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Showing results 201 to 225 of 237
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Posts Made By:
jv_map
Forum:
MoH Maps, Mods & Skins
12-05-2002, 02:08 PM
Replies:
16
OPINIONS WANTED FROM EXPERIENCED MAP-EDITORS
Views:
707
Posted By
jv_map
A little more explanation a little more action
A leak is a location where the inside of your map touches the void outside. Therefore, it's most likely in the skybox of your map but it can be anywhere. Use file -> pointfile... to trace down a...
Forum:
MoH Maps, Mods & Skins
12-05-2002, 02:08 PM
Replies:
16
OPINIONS WANTED FROM EXPERIENCED MAP-EDITORS
Views:
707
Posted By
jv_map
A little more explanation a little more action
A leak is a location where the inside of your map touches the void outside. Therefore, it's most likely in the skybox of your map but it can be anywhere. Use file -> pointfile... to trace down a...
Forum:
MoH Maps, Mods & Skins
12-05-2002, 07:36 AM
Replies:
16
OPINIONS WANTED FROM EXPERIENCED MAP-EDITORS
Views:
707
Posted By
jv_map
Good tut by TheStorm. ...
Good tut by TheStorm.
http://w1.261.telia.com/~u26123488/vis/ ... ummies.htm (http://w1.261.telia.com/~u26123488/vis/visfordummies.htm)
Rungsi, all entities (so models too) are automatically...
Forum:
MoH Maps, Mods & Skins
12-03-2002, 12:17 PM
Replies:
3
Need help
Views:
259
Posted By
jv_map
Just a devmap in the console should do it. ...
Just a devmap in the console should do it.
devmap mymap
or
devmap dm/mymap
or, if you have created an obj map, goto multiplayer menu and select your map from the list.
Forum:
MoH Maps, Mods & Skins
12-03-2002, 12:15 PM
Replies:
10
level editor
Views:
591
Posted By
jv_map
Get mbuilder here, should work. ...
Get mbuilder here, should work.
http://www.fileplanet.com/dl/dl.asp?/pl ... uilder.zip (http://www.fileplanet.com/dl/dl.asp?/planetmedalofhonor/map/mbuilder.zip)
Forum:
MoH Maps, Mods & Skins
12-03-2002, 03:26 AM
Replies:
12
QUESTIONS (MAY INTEREST EVERYONE)
Views:
570
Posted By
jv_map
[code:1c01b] //SCRIPTING: Mo main: exec...
[code:1c01b]
//SCRIPTING: Mo
main:
exec global/ai.scr
exec global/loadout.scr maps/test_test.scr // ???
exec gloal/friendly.scr
level waittill prespawn
exec global/ambient.scr test_test //...
Forum:
MoH Maps, Mods & Skins
12-02-2002, 11:26 AM
Replies:
9
LOD Terrain - Better to be small and many, or one big piece?
Views:
429
Posted By
jv_map
crunch, hard to see on the screen but I don't...
crunch, hard to see on the screen but I don't think that's more than 512 units of elevation per section. eek:
Forum:
MoH Maps, Mods & Skins
12-02-2002, 11:21 AM
Replies:
12
QUESTIONS (MAY INTEREST EVERYONE)
Views:
570
Posted By
jv_map
[code:fda94] $guy.enableEnemy = 0 $goodguy...
[code:fda94]
$guy.enableEnemy = 0
$goodguy runto $path1
$guy waittill movedone
$guy.enableEnemy = 1
$guy.enableEnemy = 0
$goodguy1 runto $path2
$guy waittill movedone
$guy.enableEnemy = 1
Forum:
MoH Maps, Mods & Skins
12-01-2002, 01:55 PM
Replies:
4
Douvres new map . . .
Views:
313
Posted By
jv_map
http://www.modtheater.com/pafiledb.php? ......
http://www.modtheater.com/pafiledb.php? ... ile&id=502 (http://www.modtheater.com/pafiledb.php?action=file&id=502)
Forum:
MoH Maps, Mods & Skins
12-01-2002, 10:34 AM
Replies:
9
LOD Terrain - Better to be small and many, or one big piece?
Views:
429
Posted By
jv_map
[quote:a5e50]Deleting unseen vertices causes it's...
[quote:a5e50]Deleting unseen vertices causes it's neighbors to be always rendered.[/quote:a5e50]
oOo:
Don't believe it gotta do a test ;). (suggesting 'vertices' are facets).
Forum:
MoH Maps, Mods & Skins
12-01-2002, 10:29 AM
Replies:
12
QUESTIONS (MAY INTEREST EVERYONE)
Views:
570
Posted By
jv_map
7: Just do $guy1 runto $location1 and $guy2 runto...
