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-   -   forget all the other threads, i need a scripter......... (alliedassault.us/showthread.php?t=39169)

philadelphia killing mach 08-11-2004 12:20 AM

forget all the other threads, i need a scripter.........
 
to look at my loading F**K**G screen POS files and see what's freakin' wrong with them. five hours i've wasted on this POS. it's a full screen load screen and should freakin work. all i'm getting is a blurry white and gray field. the image is theclinic.tga 768X1024 px. (it shouldn't matter if i don't have a music folder for the ambient .scr)

The .src
[code:9e367]// theclinic
// ARCHITECTURE: PKM
// SCRIPTING: PKM
main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "The Clinic"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "The Clinic"
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "theclinic"

level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr

level.script = maps/dm/theclinic.scr
exec global/ambient.scr theclinic

level waittill spawn

end.[/code:9e367]

The .shader
[code:9e367]The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:9e367]

The .urc
[code:9e367]menu "dm/theclinic" 640 481 NONE 0

bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//vidmode 3
//fadein 0.5
virtualres 1
postinclude ui/loadingbar.txt

resource
Label
{
name "Default"
rect 0 0 640 481
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "theclinic"
}

end.
[/code:9e367]

Apocalypse | NoW 08-11-2004 12:21 AM

Im am the worst scripter ever. I tried to make it work, but it didnt. Sorry.

philadelphia killing mach 08-11-2004 12:22 AM

sok.

R'Jackson'Harris 08-11-2004 02:35 AM

here http://users.1st.net/kimberly/Tutorial/tut.htm

this will help you with everythig

go to the botom and it will have scripting, falow that and yould do fine.

philadelphia killing mach 08-11-2004 09:48 AM

[quote="R'Jackson'Harris":6ff78]here [url="http://users.1st.net/kimberly/Tutorial/tut.htm"]http://users.1st.net/kimberly/Tutorial/tut.htm[/url]

this will help you with everythig

go to the botom and it will have scripting, falow that and yould do fine.[/quote:6ff78]

i got it working finally by using Manstein's Level design page tut. No clue where my code went wrong but i'm betting it's just the code "freaking out" (sometimes when i'm skinning, something won't work right (usually images) until i do something strange like change the name of an image or file.

Thanks for the help guyz

Apocalypse | NoW 08-11-2004 10:33 AM

Good to know you got it!

philadelphia killing mach 08-11-2004 12:00 PM

thanks apoch, there are a lot of good tuts on Manstein's page. I've copied and pasted them to seperate word documents for easy offline access.

[url=http://dynamic5.gamespy.com/~manstein/include.php?path=content/overview.php&catid=15:1057b]Manstein's Page Tuts[/url:1057b]

jv_map 08-11-2004 03:09 PM

You shouldn't have spaces in your shader name, i.e.

[code:5ac77]
The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:5ac77]

should be

[code:5ac77]
theclinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:5ac77]

St@tIc 08-11-2004 04:57 PM

[quote="jv_map":bb816]You shouldn't have spaces in your shader name, i.e.

[code:bb816]
The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:bb816]

should be

[code:bb816]
theclinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:bb816][/quote:bb816]

i kno this is off topic but JV ur sig is kinda out dated. MW has been release and u sould kno that :P offtopic:

Apocalypse | NoW 08-11-2004 08:41 PM

lol

philadelphia killing mach 08-12-2004 01:38 AM

okay next one;

i made a pk3 mod customizing all the dmmoh maps1-7) load screen; it works if you have it in the client mohaa/main but when put into a server mohaa/main, she's a no go. ideas how to make a custom load screen pk3 server sideded ?

R'Jackson'Harris 08-12-2004 01:51 AM

do you mean you go join a server and it will go noramal?

philadelphia killing mach 08-12-2004 01:58 AM

what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue.

R'Jackson'Harris 08-12-2004 02:14 AM

oh id think it would work. i have no idea. sry

Apocalypse | NoW 08-12-2004 08:57 AM

[quote="philadelphia killing mach":e0049]what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue.[/quote:e0049]

Lets see screeniies!


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