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Showing results 51 to 75 of 134 Search: Posts Made By: elmagoo
Forum: Tech Questions & Problems 06-28-2001, 09:47 AM
Replies: 14
Views: 851
Posted By elmagoo
Well if it wasn't for Earl (Coriolis on here)...

Well if it wasn't for Earl (Coriolis on here) we'd in the negatives IQ-wise (he alone keeps us up there ;)p.

Well, alot of good info is available out there on the net. Go to a good search engine...
Forum: Tech Questions & Problems 06-28-2001, 07:08 AM
Replies: 24
Views: 1,155
Posted By elmagoo
OK gramar Nazi, I see how it is ;)p ...

OK gramar Nazi, I see how it is ;)p

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Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely find and bring to...
Forum: Tech Questions & Problems 06-27-2001, 11:20 AM
Replies: 24
Views: 1,155
Posted By elmagoo
No, he still posts here whenever he feels like...

No, he still posts here whenever he feels like posting something :). Actually a bunch of us read the forums, but not everybody likes to reply. I guess I just have one of the bigger mouths in the...
Forum: Tech Questions & Problems 06-27-2001, 11:06 AM
Replies: 10
Views: 583
Posted By elmagoo
Yeah I was only talking about in real life...

Yeah I was only talking about in real life combat, not the game.

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Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the...
Forum: Tech Questions & Problems 06-27-2001, 08:13 AM
Replies: 14
Views: 851
Posted By elmagoo
Some of us knew a little more about the war than...

Some of us knew a little more about the war than the average person I think, but nothing compared to the amount we know now :). A lot of research has gone into this game, and I think we all have a...
Forum: Tech Questions & Problems 06-26-2001, 11:56 AM
Replies: 67
Views: 2,698
Posted By elmagoo
The D version / series was probably the best...

The D version / series was probably the best version of the FW. It was even capable of keeping up with the P-51s in terms of effectiveness in the skies (mainly due to the better engines that the D...
Forum: Tech Questions & Problems 06-26-2001, 11:52 AM
Replies: 19
Views: 1,202
Posted By elmagoo
No he's not, we've talked to a lot of the guys...

No he's not, we've talked to a lot of the guys from reinactment groups (I think you're on one of the reinactment groups right waffen?), and just pure research :). But he is a wealth of great info,...
Forum: Tech Questions & Problems 06-26-2001, 12:24 AM
Replies: 24
Views: 1,155
Posted By elmagoo
We've been given a lot of freedom from EALA...

We've been given a lot of freedom from EALA (Dreamworks Inc, who is now a part of EA and therefore, EA :) regarding what we've been allowed to come up with. Bascially they let us write up a whole...
Forum: Tech Questions & Problems 06-26-2001, 12:12 AM
Replies: 34
Views: 1,655
Posted By elmagoo
Actually, towards the end of the war the Waffen...

Actually, towards the end of the war the Waffen SS was forced to police up anyone they could into their ranks. From conscripts to whomever was available to fight. Yes in the begining of the war...
Forum: Tech Questions & Problems 06-25-2001, 02:28 AM
Replies: 26
Views: 1,150
Posted By elmagoo
Yes Manon makes an appearance in Allied Assault...

Yes Manon makes an appearance in Allied Assault :)

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Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely...
Forum: Tech Questions & Problems 06-25-2001, 02:27 AM
Replies: 67
Views: 2,698
Posted By elmagoo
The U-505, I'm pretty sure that's the sub at The...

The U-505, I'm pretty sure that's the sub at The Museum of Science and Industry in Chicago. I've been on that sub actually, along with Jeff here (one of our artists :). Have many a reference pic...
Forum: Tech Questions & Problems 06-25-2001, 01:45 AM
Replies: 19
Views: 1,202
Posted By elmagoo
We had planned on adding bullet deviation from...

We had planned on adding bullet deviation from gravity and wind (bullet drop :) originally, but after investigating the effective ranges of the weapons we were using, and given the average distance...
Forum: Tech Questions & Problems 06-25-2001, 01:07 AM
Replies: 17
Views: 934
Posted By elmagoo
There should be a localized version of the game...

