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Showing results 176 to 200 of 411 Search: Posts Made By: Sgt KIA
Forum: MoH Maps, Mods & Skins 03-12-2003, 02:16 PM
Replies: 29
Views: 1,688
Posted By Sgt KIA
Not yet. Although, I think that, this will easier...

Not yet. Although, I think that, this will easier to do with new version (1.3.3) of LR. I got it, but I not tested it yet. Krzysztof[/quote:ba4b3]
Its great, much more practical enhancements....
Forum: MoH Maps, Mods & Skins 03-12-2003, 12:37 PM
Replies: 29
Views: 1,688
Posted By Sgt KIA
Looking good as always. Did you already solved...

Looking good as always. Did you already solved 1st person hands without sleeves or is it part of the project?
Forum: MoH Maps, Mods & Skins 03-11-2003, 04:38 PM
Replies: 3
Views: 327
Posted By Sgt KIA
Re: skinning help

[quote="Capt. Spiers":6ab2e]
now what do i add to the .tik?????[/quote:6ab2e]
You need to edit your _fps.tik file. Theres line "surface viewsleeves shader ..." after skelmodel USarmyplyr.skd....
Forum: MoH Maps, Mods & Skins 03-10-2003, 01:38 PM
Replies: 29
Views: 1,688
Posted By Sgt KIA
Real nice work on skins and models Krzysztof!

Real nice work on skins and models Krzysztof!
Forum: MoH Maps, Mods & Skins 03-09-2003, 06:03 AM
Replies: 49
Views: 2,344
Posted By Sgt KIA
Sorry if i did. Actually didnt notice your reply...

Sorry if i did. Actually didnt notice your reply on #2 page before i replied. But what the hell, were also helping ppl. biggrin:

Anyways, my personal opinion on your topic: dont give up. You do...
Forum: MoH Maps, Mods & Skins 03-09-2003, 01:23 AM
Replies: 49
Views: 2,344
Posted By Sgt KIA
[quote="TWE-Ryan":080aa]how do you put the layer...

[quote="TWE-Ryan":080aa]how do you put the layer and still see deatails of the preview texture... how do you do it...???[/quote:080aa]
Decrease layer opacity.
Forum: MoH Maps, Mods & Skins 03-09-2003, 01:17 AM
Replies: 13
Views: 728
Posted By Sgt KIA
Looking good.

Looking good.
Forum: MoH Maps, Mods & Skins 03-07-2003, 08:27 AM
Replies: 3
Views: 355
Posted By Sgt KIA
Re: Hey

Lots of info plus tuts at: [url:06fb6]http://www.duncanweir.co.uk/phpBB/[/url:06fb6]
Forum: MoH Maps, Mods & Skins 03-07-2003, 04:33 AM
Replies: 2
Views: 326
Posted By Sgt KIA
Guarnere has a program which speeds up tiks and...

Guarnere has a program which speeds up tiks and shader making. If i remember he said he was making a better one. Ask him about its releasing.

Skinners must in most of the cases edit .tiks and...
Forum: MoH Maps, Mods & Skins 03-07-2003, 01:31 AM
Replies: 3
Views: 355
Posted By Sgt KIA
Lightray3d. New version released yesterday. SH...

Lightray3d. New version released yesterday. SH models arent supported yet, but hopefully soon they will. Check over here: [url:d5bfd]http://www.sxcreations.com/lightray3d.htm[/url:d5bfd]
Forum: MoH Maps, Mods & Skins 03-06-2003, 08:21 AM
Replies: 1
Views: 247
Posted By Sgt KIA
Mods are typically restored into a .zip file....

Mods are typically restored into a .zip file. Mohaa/sh mods are .pk3 files. You need the latter ones in your ...mohaa\main directory. So if its a .zip extract .pk3s into that main.

SH only mods...
Forum: MoH Maps, Mods & Skins 03-05-2003, 01:32 AM
Replies: 5
Views: 462
Posted By Sgt KIA
You mean the BoB 3pack at...

You mean the BoB 3pack at http://www.planetmedalofhonor.com/bob? That's possible if ppl uses same shader names in different selfmade mods. Those dont even have to be in the same .pk3 file b/c all...
Forum: MoH Maps, Mods & Skins 02-21-2003, 09:49 AM
Replies: 42
Views: 2,193
Posted By Sgt KIA
I just tested the mod. Did you make it so you...