7: Just do $guy1 runto $location1 and $guy2 runto $location2 but then with the correct targetnames.
8.5:
[code:f2405]
$guy.enableEnemy = 0
$guy runto $location
$guy waittill movedone...
Forum:
MoH Maps, Mods & Skins
11-30-2002, 04:07 AM
Replies:
15
MEDIC!
Views:
775
Posted By
jv_map
pak0.pk3
pak0.pk3
Forum:
MoH Maps, Mods & Skins
11-30-2002, 03:34 AM
Replies:
15
MEDIC!
Views:
775
Posted By
jv_map
Take a look in the global/friendly.scr file....
Take a look in the global/friendly.scr file. Tutorial on top of that file, describes exactly how to do it.
Forum:
MoH Maps, Mods & Skins
11-29-2002, 10:04 AM
Replies:
2
custom sound
Views:
247
Posted By
jv_map
http://www.planetmedalofhonor.com/map/t ......
http://www.planetmedalofhonor.com/map/t ... sound.html (http://www.planetmedalofhonor.com/map/tutorials/ubersound.html)
Forum:
MoH Maps, Mods & Skins
11-28-2002, 02:11 PM
Replies:
23
Players Smoking
Views:
1,079
Posted By
jv_map
Well it should be possible I'll see if I can get...
Well it should be possible I'll see if I can get it done.
Forum:
MoH Maps, Mods & Skins
11-27-2002, 11:46 AM
Replies:
23
Players Smoking
Views:
1,079
Posted By
jv_map
Hmm so it's for Spearhead.... Could be they...
Hmm so it's for Spearhead....
Could be they changed the tagnames...
You may want to try this line:
[code:1c1a6]
init
{
server
{
Forum:
MoH Maps, Mods & Skins
11-26-2002, 04:05 PM
Replies:
23
Players Smoking
Views:
1,079
Posted By
jv_map
Cool! Just as much lines of code done as in...
Cool!
Just as much lines of code done as in the credits biggrin:.
Forum:
MoH Maps, Mods & Skins
11-26-2002, 11:50 AM
Replies:
23
Players Smoking
Views:
1,079
Posted By
jv_map
Obviously
[quote="[MERC]Spike":683ec]I never have anything productive to say![/quote:683ec]
biggrin:
Forum:
Introduce Yourself / Sig Test / Artwork
11-26-2002, 03:38 AM
Replies:
3
alive
Views:
214
Posted By
jv_map
Everyone's dead. You're the last soldier...
Everyone's dead. You're the last soldier standing.
biggrin:
Forum:
MoH Maps, Mods & Skins
11-26-2002, 03:06 AM
Replies:
23
Players Smoking
Views:
1,079
Posted By
jv_map
This might work
[code:10e59]
init
{
server
{
voicetype russian
attachmodel models/items/cigarette.tik "Bip01 L Finger11" 1 1
}
}
[/code:10e59]
Forum:
MoH Maps, Mods & Skins
11-25-2002, 11:30 AM
Replies:
3
Custom music and the .pk3
Views:
265
Posted By
jv_map
Feeling so sorry...
Well actually there's only one way to get sounds playing from a pk3 file, which is by loading them with the ubersound file. This means you can't use the .mus file :(.
Really annoying isn't it? I...
Forum:
MoH Maps, Mods & Skins
11-25-2002, 11:15 AM
Replies:
23
Players Smoking
Views:
1,079
Posted By
jv_map
attachmodel models/items/cigarette.tik "Bip01 L...
attachmodel models/items/cigarette.tik "Bip01 L Finger11" 1 1
In the 'init' 'server' section.
Forum:
MoH Maps, Mods & Skins
11-24-2002, 01:27 PM
Replies:
23
Players Smoking
Views:
1,079
Posted By
jv_map
$player[playernum] attachmodel...
$player[playernum] attachmodel models/items/cigarette.tik "Bip01 L Finger11" 1 1
Will attach a smoking cigarette between your fingers.
Forum:
MoH Maps, Mods & Skins
11-24-2002, 01:20 PM
Replies:
3
Custom music and the .pk3
Views:
265
Posted By
jv_map
MoHAA can't stream sound files from a pk3. How do...
MoHAA can't stream sound files from a pk3. How do you get your music to play? I might be able to help you.
Forum:
Tech Questions & Problems
11-22-2002, 10:27 AM
Replies:
6
Anyone make this mod?
Views:
380
Posted By
jv_map
I think ScorpioMidget made a flame thrower... ...
I think ScorpioMidget made a flame thrower...
mad:
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