There should be a localized version of the game (meaning country specific :). The original MoH and MoH: Underground did localized releases. You have to remove all Swastikas and SS reference's. So...
Forum: Tech Questions & Problems 06-25-2001, 12:18 AM
Replies: 11
Views: 745
Posted By elmagoo
Actually the ramps are facing the proper way. ...

Actually the ramps are facing the proper way. The ramps faced in-land (meaning that the high-end of the ramp was inland with the low end out to the channel), so the ship would ride up it and tip...
Forum: Tech Questions & Problems 06-21-2001, 11:03 AM
Replies: 20
Views: 1,256
Posted By elmagoo
heheh, BTW Badscript, cute rank symbols you have...

heheh, BTW Badscript, cute rank symbols you have there. Brings back the old Galaga days in the arcade (or are they from Galaxian :)p.

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Latuh fuh U,...
Forum: Tech Questions & Problems 06-21-2001, 11:02 AM
Replies: 20
Views: 1,256
Posted By elmagoo
HA, that's funny :). Actually it's from a point...

HA, that's funny :). Actually it's from a point in the demo where the player picks up the Bangalores needed to get through the barbwire. So a message came on the screen that said 'Bangalores...
Forum: Tech Questions & Problems 06-21-2001, 09:36 AM
Replies: 8
Views: 433
Posted By elmagoo
It's a combination of particles and sprites and...

It's a combination of particles and sprites and other various cool-i-o, neat-o effects that our artist and code-types came up with :).

Honestly I'm not sure how they did those explosions :). I...
Forum: Tech Questions & Problems 06-20-2001, 10:52 AM
Replies: 25
Views: 1,134
Posted By elmagoo
That last pic was actually a shot of the...

That last pic was actually a shot of the bangalores going off and taking out a section of barbwire for you and your allied buds to storm through :)

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Forum: Tech Questions & Problems 06-20-2001, 10:44 AM
Replies: 10
Views: 627
Posted By elmagoo
We have a fairly wide variety of troop types,...

We have a fairly wide variety of troop types, mostly for Germans troops since that's whom you play against in the single player campaign. From Wermacht, to Panzer, to Afrika Corps, to Waffen SS,...
Forum: Tech Questions & Problems 06-20-2001, 09:43 AM
Replies: 29
Views: 1,467
Posted By elmagoo
They were exposed to fire, but according to the...

They were exposed to fire, but according to the rules of warfare set by the (Geneva?) convention, medics are not supposed to be shot at and killed (I believe this is still acknowledged today). Hence...
Forum: Tech Questions & Problems 06-19-2001, 09:36 AM
Replies: 12
Views: 592
Posted By elmagoo
It's pretty lax here as far as a dress code...

It's pretty lax here as far as a dress code goes.......well....actually......there isn't one (except you have to wear some clothes as a minimum ;)p. But of all the companies I have friends and...
Forum: Tech Questions & Problems 06-18-2001, 09:43 AM
Replies: 12
Views: 592
Posted By elmagoo
Man you guys ask too many good questions ;)p. ...

Man you guys ask too many good questions ;)p. Alas we can't really say much about the gameplay stuff right now, we want to keep a lot of that under wraps at least until the game gets more towards...
Forum: Tech Questions & Problems 06-18-2001, 01:41 AM
Replies: 12
Views: 592
Posted By elmagoo
That's only part of the job. Not only do you...

That's only part of the job. Not only do you have to read it all, but you have to filter through it, sort through it, determine what you can and can not post a response to, post a response if you...
Forum: Tech Questions & Problems 06-15-2001, 09:48 AM
Replies: 26
Views: 1,344
Posted By elmagoo
As I said this was left out due to a technical...

As I said this was left out due to a technical limitation, not due to a lack of wanting it. We really wanted to put this option in, but it just wasn't feasible (unless you want the framerate to drop...
Forum: Tech Questions & Problems 06-14-2001, 10:12 AM
Replies: 26
Views: 1,344
Posted By elmagoo
Leaving bullet hole marks on the actual model is...

Leaving bullet hole marks on the actual model is a technical limitation that's not as easy as it sounds. One of the problems being when you have a 3000+ poly character model that LODs down, it would...
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