made local.player = $player[local.p] (which is the number of the player anyway here are the four values i have figured to pull from the player array. targetname is always "player" (not a name just that) useheld is always 0
model tells what modle there skin is on (ie what model its on!, not the kins name ;( so the skin checkers wont work)
health gets the health of the player in question
iprintln local.player.dmteam //returns team
iprintln local.player.useheld
iprintln local.player.model
iprintln local.player.targetname
iprintln local.player.health
//variables that dont work so you dont dick with them
//iprintln local.player.dmteam
//iprintln local.player.dmclientNum
//iprintln local.player.dmclient
//iprintln local.player.id
//iprintln local.player.item
//iprintln local.player.number
//iprintln local.player.idnumber
//iprintln local.player.clientid
//iprintln local.player.dmid
//iprintln local.player.dmitem
//iprintln local.player.client
//iprintln local.player.dmclient
//iprintln local.player.dm_client
//iprintln local.player.weapongroup
//iprintln $clients[0].dmteam
//iprintln local.player.name
//iprintln local.player.dmnumber
//iprintln local.player.dmclientid
//iprintln local.player.clientidNum
//iprintln local.player.dmclientidNum
//iprintln local.player.pistol
//iprintln local.player.weapon
//iprintln local.player.dmweapon
//iprintln local.player.mg
//iprintln local.player.rifle
//iprintln local.player.heavy
//iprintln local.player.dmidnum
//iprintln local.player.dmidnumber
//iprintln local.player.dm
//iprintln local.player.weaponclass
//iprintln local.player.dm_clientNum
//iprintln local.player.servernum
//iprintln local.player.serverid
//iprintln local.player.status
//iprintln local.player.value
//iprintln local.player.idvalue
//iprintln local.player.clientnumber
//iprintln local.player.dmclientnumber
//iprintln local.player.state
//iprintln local.player.dmfnum
//iprintln local.player.dmname
//iprintln local.player.dm_targetname
//iprintln local.player.dmtargetname
//iprintln local.player.playername
//iprintln local.player.dmplayername
//iprintln local.player.type_name
//iprintln local.player.g_playername
//iprintln local.player.target_name
//iprintln local.player.dm_target
//iprintln local.player.dm_name
//iprintln local.player.local.name
//iprintln local.player.item[0]
//iprintln local.player.item[1]
//iprintln local.player.item[2]
//iprintln local.player.weapon[0]
//iprintln local.player.weapon[2]
//iprintln local.player.weapon[3]
//iprintln local.player.fnum
//iprintln local.player.type_grenade
//iprintln local.player.type_weapon
//iprintln local.player.set
//iprintln local.player.spawn_targetname
anyuway was wondering if anyone know how to get the players name from teh $player array, or if they know how to get an individual players information via a script. I would like to know players client ID number from the array, what "skin" people are using (so i can write a skin parser to make sure they are using valid skins)
if any of you know how please contact me at
harschc@ku.edu
PLEASE if you know how to get these variables out, either this way or another way, then tell me! if it is got from another array please tell me that! and this has to be compiliable, ie i can find this info through writing a server side (not client side) script.