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-   -   Pissing me off... (alliedassault.us/showthread.php?t=30936)

Proteus 10-13-2003 05:44 PM

Pissing me off...
 
Okay, guys, why is he a giant? I cant figure it out.

TIK

[code:e5001]
TIKI
setup
{
path models/human/german_afrika_private
skelmodel daksoldier.skd

surface pants shader dak_bwpants
surface tunic shader dak_bwcoat
surface c_tunic shader c_dak_bwcoat


path models/human/heads/us_old_heads.tik
skelmodel head1.skd
surface head shader srg


path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

path models/gear/g_headgear

skelmodel hat.skd
surface hat shader dak_bwhat



}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype axis3 // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/code:e5001]

SHADER

[code:e5001]

dak_bwcoat
{
qer_editorimage textures/dak_bwcoat.tga
{
map textures/dak_bwcoat.tga
rgbGen lightingSpherical
}
}
c_dak_bwcoat
{
qer_editorimage textures/dak_bwcoat.tga
cull none
{
map textures/dak_bwcoat.tga
rgbGen lightingSpherical
}
}

dak_bwpants
{
qer_editorimage textures/dak_bwpants.tga
{
map textures/dak_bwpants.tga
rgbGen lightingSpherical
}
}

dak_bwhat
{
qer_editorimage textures/dak_bwhat.tga
{
map textures/dak_bwhat.tga
rgbGen lightingSpherical
}
}
[/code:e5001]

newt. 10-13-2003 05:48 PM

prolly two of same named .tik's in main.

Chocolate Starfish 10-13-2003 05:51 PM

Re: Pissing me off...
 
Quote:

Originally Posted by Polizei
Okay, guys, why is he a giant? I cant figure it out.

TIK

[code:b882f]
TIKI
setup
{
path models/human/german_afrika_private
skelmodel daksoldier.skd

surface pants shader dak_bwpants
surface tunic shader dak_bwcoat
surface c_tunic shader c_dak_bwcoat


path models/human/heads/us_old_heads.tik
skelmodel head1.skd
surface head shader srg


path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

path models/gear/g_headgear

skelmodel hat.skd
surface hat shader dak_bwhat



}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype axis3 // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/code:b882f]

SHADER

[code:b882f]

dak_bwcoat
{
qer_editorimage textures/dak_bwcoat.tga
{
map textures/dak_bwcoat.tga
rgbGen lightingSpherical
}
}
c_dak_bwcoat
{
qer_editorimage textures/dak_bwcoat.tga
cull none
{
map textures/dak_bwcoat.tga
rgbGen lightingSpherical
}
}

dak_bwpants
{
qer_editorimage textures/dak_bwpants.tga
{
map textures/dak_bwpants.tga
rgbGen lightingSpherical
}
}

dak_bwhat
{
qer_editorimage textures/dak_bwhat.tga
{
map textures/dak_bwhat.tga
rgbGen lightingSpherical
}
}
[/code:b882f]

err umm to much reading lol

Gonzo 10-13-2003 07:38 PM

for one thing in the tik you have to put you guys head here

path models/human/heads/us_old_heads.tik
skelmodel head1.skd
surface head shader srg

Proteus 10-13-2003 07:43 PM

that's what I had.

MPowell1944 10-13-2003 08:55 PM

Send me the files of what you have so far. I can have a look. [email:99093]MPowell1944@hotmail.com[/email:99093]

Proteus 10-13-2003 09:16 PM

Neah, fuck it I just started over. It was fubared.

Thanks anyways, man.

HeadUp 10-13-2003 10:08 PM

hope it works out
great to have you on board bro

nsscorpion 10-17-2003 08:58 AM

Give this a whirl bud add at the top of your tik scale 0.52
for example
TIKI
setup
{
scale 0.52

Thats how i fix it let me know wht happens
scorp

HeadUp 10-17-2003 09:22 AM

i come across that problem when i have a model or something in my tik that cannot be found, or does not have a .skc or something (at least i think that is what the problem is)
i dont think it has anything to do with your shader

nsscorpion 10-17-2003 11:05 AM

Do the scale 0.52 its that trust me lol (well i think so it always fixed my giant aa skin probs lol)

Seriously give it a go.

scorp


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