is there an easier way by means of software or something.Any help would be great.
|
open console and type coord, then use the first set of three numbers to place it
|
don't forget the 2nd set of #'s to turn or put it at an angle
|
All times are GMT -6. The time now is 07:57 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.