I just tested the mod. Did you make it so you have to remove all other sound mods prior testing. I almost lost my ears when that field artillery fired = my sniper rifle. Pretty hard sounds?
Forum: MoH Maps, Mods & Skins 02-21-2003, 09:22 AM
Replies: 42
Views: 2,193
Posted By Sgt KIA
Click right button and select save target from...

Click right button and select save target from the menu. Left button didnt work... Geocities...
Forum: MoH Maps, Mods & Skins 02-20-2003, 07:55 AM
Replies: 95
Views: 4,162
Posted By Sgt KIA
Looks nice to me. I guess you cant make that flag...

Looks nice to me. I guess you cant make that flag any better, stripes do curves b/c of the model? I remember seeing us flags only during operation mg. As a personal opinion the skull flag fits better...
Forum: MoH Maps, Mods & Skins 02-20-2003, 01:46 AM
Replies: 5
Views: 423
Posted By Sgt KIA
[quote="ReCoil || Factor":e94ee]Very...

[quote="ReCoil || Factor":e94ee]Very original[/quote:e94ee]
Agreed. Only thing that points out is that fire at the bottom and the bright needle. Can you see the needle when it points to south?
Forum: MoH Maps, Mods & Skins 02-19-2003, 02:42 PM
Replies: 37
Views: 1,747
Posted By Sgt KIA
Nice jacket Thorshammer. You might also want to...

Nice jacket Thorshammer. You might also want to add new inside model for the helmet. That way the outside skin dont show on iside. wink:
Forum: MoH Maps, Mods & Skins 02-19-2003, 12:31 PM
Replies: 3
Views: 391
Posted By Sgt KIA
Nice. There ARE helpful people. biggrin:

Nice. There ARE helpful people. biggrin:
Forum: MoH Maps, Mods & Skins 02-19-2003, 08:05 AM
Replies: 9
Views: 656
Posted By Sgt KIA
Re: New model: US_HELMET_INSIDE plus some other gears

[quote="Sgt KIA":f4ae7]
[url=http://www.alliedassault.us/pafiledb3/pafiledb.php?action=file&id=296:f4ae7]Get the skin + gears here.[/url:f4ae7]
[/quote:f4ae7]
Here for the 2nd time. The bold text...
Forum: MoH Maps, Mods & Skins 02-19-2003, 05:38 AM
Replies: 3
Views: 391
Posted By Sgt KIA
Its possible, but requires new models for each...

Its possible, but requires new models for each vest, backpack and helmet, and a lot of work too b/c you brought some many of them. I personally feel that maybe there arent many ppl willing to that...
Forum: MoH Maps, Mods & Skins 02-19-2003, 02:02 AM
Replies: 9
Views: 656
Posted By Sgt KIA
Tips how to use the inside model

In order to use the inside for us helmets in your own projects you need inside model files from the gear folder. If you use another folder structure for models in your .pk3 file make sure you change...
Forum: MoH Maps, Mods & Skins 02-19-2003, 01:25 AM
Replies: 26
Views: 1,260
Posted By Sgt KIA
that means i have to have moh plug in to...

that means i have to have moh plug in to load?[/quote:79159]
- Grab the LR3d from DL section
- dl mohaa plugs also
- there are some other too like milkshape plug

1. install lr3d
2. install...
Forum: MoH Maps, Mods & Skins 02-18-2003, 05:40 PM
Replies: 26
Views: 1,260
Posted By Sgt KIA
There are mohaa + some other patches at LR site.

There are mohaa + some other patches at LR site.
Forum: MoH Maps, Mods & Skins 02-18-2003, 12:48 PM
Replies: 26
Views: 1,260
Posted By Sgt KIA
LightRay 3D. Here you go:...

LightRay 3D. Here you go: [url:90654]http://www.sxcreations.com/lightray3d.htm[/url:90654]
Forum: MoH Maps, Mods & Skins 02-18-2003, 10:55 AM
Replies: 3
Views: 381
Posted By Sgt KIA
[quote="Dr. Deleto":08ff6]Compass' do not deal...

[quote="Dr. Deleto":08ff6]Compass' do not deal with scripts (unless your gonna go drastic on it, like editing actual display size.) but there IS a little more to it than just changing those images....
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