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-   -   New kind of MP idea for MOHAA... (alliedassault.us/showthread.php?t=4734)

BoBoZoBo 02-11-2002 02:48 AM

One of the main objectives in any battle is holding a vital position.
How about (as an addition to the current types of MP games) a game that awards points for holding vital positions. I know UT had something similar and I allways loved it, but in this game it would be phenomonal, and it would make sence.

It could be time based, points for time the team holds a certain position. The other team would try to take that position.

The team in controll would spawn on one side..take position, the other team would have to work thier way down the level and take over the poition. If the other team captures it, the spawn points are reversed. The team who held it the position the longest would win. Of course defending is the easyest, so when time is up, the other team can defend first.

I know this is entirely team dependant, so half of the players out there would not like it. But I know I and some other team driven players, clans, would be completely challenged by it.

Bump it if you like it...suggestions if you have them. If you have neiter, dont post just to have yourself justified...


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02-11-2002 04:21 AM

That would be a great idea if it could be implemented!
I am actually sick of all the Objective games being blow stuff up missions.
Most of the time soldiers were assigned to capture and HOLD TERRITORY not to BLOW UP GUNS AND RUN AWAY.

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WWII wargaming forums

retrac2w 02-11-2002 04:47 AM

I agree with Stryker

krazyklown 02-11-2002 04:50 AM

There should be capturing flag points(ala DOD) in TDM. Makes it more interesting and like real war.

02-11-2002 04:52 AM

agreed. it would be fun to test your skills on defense and also on offense, and generate a team feeling which is lacking on public servers.

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Ydiss 02-11-2002 05:13 AM

If you want true team play on public servers the only way to go would to be to eliminate all frag recording and replace it with objective and teamwork reward systems.

Better team players would get more points and kills don't mean a thing.

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BoBoZoBo 02-11-2002 05:25 AM

Way to go boys..I like the input...
BUMP BUMP

GEN.Rommel.CN 02-11-2002 05:36 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Ydiss:
If you want true team play on public servers the only way to go would to be to eliminate all frag recording and replace it with objective and teamwork reward systems.

Better team players would get more points and kills don't mean a thing.

<HR></BLOCKQUOTE>

the above shits me to tears, me and anoth one of my clan mates, were playing omaha and the 6 guys we were playing with were just sitting there sniping while us 2 were left with the task of setting the bombs.
i had a go at them and the only thing they could say was, "i have more kills than you"
damn children!

but we need a more TEAM oriented team mode.
that way it can be more like UT with people having their own specialities. GOOD idea mate.



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Shoegaze99 02-11-2002 06:51 AM

BoBoZoBo, the idea you suggest is one of my great disappointments in an otherwise great game, because the very idea you propose is all but a standard these days in first-person shooter multiplayer modes. I was surprised that Medal of Honor shipped with such weak objective-based gameplay.

Team Fortress Class does what you suggest, and exceptionally well. So does Unreal Tournament. Day of Defeat also does it, and even better than the first two, AND in a realistic World War II setting. And so on.

There are a number of existing single-player maps that would facilitate this sort of gameplay, too, making for some semi-easy quick conversions until the all-new stuff comes out. Specifically, the second portion of sniper town (town hall) would work well for this "checkpoint" sort of gameplay. So would the third portion of snowy park, the town level. So would the "secret" board that does not appear in the game. As would "The Hunt," expanded to encompass the fields in the SP game.

Medal of Honor multiplayer is a lot of fun, but I am a gamer who likes objectives over shoot-em-ups, and MoH lacks in good objective-based play. For now.

Sh3ll_Sh0ck 02-11-2002 07:31 AM

I acctually really enjoy the Objective based maps. And while they are great maps, each offering a new environment, they are lacking in numbers and are quickly getting stale.

I found a solution to this by playing Day of Defeat one night, and Medal of HonorAA Objective-maps the next.
I don't know how long I can keep this up but I'm sure once the SDK is (if) released the community will rise to the challenge.

02-11-2002 07:34 AM

i just played hunt and V2 on a server with a realism mod (don't know what one it didn't say) and they are much more enjoyable than unmodded.

[This message has been edited by Strik0r (edited February 11, 2002).]

Amazon 02-11-2002 08:44 AM

Im in total agreement gents. Im new to fps,
actually only played 4 comp. games in my life (2 of which have been fps..rtcw and mohaa) The other 2 were Lords of the Realm2 and Axis and Allies.(im 38 yrs old) lol. Catchin' up with the times I guess you could say http://www.alliedassault.com/ubb/smile.gif Any way, I thought the objective based match would be for me, but it is lacking. Im all for offensive/defensive play. I sense a lack of team work most of the time. Actually 99 percent. The one map in MP I do like rather well is 'the bridge'. All my "team mates rush 'this way and that way' so i go on the defense with the BAR. All the times Ive done this Ive only saved 2 "team mates" from gettin' their clock rocked, but when I helped a team mate out...it felt good. nothin' in return though. It seems like a free for all. lol Well,thats my 2 cents, for whats its worth http://www.alliedassault.com/ubb/smile.gif

poseyj 02-11-2002 09:02 AM

if i can just get some programming help, and script editing help, we can make a capture point system, that is TOTALLY unique to MOHAA. I guarantee, itll be the funnest thing youve played. its partly what gogo is talking about. and it only focuses on editing the DM maps.

ive got most of the details worked out. but what happens is. there are 4 points in the level(lets say dm2). each point is INSIDE a building/broken building. now if you want to capture that point, you go inside, use the radio, which then lowers banners down on the outside to reveal you claimed the building. whichever team has all 4 points for a yet to be determined amount of seconds, they win the round.

whenever a game starts, 2 buildings are claimed for axis, and 2 are claimed for allies, so people won't get lost, and not know where the points are. this gameplay will have a pretty mucn non-existing learning curve, since the levels are not as long and windy as dod and wolf, but smaller yet more complex, cause mohaa has the best buildings you can inhabit in any game, which will make for way fun sieges and take overs.
the gameplay will be tweaked until perfect, to make for some great competition material!

teamplay will be automatically encouraged in this mod, when your guys see those nazi banners on that building. your team will want to take it over and claim it for the allies,
and same for nazis taking over ally buildings http://www.alliedassault.com/ubb/wink.gif


MSN msg me at jonposey@hotmail.com if you think you can help. i cannot do this alone!



[This message has been edited by poseyj (edited February 11, 2002).]

BoBoZoBo 02-11-2002 11:36 PM

I am all over the 2 snipers and 1 bazooka. I just keep hoping they make the sniper weaopn more difficult to use.

Those figures are MAX...if no one picks those weapons...they are not mandatory.

This type of game would require new levels, at the least, a significant modification of current levels.


ATTENTION:
If anyone with the necessary skills is up to it, get in touch with me

ICQ
search for BoBoZoBo (shorter number)

MSN
bobozobo@hotmail.com

or post your interest here...

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Werner 02-12-2002 12:00 AM

Great idea B.

Werner


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