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Showing results 1 to 13 of 13 Search: Posts Made By: Buzz_Litebeer
Forum: MoH General Discussion 08-27-2003, 05:48 PM
Replies: 3
Views: 19
Posted By Buzz_Litebeer
Fix for allied assault Server Exploit Crash (new fix)

Hello Mohaa Community,

Recently peoples servers have been crashed by known cheater group (who funnily claims not to crash servers) that stumbled upon a server bug that allows them to crash MOHAA...
Forum: MoH Maps, Mods & Skins 01-31-2003, 12:45 PM
Replies: 6
Views: 4
Posted By Buzz_Litebeer
I have a mod for spearhead that actually can keep...

I have a mod for spearhead that actually can keep track of what player models you are using, and give you weapons based on your player models.

For example, i hae a PJGWweapons pack which gives the...
Forum: MoH Maps, Mods & Skins 01-31-2003, 12:35 AM
Replies: 0
Views: 5
Posted By Buzz_Litebeer
MohAdminMod Released, and tutorial documents as well.

MAM


MoH_AdminMod (MAM ) provides a framework from which other server-side mod developers will be able to quickly implement features into Medal Of Honor. All MoH:AA classic and Spearhead versions...
Forum: MoH General Discussion 01-28-2003, 02:14 PM
Replies: 14
Views: 57
Posted By Buzz_Litebeer
There is a new server side script/mod coming out...

There is a new server side script/mod coming out called MoHAdminMod created by [MC]Hammer and {PJG}Buzz_Litebeer which completely blows delator,PJGAdminMod, and codesecurity out the door
Forum: MoH General Discussion 01-12-2003, 05:37 PM
Replies: 1
Views: 15
Posted By Buzz_Litebeer
PJGAdminMod2.05 PJGAdminSH1.1 Delator Howto as well

This has several things basically i am starting to put all my posts into the MOHAACI development forum on http://www.invislbewarriors.com

first letter of business

PJGAdmin2.05 is out

read...
Forum: MoH General Discussion 01-08-2003, 11:30 PM
Replies: 5
Views: 8
Posted By Buzz_Litebeer
PJGAdmin 2.1 and 2.01 (for mohaa CI)

For those of you that have been on our server, and salivated at the abilities presented in the mod, the PJG Admin Mod is now currently out!

thats right, a completely unique mod that allows you to...
Forum: MoH General Discussion 12-07-2002, 02:04 PM
Replies: 13
Views: 15
Posted By Buzz_Litebeer
its a problem witht he pain animations located in...

its a problem witht he pain animations located in the weapon .tik files

if someone were ambitioous they coud go in and edit the client area of the weapon tiks to remove the pain animations and...
Forum: MoH Maps, Mods & Skins 12-03-2002, 12:47 AM
Replies: 0
Views: 7
Posted By Buzz_Litebeer
Extensive thread on $player array want more info

made local.player = $player[local.p] (which is the number of the player anyway here are the four values i have figured to pull from the player array. targetname is always "player" (not a name just...
Forum: MoH Maps, Mods & Skins 12-03-2002, 12:46 AM
Replies: 4
Views: 6
Posted By Buzz_Litebeer
There is a no force mod on pjgsquad.com

I created it, it is also more intuitive since it can be turned on and off via the rcon command line.

it is called forcesecurity mod PJGforcesecurity

it is comprehensive in that it can enforce...
Forum: MoH General Discussion 11-27-2002, 01:10 AM
Replies: 17
Views: 29
Posted By Buzz_Litebeer
[quote="[DDT]ServerAdmin":75fb6]Fg42 yes plz....

[quote="[DDT]ServerAdmin":75fb6]Fg42 yes plz. Flamethrower, thank god it wasn't in the game.[/quote:75fb6]

I can add the FG42, but i want to make a class for it, the german paratrooper class.

I...
Forum: MoH Maps, Mods & Skins 11-27-2002, 01:06 AM
Replies: 0
Views: 7
Posted By Buzz_Litebeer
Howdy, a couple of questions about modding spearhead

I have created a new realism mod (oddly neough can be piucked up at http://www.pjgsquad.com and head to its forums section soapbox area ;-))

anyway, it is a solid mod, but i want to do a couple of...
Forum: Tech Questions & Problems 11-26-2002, 01:08 PM
Replies: 1
Views: 9
Posted By Buzz_Litebeer
Also I need Help

I am trying ot find out where in the files it specifies what weapons the people get... IE the british get weapons X.

I want to add a model, and make it a "new" class.

i found some unused...
Forum: Tech Questions & Problems 11-26-2002, 12:54 PM
Replies: 1
Views: 9
Posted By Buzz_Litebeer
PJG Custom Realism Beta

I have created a custom version of realism to give a bit more "kick" to realism in spearhead.

You have to have spearhead turned on, and sv_runspeed is intended to be 250.

If you could try it...
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