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-   -   detail vs. structure (alliedassault.us/showthread.php?t=43250)

philadelphia killing mach 12-24-2004 09:37 AM

detail vs. structure
 
i've known some mappers (zack from MW) who always make their maps all detail instead of structure/detail . does this work for lowering the fps ? take a look at where i'm at with my SLAG map (pimpin' thread, second set of images) ; could i make most of the ground structures if not all , detail ?

Scorpion -]M15F1T[- 12-24-2004 01:43 PM

If i remember right you can make anything not touching the skybox structure or detail.
Scorp

MaStAbLaStA 12-24-2004 02:45 PM

zach wasn't all detail, i think gameplay is more important.

philadelphia killing mach 12-24-2004 02:58 PM

not chatching you on the gameplay part.

Godsmack 12-24-2004 03:16 PM

I like more detail then gameplay...

Scorpion -]M15F1T[- 12-24-2004 04:19 PM

I know what you guys mean but in mapping your able to change brushes to detail or structure and thats what he means.

Btw merry xmas all and i am way tanked lol

Scorp

Balr14 12-27-2004 09:27 PM

Re: detail vs. structure
 
[quote="philadelphia killing mach":b8a91]i've known some mappers (zack from MW) who always make their maps all detail instead of structure/detail . does this work for lowering the fps ? take a look at where i'm at with my SLAG map (pimpin' thread, second set of images) ; could i make most of the ground structures if not all , detail ?[/quote:b8a91]

Detail brushes make the map compile faster because they are not included in vis data. Generally, they do not help performance, because they don't block the view. But there really isn't a short, simple answer. You need to understand the principles behind leaf and view portals.


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