![]() |
Converting....
i'm messing around with milkshape3d (actually gonna try and model weapons...) and i took an sdk of a weapon so i can see how it looks in ms3d and i messed around with it and saved it. it now has a file extension of .ms3d but i wanna save it as .sdk which i can't. can anyone help?
|
first of all its skd. second, u must get lightray to import and export mohaa weapons and animations. milkshape can import skd files and skb, but not skc and cannot export skc or skd. an skb file has no bones so u cant use it as a weapon. http://www.sxcreations.com is the lightray3d site
|
milkshape is junk
|
[quote="General Cobra":f48d8]milkshape is junk[/quote:f48d8]mmhmmm
|
damn. sounds like i'm using the worse of the worse as far as modeling goes. should i be using 3dsmax for weapon modeling or is there something easier.
|
Gmax
|
send me the m3ds il export it for you.
look iv got a spliff im my mouth http://www.mods-r-us.net pwn |
sweet flyable planes! rock:
|
whats gmax? eek:
|
Quote:
|
annoy: but no mohaa support
yet |
well that sucks eek: damn, i dunno if i should mess around with lower level modeling programs now or just wait till i get to 3dsmax in school.
|
doesnt matter if it has a mohaa support or not. just make the models from scratch and import into lightray
|
[quote="Grim_Reaper":cb921]doesnt matter if it has a mohaa support or not. just make the models from scratch and import into lightray[/quote:cb921]
thats the best thing to do |
okey doke. i'ma try N get my hands on lightray.
|
All times are GMT -6. The time now is 02:57 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.