Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Search Forums
Reload this Page Search Results
Showing results 51 to 75 of 128 Search: Posts Made By: -=[XTC]=-Body Bagger
Forum: MoH Maps, Mods & Skins 11-12-2002, 11:43 AM
Replies: 18
Views: 1,540
most of your suggestions have been implemented...

most of your suggestions have been implemented and i hope to have a few screenshots up later today
Somethings that i have done.
You can,t get under the map anymore, there is more acess up to the...
Forum: MoH Maps, Mods & Skins 11-09-2002, 11:25 AM
Replies: 5
Views: 677
i haven't finished it yet..check out this link...

i haven't finished it yet..check out this link for more updates
[url:3c650]http://www.modtheater.com/forum/showthread.php?s=&threadid=2894[/url:3c650]
Craig
Forum: MoH Maps, Mods & Skins 11-09-2002, 11:24 AM
Replies: 15
Views: 1,199
its not finished yet but be sure to check out...

its not finished yet but be sure to check out this link
[url:208de]http://www.modtheater.com/forum/showthread.php?s=&threadid=2894[/url:208de]
for some more updated pics, now have tanks on the beach
Forum: MoH Maps, Mods & Skins 11-09-2002, 02:32 AM
Replies: 15
Views: 1,199
Thanks for all the replies, just to anwser a few...

Thanks for all the replies, just to anwser a few points made...
Its not DoD overlord but a re-make of obj_team3, the spawn points are going to be changed and there will be more cover on the beach...
Forum: MoH Maps, Mods & Skins 11-05-2002, 11:13 AM
Replies: 15
Views: 1,199
Omaha 2 some more pics

I can't attach pics here so head over to this link and have alook
[url:cfa61]http://www.modtheater.com/forum/showthread.php?s=&threadid=2728[/url:cfa61]
Forum: MoH Maps, Mods & Skins 10-26-2002, 02:08 PM
Replies: 18
Views: 1,540
Omaha-suggestions wanted

If Omaha (obj_team3) was to be re-made what changes/additions would you like to see?
Forum: MoH Maps, Mods & Skins 10-20-2002, 01:26 PM
Replies: 2
Views: 394
I have put up some shots, just go to the link in...

I have put up some shots, just go to the link in the first post
Forum: MoH Maps, Mods & Skins 10-20-2002, 10:15 AM
Replies: 2
Views: 394
New bespin map ready

Just finished converting a jk2 map into mohaa.
you can download it here,
[url:a4835]http://www.modtheater.com/forum/showthread.php?s=&threadid=2218[/url:a4835]
it have been submitted but not sure...
Forum: MoH Maps, Mods & Skins 10-20-2002, 06:54 AM
Replies: 1
Views: 422
there is no mod which can solve this problem, its...

there is no mod which can solve this problem, its down to the map makers them selves to add clip brushes around the vehicles to stop players walking through. Although some static models are solid and...
Forum: MoH Maps, Mods & Skins 10-20-2002, 06:51 AM
Replies: 1
Views: 421
check out this site ...

check out this site
[url:731a8]http://homepage.eircom.net/~kdja4/texture/mohtextures.htm[/url:731a8]
Forum: MoH Maps, Mods & Skins 10-20-2002, 06:47 AM
Replies: 2
Views: 365
you need to edit the localization file, make a...

you need to edit the localization file, make a copy of the original the look for the lines you wanna change. there will be to instances of the same text just change the second one.
example
was...
Forum: MoH Maps, Mods & Skins 10-20-2002, 06:43 AM
Replies: 3
Views: 547
go to view then show and un check show models as...

go to view then show and un check show models as bounding boxes
Forum: MoH Maps, Mods & Skins 10-17-2002, 08:32 AM
Replies: 2
Views: 379
I have just had a test run on your map and it...

I have just had a test run on your map and it looks very nice indeed.
The objective works fine, you can test objectives by your self. Simply in the .scr file comment out the line wait til round...
Forum: MoH Maps, Mods & Skins 10-11-2002, 02:44 PM
Replies: 1
Views: 350
create a brush then in the 2d window right click...

create a brush then in the 2d window right click and select trigger. Open up the entity window and give it key: targetname, value: door_locked
Forum: MoH Maps, Mods & Skins 10-11-2002, 02:41 PM
Replies: 1
Views: 311
the min file is created either when you compile...

the min file is created either when you compile your map or when you first run it. It will be in the main/maps/dm folder if dm type of map.
You should include this file otherwise mac users can't...
Forum: MoH Maps, Mods & Skins 09-16-2002, 01:18 PM
Replies: 12
Views: 1,019
Just had ago on the map online, good job. One...

Just had ago on the map online, good job. One thing i noticed (dunno if its intentional) when the oppostion in in their tank and you are out side you can see the turret of the tank anywhere on the...
Forum: MoH Maps, Mods & Skins 09-11-2002, 10:43 AM
Replies: 6
Views: 590
I'll be making them avalible very soon Craig

I'll be making them avalible very soon
Craig
Forum: MoH Maps, Mods & Skins 09-11-2002, 10:43 AM
Replies: 6
Views: 590
I'll be making them avalible very soon Craig

I'll be making them avalible very soon
Craig
Forum: MoH Maps, Mods & Skins 09-10-2002, 11:55 AM
Replies: 6
Views: 590
Heres some shots of the top sky in-game. It was...

Heres some shots of the top sky in-game.
It was only complied using the fast options
http://www.craigdelahaye.supanet.com/sky1.jpg

http://www.craigdelahaye.supanet.com/sky2.jpg
...
Forum: MoH Maps, Mods & Skins 09-10-2002, 09:56 AM
Replies: 6
Views: 590
4 More skies done

4 more skies done, heres some shots
http://www.craigdelahaye.supanet.com/8.jpg

http://www.craigdelahaye.supanet.com/9.jpg

http://www.craigdelahaye.supanet.com/10.jpg
...
Forum: MoH Maps, Mods & Skins 09-10-2002, 08:33 AM
Replies: 8
Views: 728
I'm working on another set at the moment, I'll...

I'm working on another set at the moment, I'll try and do some differnt types, ie, Afgan, beach and others for some more varity
Craig
Forum: MoH Maps, Mods & Skins 09-10-2002, 08:31 AM
Replies: 6
Views: 594
I haven't worked out how to put buildings in yet,...

I haven't worked out how to put buildings in yet, I justed used Terragen.
If you want to have a go, here's a tut site on how to use
[url:7136a]http://fps.brainerd.net/terragen.htm[/url:7136a]...
Forum: MoH Maps, Mods & Skins 09-09-2002, 01:55 PM
Replies: 8
Views: 728
7 New sky textures

I have just finishd doing 7 new sky textures for your maps, the file has been submitted and should be avaliable soon.
heres some shots to look at.
Comments??...
Forum: MoH Maps, Mods & Skins 09-09-2002, 08:15 AM
Replies: 6
Views: 594
I am also getting sick of seeing BLOODY night...

I am also getting sick of seeing BLOODY night time maps so i thought i would get some new skies going and hopefully get people using them
Forum: MoH Maps, Mods & Skins 09-09-2002, 07:56 AM
Replies: 6
Views: 594
New Sky anyone??

Got a new sky working, just refining it a bit and will make avalible for download soon
Tell me what you think?
Want more???
http://www.craigdelahaye.supanet.com/sky.jpg

Craig
Search took 0.00 seconds; generated 68 minute(s) ago.

 
Forum Jump


Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2026, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.