Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Scirpting mod origin numbers for dm/mohdm maps
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Scirpting mod origin numbers for dm/mohdm maps
Old
  (#1)
sarduch is Offline
Member
 
Posts: 37
Join Date: Aug 2003
   
Default Scirpting mod origin numbers for dm/mohdm maps - 09-07-2003, 08:28 AM

When modding a dm/mohdm map , is there an easier way to find the origin numbers for an object you woulkd want to place in the map?Example, if I wanted to put a crate in a certain place.Im doing it the hard way by trial and error.Is there an easier way by means of software or something.Any help would be great.
  
Reply With Quote
Old
  (#2)
BlazinMohaa is Offline
Member
 
Posts: 84
Join Date: Mar 2003
   
Default 09-08-2003, 08:05 PM

open console and type coord, then use the first set of three numbers to place it
  
Reply With Quote
Old
  (#3)
Dragonwraith is Offline
Senior Member
 
Posts: 1,609
Join Date: Mar 2003
Location: I'm a MASShole
   
Default 09-09-2003, 11:56 PM

don't forget the 2nd set of #'s to turn or put it at an angle
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.